Texas Hold 'Em Poker Rules - The Spruce Crafts

what are the texas holdem rules

what are the texas holdem rules - win

[In Time] What are the decision timer rules in Texas Holdem in this universe? Any delay in folding or Calling takes other people’s time life clock.

Edit: also how would you track illegal or stolen time money? cash robberies...
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What are the unwritten rules of No Limit Texas Holdem?

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Clubhouse Games: 51 Worldwide Classics is such a delightful yet simple little game.

It's really a dumb little package, and I nearly skipped it because of that. I mean, it's a collection of old board/card games, it's not that big of a deal. Plus, you can get many of these games free online through a browser anyways, not to mention as free apps on your phone.
But it's more than just the sum of it's parts. Sure, it's possible to get many of these for free, but the presentation here is just fantastic. All the games are just beautifully rendered, like it's right there. All the animations fit perfectly without being indulgent in any way. The little "skits" when selecting a game in single player are charming and do a great job explaining the basics (and there's more rules available if necessary). The UI is clean and intuitive and easy to use. Even loading is pretty darn minimal, as booting the game up to playing an actual board game is less than a minute. What is here is absolutely lovely.
So what is here? I'm not going to list all the games, as you can get that elsewhere. But we do have 51 games, and if you spend just 20 minutes on each game, you will have played for 17 hours! Sure, some games you can play through all four difficulty settings in 20 minutes, but that's not taking into consideration replaying games as well as multiplayer! Obviously, some games are not designed to be played multiplayer on one system, usually due to requiring a player to hide some information. It's natural limitations of games, not just arbitrary Nintendo reasoning that we see elsewhere in the game, such as with three player Chinese Checkers, or not being able to customize bets in Texas Holdem. But I digress. Online play is a cinch, and I love how you can pick up to three games to try and queue for. This has turned into my primary gameplay mode, and I play primarily with strangers. Sure, there's some lag, but 90% of the time it doesn't matter because everything is turn based. My biggest complaint about online is the lack of matchmaking, especially in more complex games like chess. I dunno... maybe it's just that I keep getting my butt whooped in online chess...
Despite there being 51 games in this collection, I can't help but feel this game really is lacking in a few titles. Where's something like Hearts, Spades, or Euchre? How about Rummy? I've always wanted to learn Bridge or Cribbage. Maybe for something not card based we could get that peg jumping game that you see at Cracker Barrel. Or how about some generic Battleship or Jenga? I would love to see a version of the Royal Game of Ur or Senet, the oldest known board games. There are just the ones off the top of my head, and I'd be totally find if got rid of some of the throwaway titles like War or some of the "Toy" titles. In general though, the game is ripe for some DLC. New games in particular, but I could also customizing cards/pieces/boards/backgrounds. Then again, maybe what's so nice about this package is that it doesn't worry about crap like that...
Overall, Clubhouse Games: 51 Worldwide Classics is a delightful package. It does exactly what it sets out to do: it gives you the chance to play some classic games in a very polished package. It reminds me a bit of Tabletop Simulator on PC, except that game almost gives you too much freedom. I get what Tabletop Simulator is trying to do (and it does it well), it can be a bit much for your average person. Clubhouse Games takes that concept and just refines it with a focus on playing the games rather than freedom. The rules are in place, the controls are intuitive, the UX in general is just more pleasant.
This is an easy game to dismiss simply because it isn't flashy and it isn't sexy. But what it is is a wonderfully crafted collection of games that have stood the test of time. Sure, there are some flaws in the package, but this is quickly becoming one of my more played games on the Switch. It's not a game to play and beat and never pick up again. It's a game that stays in the rotation because the games are so timeless. It's just so easy to wind down and play a few games, especially at the end of the night and you don't want to play anything too exciting...
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JANUARY UPDATE: The Most Important Turning Twenty-One Ever!

I have never been so excited to turn twenty-one again; 2021 that is! "There is an end to everything, to good things as well." The proverb originated around 1374. The verbiage has since been reconfigured and is more commonly known now as, "All good things must come to an end." Oddly enough, the proverb spawned little more than twenty years after approximately twenty-five million humans succumbed to the "Black Death."
2041 Proverb Prediction
"Six feet mother-fucker!"
There is an end to everything, which means bad things end as well. In one-hundred years, children will still have twenty year old textbooks, and they detail the unpleasantness 2020 bestowed upon humanity. The Coronavirus Disease 2019 (COVID19) pandemic drastically impacted, and devastated the entire globe. The United State of America (USA) also ceased this opportunity, in true USA fashion, to one-up other countries.
World Series of Poker (Texas Holdem)
Flop
Russia: Call!
China: I will raise one Global Pandemic.
USA: Call!
Russia: Call!
Turn
Russia: Call!
China: Call!
USA: I will raise some Political Consternation.
Russia: Call!
China: Call!
River
Russia: Call!
China: Call!
USA: I would like to raise some Police Brutality, Racial Inequality, Rioting, Looting, and Bombing In Nashville, Tennessee.
Russia: Fold.
China: I don't think we have a Nashville. Call!
Dear 2020, I mean this with all sincerity; Go Fuck Yourself! What a topsy-turvey year 2020 has been. I vividly recall my Mother being disappointed with me during my teenage years. The one thing that irritated my Mother the most was me remaining in bed after noon. That very same action in 2020 is your commitment to the preservation of humanity. Lazy sleepers, like Kelly, are finally doing their part to save the world. Dear Reader, have you ever "coughed" to muffle a fart? I have. Now, I try to not-shit-my-pants when I forcefully thrust a fart out my balloon-knot in attempt to obscure a cough. If that's not "topsy-turvey" then I don't know what is.
Just last night, I found out that two of my closest friends tested positive for COVID19. Yup, they are both fucking zombies. They have both lost their sense of smell, and taste. They were both clearly miserable, and I offered them my sincerest thoughts and prayers. Then Sloppy took the wheel and went hunting for laughs.
Ring. Ring. Ring
Mark: Hello!
Sloppy: How you feeling buddy?
Mark: Not good. Not good at all brother. I feel like a freight train hit me. I can't smell anything, and I lost my sense of taste. I can't even walk up the stairs.
Sloppy: How is the rest of the family?
Mark: Casey has the Rona too?
Sloppy: That's horrible man. I am really sorry to hear this. Look at the bright side though.
Mark: (Laughing) The bright side? I am fucking dying here, and you are telling me to "look at the bright side?"
Sloppy: Yeah!?! Dude, you can totally ask Casey to do Ass-To-Mouth (ATM) now. This COVID thing may be a blessing in disguise. She won't taste a thing!
Mark: (Cough-Laughing Hysterically) I don't know if she'd go for that buddy.
Sloppy: Not unless you reciprocate. Tell her you're gonna tongue-punch her fart-box first! Lube that puppy up.
Mark: (More Hysterical Cough-Laughing) Casey, NICKNAME has to ask you something.
Casey: (Happy) Hey NICKNAME. What do you need to ask me?
Mark: Look. Mark may, or may not be interested in an Ass-To-Mouth session, and your lack of taste will aid in this effort.
Casey: (Laughing) Gross. No! NO, NO, NO.
Sloppy: Mark said he'd tongue-punch your fart-box first though!
Casey: (Cough Laughing) FART-BOX?!? (Laughing) Oh! Marky, you're gonna pleasure my fart-box?
Mark: (Background) Never said that!
Dear Reader, I am not saying you have to lick a butthole when life gives you lemons! What's the harm though, especially if you cannot taste the lemons, or wrinkle-grommet?
Nail Salons, Hair Salons, and Waxing Salons have since been closed, and it is starting to get hairy out there. Literally, it's hairy out there, and I think the vagina-raptor next door feeds of the hairy chaos. Furthermore, I don't recall hearing any sirens, but Category-Five Human-Tornadoes hit every grocery store in my immediate area. I have personally witnessed geriatric humans physically squabble over toilet paper. Both Old Man River's probably believe Twitter to be a bird watching site, but they knew how to swing canes. Honestly, I was disappointed the fight was broken up, but I was more disappointed nobody was fighting over Depends.
Dear Reader, the Moderators and I are taking 2021 to the extreme. We are going to make our own rules this year. The "Awareness Month" website I utilize is lacking for January. My fellow Moderators were on point with their suggestion. January 1ST, 2021 is National Hangover Day. Dear Readers, one "National Hangover Day" is not going to erase the misery that 2020 brought us. My fellow Moderators decided to extend "National Hangover Day" to "National Hangover Month!" I have never felt prouder of my fellow Moderators.
Open Letter
Dear Liver and Kidneys,
I am coming for you!
Cheers,
FUckers Everywhere
Dear Readers, I again, would like to say thank you for subscribing to FUckery. I am still baffled with the original growth. FUckery reached one-thousand FUckers in six days, and we have been rock-steady since then. Frankly, I have no ambition of transitioning into a "Super Sub" with millions of subscribers. It is my personal belief that the majority of FUckers are committed, and continually contribute to FUckery. FUckery is more of a living room, and less mall-like, and I enjoy it. I have little to offer than a humble thanks, but I do sincerely appreciate the contributions.
There is typically a more serious note in the Monthly Post, and I will not forgo that nearly five month tradition. The past year (Almost There) was anything but pleasurable. I will forgo talking about struggling businesses, or the fiscal burden. They are very well known. I would like to take a moment to talk about social interaction. Generally speaking, the majority of us are very social creatures. This includes the strange introverts such as myself. However, this lack of human interaction is noticeable.
I have not traveled much lately. I was never at odds when a deployment interrupted my holiday plans. This past year was different. I was anxious and excited to bond with friends and family during the holidays, but that never came to fruition. However, I am not as disappointed as I imagined. I have found a very close circle of internet strangers. Thank you for being a friend and a confidant (Golden Girls.)
Please be cognizant of these interactions. I know they have helped me out tremendously, and I know that I have done my best to help others out. I would like to continue that tradition this month. No, I am not talking about pushing Sally into the ocean so she is properly "fucked" either. I am asking that you continue to be vigilant regarding our fellow FUckers. I hate it, and it is certainly cliche, but, "If you see something, say something."
Believe it or not, Ken and I were friends last year. Maybe not friends, but we were at least cordial with each other. There is only one thing Ken ever said that made me laugh, and I think it is appropriate that I share it with you now. I think it is important to start our next twenty-first Birthday with at least a slight chuckle.
Ken: Karen is all pissed off today.
Sloppy: That sucks. Why is she angry though?
Ken: She had a poor experience on the bus.
Sloppy: Aren't any experience on public transportation poor?
Ken: I suppose, but this time it was a bit different.
Sloppy: Really? What happened?
Ken: She was on her way to an appointment to have her mustache and back hair waxed off when the bus driver said, "That's the ugliest baby I have ever seen."
Sloppy: He actually said that?
Ken: That's what she tells me.
Sloppy: That's horrible.
Ken: But wait! It gets worse.
Sloppy: Not possible.
Ken: She then sits down, and tells the guy next to her that the bus driver insulted her. The guy said it would be best if she addressed this issue before she had another Herpes flareup.
Sloppy: So what happened?
Ken: She got up to go address the issue with the bus driver, and the man sitting beside her said, "Go on, I will hold your monkey for you."
Sloppy: Did he hold the monkey?
Ken Storms Away
Yes Dear Reader, you've got me again. That was a joke. I don't think Karen rides the bus, and we both know Ken and I were never friends. I refuse to back-down on the other important information such as, but not limited to back hair, Herpes, or having ugly children.
I also realize I have been lacking on recognizing FUckers. Besides drinking more alcohol, my other New Year's resolution will be to get my shit together, and do some Moderating. I still need to recognize people for November, and December as well. I will get there eventually though.
Here's to the fantastic start to a wonderful New Year. Be safe, and be blessed. The garage is always open should anyone want to drink beer, and watch me totally not-fuck with my neighbors. Be forewarned though! I stopped drinking beer for good. I now only drink beer for evil, and that evilness will be directed at the assholes next door.
Happy 2021
Cheers,
Sloppy
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The Barterer's Lounge. A Short Story.

I walked in and was immediately awestruck by the ornate interior of the best casino in the world, The Barterer’s Lounge. Some players were walking around with suits and escorts while other people looked like they had not eaten for days. My cohorts? Adam, Bart, Carl, David, and Erin. We decided to have a seat at a “Texas Holdem” table with someone waiting to play. This guy looked like he had just snorted cocaine, after a 2 day bender on whiskey, but hey, “When in Rome” right? Weird thing is, this guy was in a suit and had five escorts. Five! Judging by the sheer boredom of his lady friends, this dude clearly hasn't left this table in over eight hours.
The table seats six and the rules are very clear. At a new table: The only buy-in is allowed once at the beginning of the game. But you don’t have to pay the fifteen dollar entry fee in cash or otherwise until the end of the game. If you go out, only then do you have to pay the cash. We already knew this and we had plenty of cash for a trip to the casino. Woo! Adam had been saving for, jeez, over a decade? Adam’s been family friends since as long as I can remember. Who knows how old the guy is but he’s Bart’s dad and I love them both. Carl lives next door and we do some work from home but mostly sit at home playing some consoles drinking some beer and doing neighborhood poker with David and Erin. They’re an awesome pair. We all looked at one another and visually confirmed that we had exactly fifteen dollars in cash ready for the game because once you sit down, there is no turning back. Security has a person watching every individual one to one while sitting at a table. It is kinda creepy to have someone watching over you, but hey, I know the rules.
Carl and I were already doing a visual check on this guy and figured he’s too whacked out to be a smart player in this poker game. But he can obviously afford the buy-in so we were very happy to have a few more chips to pass around between the five of us at the end of the game. “Frank, you ready?” Carl asks. “Yeah, let’s rock,” I replied. We all sat down together and the player at the table eagerly agreed to play a game with us. Once we all agreed to play together, one of the security guards powered up the dealer. The automaton started whirring up and a few sparks flew from faulty wiring that obviously hadn’t been maintained in years. But if it works for the house, it works for me.
“Sir, this is a casino,” the robot said. I replied, “Duh,” and the dealer dealt our first two private cards each. Our extra player says “Hold on a sec, I want to make a side wager. I want to put a chip in saying that the old fart loses all his money on this first hand.”
The dealer mechanically screeches “This is a side wager separate from the game’s pot.”
We all looked at each other dumbfounded. “Does this guy even know the rules of Texas Holdem?” I thought. I looked at Carl and I knew that is exactly what he was thinking too. “Yea, I’ll call that for a chip.” We all threw a chip in. But not Adam. Why would he? He still has all his chips and as long as he doesn’t do anything stupid, or even bet at all, Kevin loses that bet.
Our extra player was turning out to be a real go-getter, so I wanted to do some small-talk to bring him off the game. “Hey, My name’s Frank. Yours?”
“Kevin,” he says abruptly between the twitches of his eyelids. “Hey Kevin, nice to play with ya dude,” I reply.
Kevin immediately says, “Hold on, I’ll bet another chip that the old man goes under this hand.” Easiest call of my life. Everyone throws another chip in because old man Adam ain’t no fool when it comes to poker. All he has to do is not wager “all-in” on a losing hand and we all get a few extra chips at the end of the hand. We all toss in that chip.
“Alright let’s get on with it,” Kevin barks at the dealer. The first three cards are shown and immediately Kevin wants to do another chip that Adam goes under this hand. We all call.
I ask him, “So what do you do, Kevin?” He says with a straight face, “Well if I’m not here I’m on my jet going between my five mansions.You know what, let’s put in another chip that Ole Yeller flops on this hand.”
I knew this guy was off his rocker and we didn’t care because everyone knows we’re all good for the money or else the “barter rules” come into effect. We all had visually checked our cash before we sat down. Well I don’t actually know about Kevin but I figure he’s good for it considering his escorts had all bought themselves Wendy’s chicken tenders from the food court on Kevin’s credit card.
Play resumes and Kevin puts a few chips on the actual game of poker this time. Adam does nothing, no surprise there. But the rest of us call Kevin’s position. Who knows what each other’s dealt hands are. I only know mine. “So five mansions huh? Nice,” I say. “You do anything else for fun?”
Kevin looks at me like he wasn’t expecting such filth to speak and disgustedly replies, “Well, I like my yacht. It’s got its own docking port for a smaller yacht. So you could say I’m into water sports.” After realizing he spent even a few seconds humoring me, Kevin shouts, “Let’s do three more chips in another side pot that the old man actually literally dies during the game.”
We all chuckled pretty good at that one and threw our three chips in each. “Let’s play.” Kevin demanded. “Show the next card,” he snarled. As the card lands on the table, Kevin bets ten more chips that Adam goes all-in on a losing hand. Seeing as this is the first round of the game and we all had the same chips at buy-in, it’s a no brainer match position for 10 chips. Meanwhile Adam is stone-cold poker face and hasn’t actually put any chips in on the opening three.
“Alright 15 chips on the play,” Kevin absent-mindendly said without even looking at the card. I noticed that he hadn’t even looked at his hand because his two cards were strewn out in front of him in the original place the dealer placed them.
Everyone but Adam plays Kevin’s bet and the showdown resumes. Well, almost resumes. “And I’ll put half of my remaining chips on my initial bet that pops loses all his chips this hand,” Kevin states. And guess what we all did? We called the bet because we’re all keeping track of how many chips were initially given out and this was a no-brainer that we were all on the same pace of losing chips. Except Adam of course because he hadn’t placed any bets so far. He was ready for a few actual full games of poker. I know he had more than only the fifteen dollar pay-out fee for a single game if he lost.
“And I’ll put the rest on my other bet that the boomer literally dies during this game.” We all blankly looked at each other and threw our remaining chips on that bet. But not Adam, why would he? He’s got all his chips from not even Adam’s old but he’s not on death’s door by any means. He lifted weights professionally in his earlier years and still does cardio daily. Naturally, he doesn’t look a day over fifty.
“We have an ‘all-in’ at the table” the junkbot for a dealer said and an extra set of lights flicked on at our table. They were so bright I was getting a terrible glare from an heirloom ring I had on my finger. I rotated the rock to the inside of my finger and made a fist so the glare wouldn’t blind me.
The robot dealer plays out the last card but it doesn’t matter to Kevin or anyone else because we’re all-in. “The player who placed the initial bet shows their hand,” says the dealer.
And we all waited patiently. We sat together in silence for what seemed like forever.
Until Kevin’s casino-assigned agent realized that Kevin was too coked out to do it himself.
“A two of hearts and a seven of clubs from the initial bet maker.” The dealer continues, “There are no additional plays on the field for the bet maker. The player with the best hand wins.”
I only had a pair of three of hearts and a four of diamonds in my hand.
Carl immediately turns his cards over. “A pair of sixes with another on the table. That’s three of a kind.” We all split the earnings of the initial side bet amongst ourselves minus Adam. And since Adam still had a pulse we all split the second pot too. “This game is closed. All players must pay their cash fee for the round. If any players do not have the cash initially agreed upon to enter the game, barter rules come into effect,” the dealer said. We all reached into our pockets and put the fifteen bucks on the table. Kevin reached into his jacket pocket and pulled out a ten dollar bill and a half eaten chicken tender. Kevin frantically searches his other pockets for any cash on his person. “Oh shit,” Kevin muttered as his face turned pale. “I must have spent my cash last night when I was more drunk.”
I perk up a bit because I had no idea that there was even a chance to trigger the barter rule with this guy. The dealer asks, “Do you accept the remaining payment of meat to cover the remaining five dollars of this player’s entry fee?” “Hell no!” I shouted. “I want a million bucks, and one of your houses.”
Bart finally chimes in and says, “Me too. Oh yea and I want your jet.” Carl agrees and adds “And the yacht!” David says, “Don’t forget the mini-yacht too.” Erin says, “I know you have a nice car, We’ll take that too.” Kevin slumps into his chair as the dealer asks, “Are there any other terms to this agreement?” We all looked at each other and Adam added, “And an order of tendies all around. But not for Kevin.”
That was a bad move, Kevin.
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What Are The Different Types Of Texas Hold 'Em Poker Game?

You will be shocked to know that Texas hold 'em poker game has many variants. It is mainly classified based on the betting order that takes place in the game. Before you start playing these game variants, you must know how to play them.
Pot Limit – In pot limit, the bet amount can be raised to the total present in the pot. For instance, you can think of a scenario where the pot's total amount is only a hundred. If the first player to act in the betting rounds bets for 60, then the second player can bet only for the remaining 40. Remember, there are no caps to the number of raises allowed in the games' pot-limit variant.
Limit Poker – For limit poker, the maximum number of four bets is allowed for the betting rounds. The important point is that in limit poker, both the bet and raise are agreed upon before starting the game.
No Limit – The name signifies that there is no limit for betting. But only one thing you need to consider is that the minimum bet amount cannot be less than the big blind for that game.
What is the importance of poker hand ranking in Texas Hold 'em?
There are several online platforms available where you can enjoy Texas hold em poker game. But before you start the game, you must understand the poker hand ranking. If you are not aware of the poker hand ranking, it is not advisable to start playing the game.
In the case of Texas hold em poker, you must remember that there are five different card poker hands that a player can have. With these cards' help, you need to ensure that you have the best combination in your hand. Mentioned below are the poker hand ranking based on their rank.
The royal flush is the best of the lot, but its occurrence in the game is shallow. Similarly, the High card shares the lowest rank, but the event for this is highest.
For instance, if you receive two aces at the top, then it is the best hole card that one can ideally have. If you love poker, you can enjoy playing free poker games from the comfort of your home.
Inference
At this point, you will be aware of fundamental Texas Holdem poker rules that are applicable in different variants of the Texas Holdem poker game.
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Review of theDaFTA Deuces Wild Card Tournament by Tanushree Tanushri

The third chapter of the definitive Daftar Idn Poker Book is titled, "The Daftar". This is a highly detailed and technical account of all of the rules that are in play during every hand of poker. Included are a number of bonus rounds that are thrown in to up the stakes and allow players who may not be familiar with the game to get a feel for how the games are structured. It goes into detail with regard to the betting rounds and explains why certain betting choices can or cannot be made within the context of the rules of the game.
The book starts off with a short and sweet introduction of the rules. These are followed by a brief discussion of the general strategies that any game of poker should employ. Next comes a detailed look at the various types of betting that one can use and how these choices will affect the possible outcomes of a game. The chapters that follow cover everything from basic beginner strategies and opening betting to advanced betting and tournament betting.
The emphasis in this final section is on choosing the correct types of cards, remembering special betting opportunities, and how to place your bets when you are in a particularly advantageous situation. All of this is done in an orderly fashion that makes it easy to read and understand. The book then goes into discussing the basics of playing cards and how they are used in a regular deck of 52. After this, the book briefly discusses the use of the dominoes in an English version and then goes into a short discussion of the four international rules sets that are in play in the Dominoqq Poker Room. All of this is done in a very short and concise manner that does not try to cover every scenario that could possibly arise in any casino environment.
A very brief and cursory review would say that the layout of the DominoQ Online Learning System is similar to that of most online poker learning systems. However, there are some differences with the layout of the software programs used by DominoQ Online Learning System and some other poker training programs. Most programs for learning poker online will have a standard layout that includes a text editor, practice games, poker chips, the board game, and the game dealer. However, because this is the case with the software program of the DominoQ Online Learning System, the software has been designed in a way so that the layout of the cards used in the game of DominoQ is easily recognized and the players are not likely to confuse what they are looking at on the board.
In this part of the book, the authors briefly discuss principles of chance and skill. Most successful professionals of card games - including the champions of the world - have been trained on a basic set of rules known as "The ABC Way". This is an easy to understand format that informs beginners of the strategies and techniques that professional players use. This also includes information about how to play against the best players in your table and gain the upper hand.
The book includes detailed discussions on playing strategy against aggressive players, the weak hands and strong hands. It also explains the use of the capsize (the flat cap formation) in order to prevent the opponent's from betting high to take advantage of you and make a strong beginning. Another important part of the content is discussing the variations of the game, particularly the No-Limit and the Texas Holdem formats. The authors explain the reasons behind using these variants and the implications for a player who is just starting out with his or her online playing experience. Finally, they conclude their discussion of the data idn poker online Indonesia yang sun, or "rise and shine" rule.
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Poker 99 PC Game Review

Poker stars Steve Woods and Annie Duke are set to star in a new video poker game, Poker 99. This online poker game is the pre-sequel to Poker: The Game of Kings, which was a well-received online poker game. If you have played the original, you know that it isometric, meaning that it is random in nature. With Poker 99, however, the odds will be a little more in your favor.
For example, players will now have a certain amount of chips that they start out with. This will be their starting bankroll. After winning a hand, they can then use this money to buy additional chips. So, if they win a hand and then use the money they initially started with to buy some more chips, they can double their initial bankroll. In fact, players who have spent time playing the game can now purchase a virtual card table - the first one in the game.
In addition, this game will feature a number of upgrades from the original release of Poker: The Game of Kings. These include two brand new game modes - Texas Holdem Cash Game. In these games, players will be able to adjust the game's rules to suite their own skill set and style. For example, in Holdem Cash Games, there is an option for opponents to face off in an "American style" poker tournament. For those players who prefer to play the game using more than one table, this option will let them do that.
Also included in the package is a tutorial that explains how to play Poker 99. In addition, players will be able to take advantage of the various upgrades that are available, including High Stakes and Low Stakes. Although most online poker sites offer this kind of upgrade, not all of them do. Therefore, players should always check before making any purchase. Most of these tutorial videos will give you a good overview of what the game has to offer, so players can decide if it is right for them.
However, players who wish to learn how to play the game right from the start should consider downloading the Poker 99 PC installer. This will allow you to play the game right away. If you have never played the game before, this will give you the best chance of succeeding. Moreover, the instructions in the game guides you through the different points so you can maximize your chances of success.
Overall, Poker 99 is a great game for players of any level. Its exciting action, a wide array of challenges and options make it something interesting to play. Furthermore, if you are one of those people who do not want to waste their time trying to improve their skills by learning from scratch, downloading the poker game to your computer and getting the software is definitely a good idea. It is also a lot more convenient than going to a poker class.
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Artifact 2.0 - My Personal Review

Hey guys, Ive been planning to do this for quite some time, because I want this game to succeed and the best way to do that is give feedback of course. I didnt just want to talk out of my ass, so I decided to play the game until I thought I could actually give useful feedback. I got into the beta with the very last wave of players, so I havent been playing that long, yesterday however I reached Immortal rank so I feel like I played the game enough for my opinion to have some weight and it had enough time to develop properly. In general Im very positive on A2 and have quite a few bad things to say about A1, but I will try to give reasons for everything I say and also give positive and negative feedback.
So my way of starting the game was, I played the campaign all of the mssions except the hunger ones and hero draft until I had a full collection and then waited a little more until I reached Ancient rank so I could experiment in constructed without losing ranks. So I basically got the new player experience the way it was intended, even though of course Im not a new player really, because I played A1 and Im an experienced card game player. I will still give my opinion on this system. So here we go.
The campaign:
Playing the campaign didnt really scratch too much of an itch. A lot of the missions were super easy and therefore not fun to play at all. Thats kinda expected from beginner missions, but as a lot of other people already pointed out it also didnt really do a good job of explaining the game. Now I know that a proper tutorial is planned, but if thats the case maybe making the first mission a little bit more difficult might be a good idea so they dont feel like a complete waste of time. The later missions like the meepo one were well designed and fun to play, but we need more of those if campaign is gonna be a thing in A2. Also on another note: I actually had a good idea to complement the new tutorial. I didnt see any other game do it, but I think its a good idea and might be downright needed for a complex game like A2. You could have a menu in the main menu thats called rulebook or something, that you can open where you can read about all the game mechanics and keywords. I think this would help newer players a lot since often times you cant remember everything just because you played it in a tutorial once and playing the tutorial again is not fun at all. So having a place thats easy to navigate where you can read up on stuff you forgot would be super helpful.
Hero Draft:
When I didnt have access to the game yet I was kinda sold on the idea of hero draft. Now after playing it, Im a bit more sceptical. It looks like a fun concept on paper, and as a casual game mode it totally is, but it has several problems that Im gonna point out. First of all as many players pointed out, playing hero draft until you have a full collection in general is not a good experience, because on the way there you really get excited to play other modes. In general the mode does a good job of showcasing the mechanics of A2 and why they are great and what you can do in theory, but once youve realized that, you actually wanna start DOING these things instead of just theorizing about them. So basically you grow out of hero draft at some point, and for experienced card gamers that doesnt take long. Now whether thats a problem or not depends on whether there is a grind for cards in the full game ( which Im expecting there is), because that basically locks constructed away. Even if the matchmaking takes into consideration the card pools of the players, people are just not interested in playing constructed with limited card pools, and I wasnt either. This concept doesnt work, because if players like the concept of playing around and managing limitations, then phantom draft is likely where they wanna go. So I guess it all depends on at what point phantom draft will be available for new players. So the problem with hero draft and why it wont be a permanent game mode for most people is, that it lacks competitive integrity, and I think the crowd this game will attract will mostly be competitive people. I have a few suggestions that can help mitigate this problem, but I feel like hero draft just cant get to a point where people will respect this game mode and therefore it probably shouldnt be a ranked game mode. The first thing you can do is to improve the random decks created. I still remember having some really shitty decks and the game should generally make efforts to create a useful deck. I still remember one game where I played mono blue and my hand was complete garbage, to a point where I overdrew and had to struggle to get rid of cards in my hand to get to my items and newly drawn cards, because all the cards that were sitting in my hand were useless. Of course this is also kind of a balance problem, but if the variance in deck strength in general is too high the mode kinda becomes coinflip simulator instead of a deep strategy game. So this could definitely use some improvement. The other thing is the card pool. Currently the game uses a combined card pool of both players, but that gives the more experienced player an unfair advantage, on top of the fact that he already has an advantage because hes more experienced. This game mode matched me with a lot of players that had way bigger card pools than me and I assume this will stay this way for full release since people will leave this game mode fairly quickly and the ques wont be populated that much. Therefore Im suggesting that you change the card pool to only using cards that are in both players collection. This shouldnt be a problem because the starting card pool is big enough to play this mode, and it actually has benefits for both groups of players. The newbies dont get needlessly disadvantaged when playing against more experienced players, since they are already likely to lose, but this could actually help make these games less stompy and feel more like meaningful games. On top of that the experienced players that will likely only come to this mode for casual games, get a different experience from their play-with-full-card-pool-games, they get in the other game modes, depending on who they are facing and how progressed their collection is at this time. So that might make the game mode more interesting for them as well.
Constructed:
Im not gonna say too much about constructed, because in general I feel constructed is great in this game. Im mainly a constructed player, I played constructed only after reaching Ancient rank with hero draft, and I got Immortal rank in it yesterday. The quality of constructed mainly comes down to the game mechanics and card balance. I think the game mechanics were pretty much made for constructed play and Im also very pleased that you take card balance so seriously. Theres something for everyone, great ways to come up with creative decks that noone plays except you and have success, but also the "Im gonna netdeck an already optimized deck and play with it"-experience, that a lot of people seek. The good thing is that playing the game has a really high skill ceiling, which makes netdecking in this game not op, because you have to learn how to play the deck properly if you want to have success. Last thing I wanna say is that I hope you guys nail phantom draft as much as constructed, so theres a home for every type of player in Artifact.
Mechanics that were changed from A1, and why those were good changes:
In the next paragraph Im gonna go over things that changed from A1, and why these changes made the game better, because a lot of people still demand that specific mechanics go back to the way they were in A1, however I dont think there is a single change they made over A1 that is not an improvement, so Im gonna explain myself.
  1. Lets start with the elephant in the room. The mana system in A2 imo is pretty good, even though it could still use some tweaks and Im gonna adress that a little later. But whats more important is, to realize why the A1 mana system was deeply flawed and imo the main reason why A1 failed, from the gameplay side of things. Imagine there was a card in Hearthstone, that read: "Destroy 1 minion your opponent controlled and burn 3 of their mana" and costs 7 mana. Would that be balanced? Maybe, Im not a HS expert. Would that be fun to play against? Hell no! What I just decribed to you Is what the average assassinate in A1 would do. You can say a lot about modern card games, and how most of them are dumb as hell, and I would mostly agree with you. But the thing is the card game industry figured some things out over the past couple decades. And one of those things is: Which mechanics are unfun, and therefore shouldnt be in our game. Mana burn is actually one of them (funny thing is mana burn does exist in A2, but is far from a competitive concept, so I guess we are in the clear for now). The mechanics of A1 are designed in a way, that the whole game revolves around this concept, a concept that is deemed unfun by the vast majority of the card game industry, and for good reason I want to add. It has always been an unwritten rule of card games that, if you can prevent your opponent from playing the game at all, then that will always be a winning strategy. I used to play a lot of old school Yu-gi-oh! back in the day. And back then cards existed in the game like " The Forceful Sentry", "Confiscation" and "Trap Dustshoot", that had the effect that you could look at your opponents hand and then take away one of their cards. All of these cards are still banned to this day in modern Yu-gi-oh! and the reason is simple: Looking at your opponents hand and taking away one of their cards is such a powerful concept, that it will decide games on the spot way too often and create an unfun experience in the process. And from my understanding, card game developers understood this, because this mechanic simply doesnt exist anymore in modern card games ( sure there probably are some exceptions, and funny enough Imperia in A2 is one of them, but you get the idea). And this is where A1 went wrong and why A2 is doomed to fail again if the developers should ever go back to the old mana system: The fact that you can deny a big chunk of your opponents mana pool by clearing all the heroes from a lane. As long as this is a thing, the game will always revolve around this mechanic, because the concept of denying your opponent actions is just too powerful of a concept to not use if its available. Sure you could design your cards in a way that this is not easily achievable, but why would you limit your design space this much, when the answer is simple: Just dont have your game have mana burn as a major mechanic because its not fun! Sure disruption is still a concept that exists in card games and its always gonna be powerful, because its simply impossible to design a game without having at least unintended interaction, that limit plays for the opponent. But it is from my point of view a consensus that the card game industry came to, that games are generally more fun if both players get to do what they want and noone gets shut out of the game. This of course is a utopia, not every single game can be a back and forth, but this is also an utopia that is worth working towards, and in my humble opinion A2 does a great job at that. And A1 just didnt respect this at all. A1 to me always felt more about shutting the opponent out of the game and therefore preventing them from executing their strategy at all, rather than letting the strategies of both players clash head on. And that is why I think A1's gameplay was incredibly unfun for the vast majority of players, and the mana system is to blame imo.
  2. The deployment phase I think we all agree on is a straight up improvement from A1. Flops could be super frustrating and downright game deciding in A1 and A2 didnt completely eliminate this problem, but made some improvements to mitigate snowballing from the flop and those are very welcome. Deploying heroes after the flop also just got way better. No more random position for heroes, which I think a lot of people wanted, and rightfully so, because more player agency also means more room for skill expression.
  3. Removing the random arrow was very important in my opinion, because this was just a source of needless frustration. Yes you could influence the arrows in A1, but a) this concept was not nearly prominent enough in the game to fight the bullshit rng that came from the random arrows, and b) even if you do have quite a lot of ways to influence arrows, it would still be randomly decided whether you needed to use that limited resource or not, which is still not ok. I dont think you would be cool with havin a random chance to discard your cheapest card and burn one of your mana at the start of your turn in A2, would you? I could go on my rng rant right here, but I will save that for later so lets move on.
  4. So the shop is an interesting one. I already said, that I think it is an improvement over the old shop. But this is for me the mechanic, that still needs the most tweaks. But I will have a seperate section on how I would change the shop. This is about whats wrong with the A1 shop and why it needed to change. The obvious one are the consumables. People have complained about TP scroll randomness for ages and for good reason. Having one consumable that shows up at random and is like 10 times more impactful that the other consumables on top of also being cheaper is just straight up bad design. But also the item deck was very flawed. Not only that you could get crazy strong items on turn 2 or 3 if you highroll with an econ deck and decide the game then and there, you could also never really put high cost items into non-econ decks because they could show up at random and block you for the turn, which led to this really stale item meta especially in draft. The A2 shop improves on that by giving the player some agency over which items show up and therefore eliminate the problem of items blocking you like that, on top of the fact that they always allow you to run high cost items and then decide during the game that its not worth upgrading the shop because youre not gonna be able to afford pricey items. Also im not a big fan of the secret shop either, but ill go into that a bit later. The A2 shop still needs improvement for sure, but its already a sizeable improvement over the A1 shop, which was a complete dumpster fire imo.
  5. The hero designs in A2 are so much better. Interesting cards are very important for a game to be succesful and A1 had way too few of them, which led to this super solved meta/tier list, mostly because the game didnt give a lot of reasonable alternatives. Now this is also a balance issue, but having simple cards also pushes this kind of development. Because the simpler a card is, the easier it is to evaluate its power level, on top of the fact that simple cards are also more boring to play with. If it was for me, I would probably have given every hero1 passive and 1 active, but Im fine with the way things are currently on the hero front. More complex heroes = more room for experimentation = more stuff for Timmies to do, which cannot be understated for a card game that wants to be succesful. But this also raises the skill ceiling, which is something that a Spike can appreciate as well.
  6. The overdraw pile is also quite controversial, I still like it better than having no hand limit at all though. Havin no hand limit promotes this do-nothing-and-accumulate-cards-playstyle, that Im not a big fan of. For the same reasons items and abilities now cost money and I like that as well. I think having too many cards in a card game needs to be punished, because if it isnt, this will create unhealthy playstyles. The funny thing is, as bad as the overdraw pile feels sometimes, I even like this solution more that the standard cards-get-discarded-if-you-have-too-many-approach. Because artifact has items unlike most of these games, and your hand needs to be able to contain them. But I still stand by the stance that no hand limit is unhealthy for games, and this imo even apllies to items. Players SHOULD get punished for not playing cards imo, this also changes the flow of the game towards more proactivity, which is a good thing imo. The one thing that needs to change about the overdraw pile though is, that you need to see which cards are in it and in what order, but Im sure this will be a thing at some point.
  7. For the last one Im gonna talk about a change thats fairly underrrated imo and therefore needs some attention, because it shows to me, that the devs DO KNOW their stuff about card games and are able to identify problems with the design, that dont get circlejerked in the community. Lets talk about why the armor changes are a nice improvement. One thing that the hero/item system in artifact brings with it is, that heroes over the course of the game can become unkillable behemoths, which feels really bad if youre on the other side of the board from that. This is still a thing in A2 by the way, which is for example why I think a card like Lady Anshu is somewhat problematic. The armor changes are a step in the right direction though. In A1 it felt like games were frequently coming to a point where instakill cards like Coup de Grace, Annihilation or Assassinate would become a neccesity, because key heroes couldnt be killed in other ways anymore, which is really bad for card balance. The armor changes are not the most important change in A2, but they are a step in the right direction. It always feels bad, and this still applies to A2, if you look at a hero and think to yourself "I will never kill this hero...", because it is either not possible or simply not worth the effort it would take to do so. This for example is my main problem with Tidehunter atm in A2. He is way too hard to kill for how annoying he is on the board, and that makes it pretty unfun to play against him.

Things that you should/could change about A2:
  1. Lets start with the mana system again. I think the mana system of having one mana pool for all the lanes is good and needs to stay. I also think that items and actives costing mana is a good change, because these chages reduce the stalling, but also create meaningful decision, because mana is a limited resource and you cant do everything you want in a turn, so you have to evaluate, which action is the best to take out of your options. Its still a common opinion here that people want to take more actions a turn and that high cost cards should have more impact in general. A solution or maybe its more fitting to say improvement for this that I would at least try is: Remove the courier and start the game with 4 mana. This can improve a couple of problems at once. First of all it is widely known that the current iteration of the courier is a bandaid and that it will be changed in some way in the future. But even if the courier becomes a standard game mechanic in the future and not a card, is that really good for the game? The courier as is, is a pretty confusing mechanic for players new to the game. I doubt that it would be more clear if the courier is not a card anymore, it will likely be even more confusing even if there is a visual indicator for it. Removing the courier and starting at 4 mana would be in net the same as having the courier and playing an item every turn, which from my experience you do not. So this change would not only mean that you remove confusion from the game, players would also have a little more mana to spend and they would get earlier into the turns where they can play high cost cards. So it at least adresses some of the problems the players are having currently. I think its worth a try.
  2. The shop is a pretty hard one to solve and still has many flaws. Im gonna focus on the one that is the most prominent to me for now. This also ties back to why I think the secret shop was a dumb concept in A1. I know this is probably a controversial statement, but I think the shop still has too much RNG. Having random items pop up in the shop, when theres so many items that are straight up hard counters for certain strategies is just unfun in general and should never decide any games. In my perfect vision of the shop, the shop becomes a toolbox for you to have at your disposal, where you can put items that complement your strategy or disrupt the opponents strategy, IF and only IF, you have identified that you need answers to that strategy. So what I think is, that a player should be able to design their entire item deck if they wish to do so, and further doing this should be mandatory at least in official tournaments. Now this would never be a good addition to be mandatory in regular ladder play, because it would just create an inconvenience for players to add items to tiers they know they wont be using. So autofilling the items deck still needs to be a thing, especially in draft because you wont have enough items, but the item deck should not be random if the player piloting a constructed deck doesnt want it to be and on top of that all the items in the opponents and your deck should show up in the deck tracker even if they were generated randomly, so that you dont get blindsided by a hard counter that just happened to be in the opponents item deck without you knowing. Easy examples for that would be hooked net for creep based strategies, jasper daggers for decks with lots of crowd control or demagicking maul for tower enchantment based strategies. You should never lose to a randomly created counter in your opponents item without at least knowing its in there and you should not be able to counter anything in tournaments unless you decided you want to counter this specific strategy, thats a tleast my opinion. Now I know this is basically a debate about rng in card games, which is obviously needed, but even then the shop will still have rng over which items show up, just then all the items that could show up were chosen by you, and theres still draw rng and in draft your deck is also rng, I dont really think this rng is needed at all. Managing rng is an interesting concept, and A1 wanted to be that kind of game, but I dont think theres a place for that in the current market, and even if there was A1 just didnt execute this concept well enough to be succesful. Hearthstone and autobattlers are somewhat successful in that genre, but the harsh truth is, none of these games will ever get close to the behemoth that is Texas Holdem Poker. Truly the king of all rng management games, it offers benfits to lovers of this type of gameplay that even Hearthstone can only dream of. It offers way more money to you for being succesful in it, while also giving you a way bigger edge over your opponents, if youre good at it, while also being quite fun. Its hard to compete with THP for any of these games, when its just the obvious go to for rng-lovers. And I always hear this argument "But when we remove all the rng out of card games they will just become chess!", and I have to say, that is such a dumb argument its not even funny. Chess is a full information, almost all-skill-game. A card game could never hope to get anywhere close to that! The only rng in chess is the coinflip at the start of the game, thats it. In card games there will always be draw rng, which already puts like a 1000 times more rng in a card game then in chess, there will almost always be the fact that you cant see whats in your opponents hand, and in Artifact, even with the shop changes I suggested, there will always be shop rng. The compasison between A2, which reduced the rng significantly from A1, and chess is so far fetched, you need to be a complete moron to think thats even somewhat close to being accurate. The only thing this achieves is, that it gets further away from being a slot machine, which is a good thing at least for me. Im not a chess player personally, because its a bit too boring for my taste, but I would probably play chess if you could choose your own pieces out of like 50 different options, because thats basically what card games feel like to me, and why I like them in the first place. If they are executed well, they feel like some customizable version of chess with rng sprinkled in, these are the ones I want to play, the bad ones feel like slot machines, and those are the ones I stay away from. Whether you lean more towards the Chess or the THP side is a matter of personal taste, both are excellent games. What we need to understand though is, for a card game to be successful, it needs to have some legitimacy when compared to these games, because at the end of the day card games are in the same overall genre of strategy games. So the best case scenario is, that you position yourself somewhere in between those two, because no game can become successful by being a shitty ripoff of any of those two games ( except Hearthstone I guess, because they were the first digital card game with a masive IP behind them...). And I understand, that a lot of you are afraid that A2 will become a shitty version of chess, which I think we are still quite far away from, but I couldnt help but feel, that A1 already was a shitty version of THP, which made me not wanna play it.
OK, this is all I can think of for now. I probably forgot some things and I will edit them if I think they are important, but this needs to do for now. I hope this is some useful feedback, and I will of course be here and in other threads for discussion in the future. I hope this game becomes a success, even though the road there is still long and rocky. Devs keep up the good work!
submitted by X-Bahamut89 to Artifact [link] [comments]

Play real money Texas Holdem poker

Poker has been enjoying a period of a boom since a very long time. Many people play a game of cards by going to casinos and gambling venues. But now, it is played worldwide on an online platform at an international level.
If you also want to play this thrilling game of fate, then you must start to know more about poker and its variants such as Texas Holdem poker. Once you are confident of your skills on the table, you can take your game to another level by playing online poker real money. There are many poker websites where you get an opportunity to play many poker variants and earn big money too.
Real money poker
What do you think was the idea behind the poker game? It was real money where people could earn money in cash and get a real sense of satisfaction. This is what that separates poker from other types of sports or games. All the poker players play this online card game to earn something. There are no spectators here; instead, everybody is involved in this power-packed and action-based game which attempts to leave the game only after winning a prize.
Real money earning games in India has been becoming profusely famous where players get a chance to win big prizes and cash. Once you login to the poker website, you will be able to check out the kinds of poker game played, what are the different poker hand rankings, how is Texas Hold’em tournament held, which is the most popular form of poker online, how to win in the online cash games in India, etc.
All you need to do is to register yourself on the poker website and get to see a ton of rewards such as registration bonus, welcome bonus, sign-up reward, etc. to play real cash games.
Texas Holdem poker
Every game has its most popular game type, and the favourite poker type is Texas Hold’em. Poker has several games under its umbrella, but the most popular form of poker remains to be Texas Hold’em poker.
Texas Hold em poker is such a popular form of poker that when you mention playing poker at the table, the people will automatically assume that you are talking about the game of Texas Hold em poker. The reason is that it is effortless. You can easily understand the different poker hand rankings it has, the kind of poker strategies it needs, betting structure and so on is very simple to understand and implement.
In the poker website, you can join this best Texas Hold’em poker game. If you don’t know how to play this game, you can learn how to play Texas Hold’em online in detail and on the poker website itself.
Inference
Poker is a game of both luck and skill. You need to learn the rules and strategies that can help you form the best poker hand so that you can win the pot.
submitted by ranveerjaffrey to u/ranveerjaffrey [link] [comments]

[Repost] PlayNANO - Let's show everyone what NANO is capable off!

(sorry for this repost, more details at the end)
As some have said a couple of times in the last months, NANO is great, but it lacks a lot on adoption. There is no "Killer App" that makes users interested in NANO. It might be great, but if it's not used it won't succeed.

Introducing PlayNANO
PlayNANO it's an attempt at fixing this. On PlayNANO users will be able to earn Nano by completing all sorts of tasks; Play multiplayer games with friends and earn Nano for winning; Bet on multiple casino games; And lastly spend their Nano on all sorts of digital products. Oh and also, no account or login required!
See why Nano is the best crypto, with fee-less and instant use cases. Earn, play, bet, and spend - no account or login required.
I might not be the first doing something like this, but I'm aiming for better than what we have now.

PlayNANO's Roulette
Play the European Roulette with Nano - fee-less and instant as Crypto should be!
My favorite feature so far, a provably fair multiplayer roulette. Instant betting and very quick payouts - sometimes you even get your payout before the roulette stops spinning! (and yeah, I'm gonna leave this as a feature to showcase the power of NANO xD)
With this multiplayer roulette, you are not betting alone, you will also see other players bets on the table, for a more fun and immersive experience. And it uses a provably fair system to make sure that all numbers/spins are fair and can't be manipulated by anyone.

PlayNANO's Jumper
I've also created Jumper - a simple game with simple rules, but there's space for great strategies! Each game starts with a 12 by 12 grid, and the objective of the game is to be the last one standing on the grid, by sweeping your opponents off.
Compete with other players and earn NANO by sweeping them out of the game!
Next steps
This is the first release but I have got a lot planned for the future! Starting with a multiplayer Texas Holdem Poker feature; more games to be added to the Play section; more ways to earn Nano, and add way more prizes to the spend list.
Quick FYI: I'm using a 400$/month server, with a GPU, to handle the heavy PoW generation. Within the last month my server has sent over 45.000 transactions, mostly due to the Earn - Watch Videos feature - which is getting quite popular on Venezuela, Indonesia, and Central Africa. So I don't think I'm in love with the future v21 PoW increase xD

The end
I'm not saying PlayNANO is the "Killer App" we need, but it's something. I intend to make a living out of it and use the profits to make Nano reach more people, whether through marketing, donations to the development fund, maybe help fund the next Build-Off competition, and/or other things.
So go ahead and try it out, maybe show it to your friends to show how awesome Nano is ;)
All feedback will be much appreciated.

(Once again, for those who caught it, I'm sorry for the repost. I made this repost because last time I posted I was in a hurry, the post was not well-formatted, I made a mistake on the title, I didn't pick a good time to post, and all that made that post's exposure quite low. This is my do-over, won't do it again!)
submitted by playnano to nanocurrency [link] [comments]

Texas Holdem Poker Hands

Texas Holdem Poker Hands - the last round of betting, after which the players show their cards and the winner is determined.
If two or more players have the same combination, then the player whose combination contains the second highest card (Kicker) wins. If no one has such a card (Kicker), then the bank is divided between these players.
Texas Holdem Poker Hands:
Royal Flush - five cards of the same suit from ace to ten - A ♥ K ♥ Q ♥ J ♥ 10 ♥ Straight Flush - five cards of the same suit in order - 9 ♣ 8 ♣ 7 ♣ 6 ♣ 5 ♣ Four of a kind - four matching offsuit cards - Q ♣ Q ♥ Q ♦ Q ♠ 7 ♣ Full House - three identical + two identical cards - J ♣ J ♥ J ♠ 8 ♦ 8 ♥ Flush - any five cards of the same suit - A ♠ J ♠ 8 ♠ 5 ♠ 2 ♠ Straight - five cards in order - Q ♣ J ♦ 10 ♥ 9 ♠ 8 ♦ Set - three identical cards - 8 ♣ 8 ♠ 8 ♦ K ♣ 4 ♥ Two pairs - two identical cards + two identical cards - A ♠ A ♣ J ♦ J ♣ 7 ♠ One pair - two identical cards - 10 ♥ 10 ♣ 9 ♥ 4 ♦ 2 ♦ Highest Card - five different cards A ♣ J ♦ 10 ♠ 5 ♣ 2 ♥
Learning Hold'em begins by understanding how hands are dealt and the order of play as described above. Of course, learning the rules of Texas Hold'em is just the beginning, as the next step is to learn a strategy that involves understanding what constitutes good starting hand selection, the odds and probabilities associated with the game, the value of position, and getting the last action during those betting rounds. postflop and many other aspects of the game.
submitted by wallsterce1980 to RealMoneyPokerOnline [link] [comments]

Texas Holdem How To Play

Texas Holdem How To Play

https://preview.redd.it/hq4qkgaltat51.jpg?width=1000&format=pjpg&auto=webp&s=2e26baaa3e8656144a74491b5727acf9647c4389
Texas Holdem how to play? Driven by the popularity of televised poker, Texas Hold’em (more commonly, ‘Hold’em’) has become the world’s most popular poker game, both in live casinos and online. We’ll go into more detail below, but here are the key points you need to know:
  • Every player is dealt two cards, for their eyes only
  • The dealer spreads five cards – three at once, then another, then another – which can be used by all players to make their best possible five-card hand
  • Before and after each card(s) is revealed, players take turns to bet. To stay in the hand and see the next card, all players must have put the same amount of chips in the pot as each other
  • The best poker hand wins the pot

Texas Holdem how to play | The Dealer Button

Once you have your players around the table the first thing you need to have is chips. The next step is picking the player who will start with the dealer button. Hold’em is played with what’s known as a rotating dealer, meaning a player will act as the dealer for one hand and then pass the role of dealer on to the player on their left when the hand is completed. To choose the dealer, either deal every player one card or spread the cards facedown on the table and have every player choose one. The player with the highest-valued card (aces are high for selecting a dealer) starts as the dealer.

The Button

If you’re in a live poker room or casino with a professional dealer (or someone volunteers to always physically deal the cards) the dealer button will still rotate around the table. Even though he or she is physically dealing the cards, for all intents and purposes the person with the button is viewed as being the dealer for the hand. Once the hand completes the player with the dealer button will pass it to the player on his or her left.

Texas Holdem how to play | The Blinds

There are two blinds in Texas Holdem – a small blind and a big blind. These are forced bets required by two players to make sure there are some chips in the pot worth playing for. Without any money in the pot all players might be inclined to fold much more often, slowing down the action considerably.
The player directly to the left of the dealer puts out the small blind. The big blind (usually double that of the small blind) is then paid by the player to the left of the small blind. The size of the blinds will dictate the stakes of the game you’re about to play. Typically, you want players to buy in for no less than 100 times the size of the big blind. If you want to buy in for $20 you should play with blinds of 10¢/20¢. For convenience, most people will play 10¢/25¢.
At a live casino or poker room the maximum and minimum amounts a player can be in for will be in relation to the blinds. For example in a $1/$2 game the table minimum is usually $40 (20x the big blind) and the maximum is $200 (100x the big blind).

Texas Holdem how to play | Rules

The person dealing the cards deals to the left of the player with the dealer button first and rotates clockwise around the table. Each player gets one card at a time until each player has two cards, both face down. These are known as your hole cards and they are for your use alone when making your final 5-card poker hand.
A round of Texas Hold’em consists of a minimum of one and a maximum of four betting rounds. A hand ends when all players but one have folded. Or the fourth (final) Texas Holdem betting round completes with multiple players still in the hand – whichever comes first.
At that point players enter into the showdown (to be explained in the next section) and the player with the highest hand takes the pot. If two players share the highest hand, the pot is split equally between them.

Texas Holdem how to play | Pre-Flop

When all players receive their hole cards you’re now in the pre-flop betting round. Each player looks at his or her cards and decides what action to take. In Hold’em only one player can act at a time. The pre-flop betting round starts with the player to the left of the big blind. This player has three options:
  • Fold: Pay nothing to the pot and throw away their hand, waiting for the next deal to play again.
  • Call: Match the amount of the big blind (pre-flop this is also known as “limping in.”)
  • Raise: Raise the bet by doubling the amount of the big blind. (Note: a player may raise more depending on the betting style being played, again see the rules for No-Limit and Pot-Limit above.)
Once a player has made their action the player to the left of them gets their turn to act. Each player is given the same options: fold, call the current bet (if the previous player raised, that is the amount you must call; if no one has bet it’s the big blind amount) or raise. In Limit Hold’em a raise is always the amount of one bet in addition to the amount of the previous bet. For example: if the big blind is 25¢ and the first player to act would like to raise they put in a total of 50¢ (the big blind + one additional bet).
If the next player would like to re-raise they would put in a total of 75¢ (the previous bet + one additional bet). Again, though, in No-Limit Hold’em a player can bet as much as the total amount of their chips on the table at any time.

Texas Holdem how to play | The Flop

nce the preflop Texas Holdem round ends, the flop is dealt. This is done by dealing the top card in the deck facedown on the table (called the “burn” card, it’s not in play), followed by three cards face-up in the middle of the table (see below). These are the community flop cards which all players can use to make their best 5-card poker hand.
Once the flop has been dealt the first post-flop betting round begins. The rules of a post-flop betting round are the same as a pre-flop with two small exceptions:
  • The first player to act is the next player with a hand to the left of the dealer
  • The first player to act can check or bet; as there has been no bet made, calling is free.
A bet on the flop in Limit Holdem is the amount of the big blind. In No-Limit it has to be at least twice the size of the big blind but can be as much as all of a player’s chips.

Texas Holdem how to play | The Turn

Once the betting round on the flop completes (meaning any players who want to see the next card have matched the value of any bets), the dealer again ‘burns” one card face-down out of play followed by a single card face-up in the middle of the table beside the 3 flop cards (see image below). Once the turn has been dealt the third betting round starts.
The third betting round in Limit Hold’em is identical to the flop betting round with one single exception: The size of a bet for this round, and the final betting round, is doubled meaning that to make a bet in our game will now cost a player 50¢. In No-Limit Hold’em a player can again bet any amount of their chips as long as it’s at least twice the big blind or double that of any previous bet.

Texas Holdem how to play | The River

Assuming more than one player is left having not folded on one of the previous streets, the river is now dealt. Dealing the river is identical as dealing the turn with one card being burned facedown followed by a single card face-up.
This is the final street and no more cards will be dealt in this hand. The final betting round is identical to the Texas Holdem round on the turn.

Showdown

Once the river betting round has been completed the players now enter into the showdown. At this point the best 5-card poker hand wins the pot. Here are the rules you need to know about a Hold’em showdown:
  • The player who bet on the river is the default first player to reveal their hand. If any other players choose to show their hand first, that is OK.
  • If no betting happened on the river (all players checked), the player closest to the left of the dealer must open their hand first, continuing clockwise around the table.
  • If a player is holding a losing hand it is their option to reveal their cards or simply muck their hand and concede the pot.
submitted by wallsterce1980 to RealMoneyPokerOnline [link] [comments]

Kickstarter Roundup: Jan 12, 2020 | 5+ Ending Soon (including: SANCTORVM) & 40+ New This Week (including: Black Sonata: The Fair Youth)

Ending Soon

Project Info Players Backers Min / Avg Pledge Ends Comments
Tipping Point: the climate change card game A semi-cooperative game where players must build cities and protect their citizens from severe weather! // Has raised $15,857 CAD of $15,000 CAD so far. (~105%) ☑ 2 - 4 289 $31 / $55 CAD Jan 14 kicktraq
Questicus A hand-drawn adventure game of petty politics, flimsy alliances and overall backstabbery! // Has raised $6,666 of $11,000 so far. (~60%) 3 - 6 102 $60 / $65 Jan 15 kicktraq bgg
Dating Pool The first dating app themed board game // Has raised $5,887 of $5,000 so far. (~117%) ☑ 2 - 10 140 $29 / $42 Jan 16 kicktraq bgg
SANCTORVM Sanctorvm is cooperative Sci-Fi horror game for 2 up to 6 players with a massive campaign. Fight and take decisions to survive! // Has raised €57,415 of €35,000 so far. (~164%) ☑ 1 - 6 674 $89 / €85 Jan 16 kicktraq bgg
I Am An Adult The Board Game I Am An Adult The Board Game, the game that reminds you you didn't choose to grow up, but you're going to have to deal with it. // Has raised $7,249 of $8,000 so far. (~90%) 4 - 8 59 $100 / $123 Jan 16 kicktraq #hmm
Elementals Unleashed The card game that brings the Periodic Table to life. // Has raised £3,866 of £800 so far. (~483%) ☑ 2 - 5 189 $15 / £20 Jan 16 kicktraq bgg
Manacrest (Physical & Digital TCG) A community-driven physical & digital trading card game. // Has raised $6,624 of $5,000 so far. (~132%) ☑ 2 - 2 145 $10 / $46 Jan 16 kicktraq #take2
Launch Torpedoes! (PnP) A solo board game where it's up to you to stop an enemy fleet from getting through! // Has raised $435 of $45 so far. (~966%) ☑ 2 - 2 101 $1 / $4 Jan 18 kicktraq

New This Week

Project Info Players Backers Min / Avg Pledge Ends Comments
《West Chest》 《West Chest》A Card Game based on 18,19th century in Western // Has raised HK$230 of HK$65,500 so far. (~0%) 4 - 6 7 $5 / HK$33 Feb 07
100 Astronauts A beautifully designed space colonization card game with extremely addictive gameplay. Exclusive for "Make 100". // Has raised £4,407 of £1,000 so far. (~440%) ☑ 2 - 3 137 $31 / £32 Feb 06
25 Monkeys Bilingual Bombardment A wonderfully insulting card game // Has raised $461 of $50,000 so far. (~0%) ? - ? 10 $20 / $46 Feb 05
AlderQuest An innovative game of tactics and tile placement for 1-4 players, pairing area control with a unique match-3 economy. // Has raised $10,896 of $18,000 so far. (~60%) 1 - 4 259 $34 / $42 Jan 29 bgg #take2
Almanac: The Dragon Road A game of trade, travel, and adventure. // Has raised $18,559 of $6,000 so far. (~309%) ☑ 2 - 4 339 $49 / $55 Jan 23 bgg
APEX : Collected Edition APEX : CE includes the Base Game + ALL Available Expansion Decks! // Has raised $161,018 of $42,000 so far. (~383%) ☑ 1 - 6 1836 $8 / $88 Feb 06 bgg #newedition #expansion
Battle of Element Make a simple and exciting board game with some cards // Has raised HK$10 of HK$6,600 so far. (~0%) ? - ? 1 $NA / NA Feb 10 #hmm
Black Sonata: The Fair Youth The first expansion (and reprint) for Black Sonata, the award-winning solo game of hidden movement and deduction // Has raised $40,734 of $3,000 so far. (~1357%) ☑ 1 - 1 1917 $12 / $21 Jan 26 bgg #expansion #reprint
Building Cities Board Game for 1/4 players - a modern city simulation where you can build, manage, expand and maintain your own city! // Has raised €2,753 of €43,330 so far. (~6%) 1 - 4 49 $59 / €56 Feb 07 bgg #take2
Cocky Cowrie The first-ever cowrie & money based game. Roll cowries & bet using multipliers to win money on each move. // Has raised $11,232 CAD of $10,000 CAD so far. (~112%) ☑ 2 - 10 185 $20 / $61 CAD Feb 07
Code Crackers: The Enigma The Cooperatively Competitive Board Game. // Has raised $1,141 of $19,500 so far. (~5%) 3 - 5 21 $35 / $54 Mar 07 bgg
Crusader Kingdoms: War for the Holy Land A game on the Crusades for 1 to 4 players with a solitaire engine. Fight the Crusades in an hour; solo, cooperative, and competitive. // Has raised $14,849 of $5,000 so far. (~296%) ☑ 1 - 4 188 $64 / $79 Feb 01
Demi - True Online Trading Card Game Demi Card Game - A unique strategy collectible card game designed around mythologies. Starting with three: Greek, Norse & Egyptian. // Has raised $544 of $10,000 so far. (~5%) ? - ? 16 $3 / $34 Mar 07 #app
Dragon Ball Z - Smash Battle: The AR Powered Miniatures Game An Official Licensed Dragon Ball Z Miniatures Game with pre-painted miniatures and Augmented Reality (AR) apps // Has raised HK$154,400 of HK$10 so far. (~1544000%) ☑ 2 - 4 138 $80 / HK$1119 Feb 04
DRINKS with FRENEMIES™ 2020 THE SABOTAGING PARTY GAME ...where friends become enemies & enemies become frenemies // Has raised $1,791 of $311 so far. (~575%) ☑ 3 - 99 33 $20 / $54 Jan 21 bgg #newedition
Duffers Golf for Gamers. The Game for Golfers. A Golf-Inspired Deck Building Game // Has raised $2,650 of $10,500 so far. (~25%) 1 - 4 54 $25 / $49 Feb 07
Dungeon Party The Hilarious Coin-Bouncing Role-Playing Game // Has raised $50,004 of $5,000 so far. (~1000%) ☑ 1 - 6 938 $19 / $53 Feb 06 bgg
Filthy Kings - A Card Game A strategic bluffing game, where you must expel all Annoying Inhabitants from your Kingdom, and send them to your opponents’ Kingdoms! // Has raised €1,330 of €3,000 so far. (~44%) 3 - 5 38 $17 / €35 Feb 06 bgg
Flap Flap Duck A 2-5 Players Saving Ducky Co-op Operation! // Has raised $1,145 of $10,000 so far. (~11%) 2 - 5 32 $36 / $36 Feb 05 bgg
Herrlof A two-person trick taking card game with closed bidding and a twist // Has raised €7,124 of €1,000 so far. (~712%) ☑ 2 - 2 451 $11 / €16 Feb 04 bgg
Kept Prince And NEET Princess Real Time Table Top Action Game No MC New Style Karuta // Has raised HK$4,632 of HK$5,000 so far. (~92%) 2 - 6 23 $13 / HK$201 Feb 05
Kingdom's Candy: Monsters The engine-building game with many possible paths to victory! Build your army of monsters and steal candies from the Kingdom. // Has raised €4,527 of €5,000 so far. (~90%) 2 - 5 201 $19 / €23 Jan 23 bgg
Lift Off! Get me Off This Planet! - Expanded Deluxe Edition This is the Expanded Deluxe Edition of Lift Off! Get me off this Planet! (Full Version & Upgrade Kit!) // Has raised $18,678 of $7,500 so far. (~249%) ☑ 1 - 6 396 $25 / $47 Jan 21 bgg #newedition #dicetowerpick
Middle Ages This game is marking by student.Join us // Has raised HK$30 of HK$100,000,000 so far. (~0%) 2 - 8 3 $55 / HK$10 Jan 15 #hmm
Nature Survival Games Board game with questions and challenges that help individuals/communities with protecting the environment and getting close to nature // Has raised $4 of $700 so far. (~0%) 2 - 10 4 $45 / $1 Mar 04 #hmm
Neo-Morphosis: Infestation Neo-Morphosis: Infestation is a co-operative game for one to four players. // Has raised $176,784 of $45,000 so far. (~392%) ☑ 1 - 4 1321 $100 / $134 Feb 03 bgg
Pacific Rails Inc Pacific Rails Inc is a engine building, resource management, worker placement, network/route building game for 2 to 4 players. // Has raised $17,234 of $15,000 so far. (~114%) ☑ 2 - 4 320 $35 / $54 Jan 27 bgg
Ruins of the Lorn Keep Card Game An affordable and portable dungeon delve card game for 2-3 players // Has raised $2,829 of $900 so far. (~314%) ☑ 2 - 3 168 $10 / $17 Jan 25
Scruffy’s Treasure Hunt A 2-4 player treasure hunting board game. Easy to pick up and play, with layers of complex strategy for advanced players. // Has raised $642 of $12,000 so far. (~5%) 2 - 4 15 $35 / $43 Feb 09
Square Meal A fast-paced card game where players race to complete delicious patterns. // Has raised $2,519 of $8,000 so far. (~31%) 1 - 6 149 $18 / $17 Feb 01 bgg
Stuhoundious For people who like dogs and games. Or just dogs. Or just games. Or neither but need a gift. // Has raised $2,146 of $2,000 so far. (~107%) ☑ 2 - 7 43 $20 / $50 Feb 08
TECH DECK Playing cards & Peer-to-peer game The TECH DECK brings playing cards into the 21st century. 54 cards in 4 suits: Info/Science/Tech/Services. Peer-to-Peer game built in. // Has raised $294 of $10 so far. (~2940%) ☑ 1 - 6 14 $10 / $21 Jan 28
Texas Hold'em & Spell'em Poker A Word Game with Texas Hold’em Poker Rules // Has raised $153 of $20,000 so far. (~0%) 2 - 5 7 $30 / $22 Feb 14
The Contacts: call or lose New exciting tabletop game for you and your friends. Are you ready to rely on your contacts' knowledge? // Has raised €60 of €2,000 so far. (~3%) 2 - 6 9 $34 / €7 Feb 07
Twistagon An elegant, minimalist, "heirloom quality" tabletop game system. Designed with flexible rules and countless different games! // Has raised $3,120 of $40,000 so far. (~7%) ? - ? 28 $68 / $111 Jan 12
Up & Atom An educational card game that teaches players to count atoms using moles. For the classroom, homeschool, or nerds. All are welcome. // Has raised $624 of $2,100 so far. (~29%) 2 - 6 22 $14 / $28 Feb 06
Visions of Rainbows: The Race for the Champion's Stripes Visions of Rainbows is a card-driven, racing-themed strategy game for between 3-7 player with a fully customizable terrain map. // Has raised $1,550 of $17,500 so far. (~8%) 3 - 7 28 $60 / $55 Feb 10
Warp's Edge A Solo Adventure by Scott Almes. Fight. Warp. Repeat. // Has raised $33,643 of $10,000 so far. (~336%) ☑ 1 - 1 683 $35 / $49 Jan 24 bgg
Yumeboku's Daily Board game Enjoy this card game with your friends. // Has raised HK$10 of HK$130,800 so far. (~0%) ? - ? 1 $NA / NA Feb 10 #hmm

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Footnotes

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submitted by Zelbinian to boardgames [link] [comments]

Sabacc as Combat

So I came up with something that my players really love. Tried it on Discord and it worked out well, too. I had players interested in playing gamblers, and at first they were discouraged because it was just sort of opposed checks of Perception and Deception, representing bluffing and so forth, with the result just sort of “announced.”
Perhaps it was my failure as a narrator, but things weren’t going so well in the gambling end. They wanted something that felt like a drama driven by gambling, like the movies “Maverick” and “Rounders.” (They all play cards IRL) I felt like I needed a little more structure, at least for myself as a GM, so that I could carry them through it narratively. Here’s what I’ve come up with so far and they’re LOVING IT.
Before I say this, I should just say it’s a start, and I welcome any feedback. Also, all groups are different, so this might only come across as unnecessary to some, but I stress, all groups are different and it has worked for us:
In order for this to work, someone must have a winning hand, and someone must have a losing hand, and all other players must have “in-between hands.” In order to do this, the GM has to do one quick thing to prepare the sabacc game. Instead of the tedious ordeal of telling everyone what cards they have (suits and values and such), the GM simply rolls a percentage die, and assigns everyone hands based on numerical value—the higher the number rolled, the better a PC or NPC’s hand. Simple.
Let your players know that a “bad hand” is 1-30, an “okay hand” is 31-60, and a “good hand” is 70-100. The GM writes down what each PC has on a slip of paper and hands it out, face down to each player (For example, you just write “bad”, “okay,” or “good”, not the actual numerical value). That way, the PCs at the table don’t know what kind of hands their friends have, and if the player has a “good hand” they won’t know if someone has a better “good hand.” They just know about how good their own hand is, in the greater game of sabacc. (This represents having a full house, but not knowing if someone has a straight flush, as it were.)
Then, of course, the GM secretly writes down what kind of hands each of the NPCs have (for this, I recommend not having more than three NPCs playing the game, and two NPCs seems to be ideal).
A GAMBLING CHARACTER’S TURN It’s similar to combat. You get one Maneuver, which does not typically require a skill check…
…and maybe take a SECOND Maneuver by suffering 1 Strain, perhaps by sipping a strong alcoholic beverage to gather your courage, or just because you are stressed from trying to do too much in one round while keeping your head in the game…
And now you begin your rounds of gameplay, just like combat.
IMPORTANT RULE: At the end of each round, all players who have not folded MUST put in either 100 credits, 1,000 credits, or whatever (your choice on the stakes), in order to stay in. And they must, of course, ante up at the beginning of each round.
Here are your Maneuvers.
Raise: The player can simply raise the amount in the Pot, to pretty much whatever they can afford.
Chit-chat: Make small talk while gambling, making it seem nonchalant. Because there is sometimes a lot of talk around the table, and other times quiet because people are trying to concentrate in peace, you get this one Maneuver to try and squeeze in some questions without being annoying to the NPCs, or before someone else starts talking to dealing cards. Perhaps you ask one of the NPCs when a shipment of illegal spice is set to come in, or try and subtly tell a fellow PC what sort of hand you’ve got, so you two can coordinate and team up against the other NPCs. If you choose to chat up an NPC, you can either use Charm on an opposed roll to win friends, which grants you a boost die on all Deception, Skullduggery, and Perception rolls until the end of your next turn (because you’ve got the bead on how these players think and move), or let the GM roll a percentage die: on a 1-10, one of the NPCs lets something vital slip through casual conversation. (EXAMPLE: “I don’t know if Jabba’s gonna be happy about what Sasha did to his majordomo. Could be trouble…”)
Ask For Another Card: This can be done only twice per game of cards. Any player can do it, PC or NPC (this is like the flop, turn, and river in Texas Holdem). Everyone is “dealt” a new card (narratively), so the GM has to re-roll the percentage die again, determining what everyone’s new hand ranking is by adding whatever he rolled to their previous “hand values.” To be clear, in this weird game of sabacc, a person can use the below “Call” action to end all gameplay and betting, forgoing the right to an extra card, and simply hope they win…but the longer they keep NPCs and other PCs talking, the more the betting goes up. (As stated, at the end of each round, extra credits are always added to the Pot) TIP: The reason you might ask for another card is because your current hand sucks.
Call: End the betting and reveal all cards to see who has the highest hand. Whoever has the highest hand (as previously recorded by the GM) is the winner.
Fold: Simply fold and bow out of this round of cards. You do not get back the money you’ve already bet.
…and now you get one Action.
AND THOSE ACTIONS ARE…
Bluff: Send out (false) vibes that other NPCs pick up on, making them think you have cards that you don’t, or don’t have cards that you do. Perform a Deception check, using this method: Take the average Perception rank of all NPCs, that’s your Difficulty dice pool. For each NPC you are trying to bluff, upgrade a Difficulty die. On a success, you bluff your targeted opponent(s), and they each suffer 1 setback die on any gauging rolls until the end of the PC’s next round. Which brings us to…
Gauge: Using this action, any Player Character who makes a successful Perception check is able to tell which players have a strong hand and who has a weak hand, and recovers 1 point of strain (because he can now relax a bit, now that he knows who has what cards).
Put a Skifter Into Play: In old canon, a “skifter” was a fake sabacc card that could change values to whatever you wanted. So, in this action, you surreptitiously place a skifter into your hand, replacing another card, using a Skullduggery check to make sure you are not seen. On a success, you not only do it, but you now have the winning hand! You just have to wait until next round to gain a maneuver and use the Call maneuver to end the game and win! The Skullduggery check is this: However many NPCs there are, that’s the number of Difficulty dice—then, for every strain you have suffered so far, that’s how many Difficulty dice are upgraded (reflecting the level of stress and/or alcohol you are under, etc.).
Stack the Deck: This can be done only at the end of a game of cards. You offer to be the one to re-shuffle the cards and deal. On a successful Skullduggery check, you stack the deck to your liking, giving the winning hand next round to whomever you want, and the worst hand to whomever you want, as well. The Skullduggery check is done the same as “Put a Skifter Into Play.” If you fail with NO THREATS, you merely fail to do it. If you fail WITH THREATS, then you are spotted trying to stack the deck by the number of NPCs equal to your Threats, and must now perform a hard Deception check to put their minds at ease and convince them you really weren’t trying to cheat.
Throw Someone Off Their Game: A player smiles lasciviously at an NPC, or blows cigarra smoke in his face, or does something else annoying to distract and put the NPC off his or her game. Perform either an opposed Skullduggery check, or an opposed Charm check, either of which will be opposed by the NPC’s Resilience. If the NPC fails, they are now “rattled,” and suffer a Setback die on all their next checks, no matter who the checks are against.
Cheat: This is separate from the Skifter and Stack The Deck actions above because, while those were very specific, and the skifter was added in because of my love for Star Wars lore, this “Cheat” action is here for all the generalities that may be imposed by the greater narrative. Perhaps one of your players set up a droid across the cantina to zoom in on an NPC’s cards and read what sort of hand he’s got, and so the droid has to signal your player, so your player needs to do some kind of Perception check to pick up on what the droid is trying to relay. In any case, this is a major action, and needs to either be opposed or have an average check, since all eyes are on the players, and everyone is on the lookout for a cheater…
SO THAT'S IT! As a side note, we don't do this for every sabacc or pazaak game, just for the ones where they've entered a tournament or feel like the stakes should be high. It has helped me a bit as a GM as a kind of "training wheels" for this system when it comes to gambling, and I'm getting better at NOT using it now. Anyways, there it is.
submitted by CdogHusk to swrpg [link] [comments]

Choosing the Ideal Starting Poker Hands Guide

A simple online search on the keyword 'starting poker hands guide' reveals that there are a number of such basic poker guides; which is just as well, as there are so many different forms of poker. Moreover, poker is a highly dynamic game, a game in which new developments are coming up by almost every passing half a decade (although the fundamentals, of course, never seem to change); so that basic poker guides that might have looked great in the early 90s might not really provide the information a person getting introduced to poker in today's age of online poker would be looking for.
The journey towards choosing the ideal starting poker hands guide has to begin with the (potential) player working out what type of poker they are really keen on playing - as there are different types of poker, from the popular Texas Holdem rules poker to the lesser known forms of the game like 'carbon poker.' As it turns out then, the ideal starting poker hands guide for someone who is keen on Texas Holdem rules poker might not be the ideal starting poker hands guide for someone who is keen on say, carbon poker.
Indeed, the more specific a potential poker player can be about the type of poker they are considering playing, the better their chances of getting the ideal guide for their purposes. Someone who is really keen on Texas Holdem rules poker, for instance, will tend to discover that there is still a variety of Texas Holdem rules varieties they can specialize in, an example of which is for instance the preflop strategy; which is considered by many authorities to be the best way to get introduced to Texas Holdem poker.
Should one start out looking for a starting poker hands guide, then narrow down their search to a particular variety of poker (say poker starting hands guide for Texas Holdem), and then further narrow down their search to a particular strategy in Texas Holdem - say to a guide on the preflop poker strategy, then they have chances of getting a highly specialized poker starting hands guide that can provide them with highly specialized information, which if well practiced, can turn them into poker specialists on that particular type of poker they happen to have so gotten inducted into.
The fact that there exists highly specialized poker guides (like the preflop poker strategy guide mentioned earlier, which deals with one particular strategy in one particular form of poker) means that the starting poker hands guides are not a preserve of novices looking to learn and try their very first hands in poker, but also experienced poker players seeking to enhance their knowledge of poker - since poker is a very extensive and 'quite brainy' game; of which no one can honestly say they know everything about.
submitted by Ozone21337 to fsarangkiucominfo [link] [comments]

Learning to Perfect Your Poker Face

Poker is a world famous card game that is played between two and up to ten players. There are a variety of types of poker games which include Omaha Poker, Texas Holdem Poker, 5 Card Draw and 7 Card Stud. Each of these poker game types requires a standard deck of 52 cards. In some games like Draw Poker and "lowball," the Joker or "bug," can be used as an additional ace, or to complete a straight flush.
The primary objective of poker is to win the pot, or the money or chips that are placed as bets and kept in plain view at the center of the table. Poker can be played between two people for a more intimate tête-à-tête, or, to have an exciting tournament, eight to ten players are needed. Many poker players today find that much of what they are looking for in a poker game can be found in poker tournaments online. In fact, for poker players who earn their livelihood from high stakes poker, this means that a job that used to required time and travel can now be accomplished from the comfort of the player's home.
Innumerable free online poker games are available for the novice and the expert alike. Usually these online poker venues encourage potential players to reap the benefits of online poker by offering a poker download and other useful poker software absolutely free. Many sites are generous in their offers of poker tips on all varieties of poker and the types of tournaments that may be played as well.
When a poker player decides to take his game online, he is certain to discover poker lessons that he would never be able to get if he only played at a weekly or monthly game.
In addition to being able to play a free poker game to get started, many online poker venues encourage sign up for free accounts by offering deposit bonuses. In some cases, a poker bonus may be as high as $500, meaning the website matches your initial deposit up to the amount of $500. The idea is to give you the opportunity to explore the differences and similarities in poker rules and to encourage you to play more. For example, if you can grasp Omaha Poker, then Texas Holdem Poker will not be too far of a reach. Both games require that the winner have the highest hand from a combination of three cards that belong to the player and two cards known as "community cards," meaning they can be used by everyone to raise a bigger hand.
Also, when you play poker online, you can become well informed on the aspects of poker strategy that are less technical. Meaning, becoming familiar with the art of bluffing, or controlling your body language, especially the involuntary movements and expressions that may give away whether or not you feel your hand is successful. Developing a skilled "poker face" is just one of many poker tricks you can study online.
submitted by Ozone21337 to osarangkiucominfo [link] [comments]

First attempt at live counting

Called a casino and asked if they had live blackjack (and what the table minimum ranges were) because its about 30 mins from my house. Remembered seeing some tables back in the day when i used to go in for Texas Holdem. On the phone i get redirected from their automated phone line and a person tells me no live BJ. Anyways, i show up dressed up like i got breadddddd (cuz i read a few times this may be a good cover for why I'm spreading bets so much), because i was very sure i had seen live tables there in the past. Turns out they still have about 20+ tables of BJ with varying rules. Find only a single table with $15 mins (6deck), which is what my bankroll will currently allow; the rest were $20 and up.
I back count the $15 table for about 15 mins trying to get my mind up to casino speed and inconspicuously looking all around the casino while the cards were being dealt and not really looking at the table until all 5 players and dealer had been dealt. My mind is fast enough to rapidly scan each set of cards and reach the visible running count. My biggest down fall is the in-between-hands part of remembering the running count, while tuning in to the conversations and not seeming like a robot. When i tune back in to the cards i often questioned myself "was it -1 or -2 to leave off?" (any tips to help with this?)
Anyways, i end up back counting that table for a total of probably 30 mins before the pit boss comes over and announces next shoe will raise to $20 min. I finally feel ready and eager to hop in once a seat is open and TC goes above 1. There are still about 5.5 decks left in the shoe. Count hovers from from -2 to 0 TC then back down to negatives until there is about two decks remaining, with one being cut off. Seat 1 opens and my heart rate goes up. Im preparing for my first action. Running count is currently at 0. Another hand or two is played and RC goes to 1. 1/1.5 TC. My heart tells myself its close enough to 1 TC to wong in at this moment but my head continues to remember the importance of my discipline to play only when conditions are in my favor, when possible. After that hand, TC goes back negative and a minute or two later, the table changes to a $20 min and my hope of getting my first AP action is folded. Blueballs.
I go to the poker room and play Hold em for about 2 hours to get some thrills and end up, up about $60. Not all bad, but not how i wanted to win it. *Sigh*
AP players of this realm, please bestow wisdom and encouragement on me
submitted by readrOccasionalpostr to blackjack [link] [comments]

Online Poker Fraud

Online Poker Fraud

Online Poker Fraud
4 types of fraud in online poker:
Multi-accounting
Poker bots
Team game
Account sale
Multiaccounting
Multi-accounting means that one player creates several accounts in a particular poker room and simultaneously plays with them at the same table or participates in a tournament.
Multi-accounting is one of the most dangerous and common types of fraud.
Poker rooms prohibit players from opening more than one account per person. The main reason for this is their bonus offers. By preventing the creation of multiple accounts, they prevent fraud with welcome bonuses.
A person who plays from multiple accounts at the same table or in a tournament receives an unfair advantage over other players: in cash games he can see 4 cards, and in tournaments he receives “two lives” instead of one.
In turn, a function has been introduced into the security system of poker rooms that does not allow a user with the same IP address to register for participation in the tournament more than once. In addition, if other players suggest that this type of fraud takes place at the table, they can report this fact to the poker room support service.
Thus, multi-accounting is theoretically possible ... ... as long as the user is not caught.
Poker Bots
Poker bots are computer programs that place bets and play at tables instead of a player, even if the player himself is not at the computer.
One of the most famous bots is the Polaris program (created at the University of Alberta in Canada), which is able to win the majority of Texas Hold'em limit games when playing with professionals.
The poker rooms have no financial interest in detecting bots due to the fact that the bots generate rake in the same way as real players, but the fact that a bot has been found in the poker room that has reached the public fatally spoils the reputation of the poker room in therefore, they use various technologies and mechanisms to identify bots. Here are some of these mechanisms:
Definition of programs running in the background (for example, WinHoldem poker bot framework)
Create screenshots
Checking cursor movements for naturalness
Player response time measurement
The poker room Party Poker, for example, for this purpose uses a pop-up window in which the player must print a specific set of characters within 120 seconds.
Actions such as using various programs in the background to help make decisions while playing poker are prohibited and monitored by poker rooms.
Team play
The most common form of fraud that occurs when 2 or more players share information with each other, playing at the same table. Arranging a conspiracy is not difficult. Just call a friend or write via Skype. This type of fraud takes a lot of time and is often detected by poker rooms.
Team play is prohibited by poker rooms, as stipulated in the Agreement on the Terms of Service.
Account sale
Selling an account is when a player sells his “place” in an online poker tournament, usually to a professional player. Such precedents have already taken place, which undoubtedly contradicts the rules of all online poker sites.
What should I do now?
There is no reason you should stop playing online poker. Learn the tactics that will protect you from scammers and play only in the safest and most reliable online poker rooms.
None of them are 100% insured against fraud, but they are taking active measures to ensure a clean and fair game.
Source: https://ru.yourpokerdream.com/
submitted by Dimon_500 to pokerstakinghere [link] [comments]

Multiplayer Poker Apps to Play with Friends

How to play multi-player poker on iPhone, Android or any web browser
There’s a whole wide world of opportunities in the virtual realm. While you’re sitting at home, exacerbating the indentations on your sofa cushions, you could be doing a whole lot more than staring blankly at the television. Sure, Tiger King enraptured us all for a brief moment, but there’s only so much binge-Marat honing enjoyment to be had from Netflix. At some point, the need for social interaction takes over, and it’s at that moment that I hope the following words of wisdom will provide you solace, and some much needed brainwave activity.
I’m talking about learning a new way to play games with your friends. Not just any game, but the most stimulating card game on the planet – poker. It’s a game that encompasses every facet of focal intensity and interactivity. In essence, the more you pay attention, the more you can win, and if you’re playing at the right places, you could be winning some real money. Even playing for fun awards bragging rights to the winner, and I can assure you, it feels good to be king or queen of the roost. The remainder of this informational text assumes that you already have the necessary knowledge to play poker. If not, or if you’d like to sharpen your existing skills, the following links should help you out. Otherwise (or afterwards), please continue reading below.
Play Multiplayer Poker with Friends & Others
Now on to the real reason you’re here. I’m going to start with a brief commentary on what you can expect from the experience. If you want to skip this and get straight to the games section, click here or scroll on a bit further.
How it Works: Thanks to vast technological breakthroughs over the last decade, playing poker on an app, or on a desktop or laptop computer, is largely similar to playing in a real-life setting. The only difference is, of course, that your friends aren’t really seated across the table from you. Instead, they are viewing the same virtual poker table on the screen of their own chosen device.
Fairness: The cards are randomly shuffled and dealt by a random number generator, or RNG. The RNG ensures that the cards are randomized just as well as a physical deck shuffled by a mechanical shuffling machine, setting the scene for an utterly unpredictable game. Yes, it is possible for a programmer to create an app with a ‘stacked-deck’, so to speak, but rest assured, all of the platforms listed on this website are RNG-certified for fairness.
Game Play: Each player views their own cards, just as they would in a real life setting. A variety of game play options are available at the tap of a mouse or finger, including all playing and betting options (Fold, Check, Bet, and Raise). It’s all pretty self-explanatory once you get seated at a table. So long as you are familiar with the rules of the game you’re playing, you should have no problems progressing through a hand.
Interaction: Communicating with your opponents during an online multiplayer poker game is always an option; although how you do it will be determined by the app/website you choose to play on. Some are far more advanced than others. On the lowest level, you’ll have to type your conversation in a chat box. At the higher end of the scale, you may have microphone audio, or even video chat capabilities. Just remember that the greater the communication quality, the greater quality device you may need to play on.
Real Money: Most players are content to play poker with friends for fun, using play-money chips, but not everyone. If you want to play for real money, your options will be more limited. First of all, you must live in a country like Canada, where online gambling is not prohibited by law. Second, you must choose a real money pppoker app. The detailed list of poker apps below will designate, among other things, whether real-money is an option or not.
Multi-Player Poker Apps
The following is just the beginning of what will soon become an exhaustive list of multi-player poker sites and mobile apps. I intend to add more on a daily basis (Mon-Fri), so bear with me and check back often for updates. Each of the items below comes with a personal review. I’d like to say that they are unbiased, but that may not be the right term for this. It might be more appropriate to say that they are honest. If I feel one is superior to another, I’m going to say so, and I’ll tell you why I came to that conclusion, because each player’s favoritism for a particular site or app will and should be based on their own personal circumstance.
Some of you want real-money apps. Some are looking for iPhone or iPad compatibility. Maybe you want to play high-end video-enabled poker tables. That’s what these reviews, and the categorical check-lists for each, are meant to provide – a quick and easy confirmation of whether each item will meet your needs and desires. So, without further ado, here they are, in no particular order except the order in which I test and review them.
Disclaimer: I touched on this already, but please – please! – if you intend to play real money multiplayer poker, make sure that you aren’t breaking any laws by doing so. It all depends on where you live. Canadian online gambling laws are very different from US laws, Australian laws, European laws, etc. Know the laws where you live and abide by them. I take no responsibility for your actions beyond this point.
Table of Contents
Use the following table to jump to a specific poker platform, or continue scrolling. If one of the platforms listed in this table is not linked, I have not yet reviewed it, but I intend to. Feel free to check it out on your own, or come back soon for updates.
Frankly, it’s the online poker operator I know the most about. I’ve been playing here for years. It’s been in operation since 2002, but in those days, the company was known as Pacific Poker. Now, 888 is among the largest internet poker operators in the entire world, and one of the few brands approved to operate in the limited number of US states where iGaming is legal – a fact that speaks volumes to their integrity.Players can enjoy 888Poker from virtually any device. PC, Mac and Linux computers; iOS, Android, and Windows smartphones and tablets; if you can access the internet with it, you can play 888Poker on it. Android and iOS apps are available, and the browser platform is built in HTML5 for omni-optimization.
You’ll find 888poker.com is geared primarily towards real money play. They accept Visa, MasterCard, Interac Online, InstaDebit, and other convenient ways to move money in and out of an account. There is a play money version at 888Poker.net, but this review is primarily for the real-money edition.
What I like most is the simplicity. They offer a lot of variety, but not so much that the lobby becomes convoluted. Cash games on offer include Texas Holdem, Omaha, Omaha Hi-Lo, and 7 Card Stud Hi-Lo. A full schedule of multi-table tournaments is available with major weekly and monthly guarantees, and the SNG menu is constantly bustling. 888Poker also offers its signature SNAP and BLAST Poker games, for those looking for a bit more flare. As a real-money poker experience, you can expect a lot of promotions to bulk up your bankroll, starting with a free no-deposit bonus when you register a new account. Other promos are always available thereafter, with regular deposit bonuses and cash back awards topping the list.
submitted by goshi2k7 to u/goshi2k7 [link] [comments]

Personal hatsu “Devil’s Game”

This is my own personal hatsu but added on too. I’ve already posted one version of it before but this one is updated and I think nearing completion in creation. I just wanted to get it out there and see what people might think of it and get some ideas for other abilities to add to it so I can call it complete. Thank in advance for any comments/advice.
Devil’s Game
Devil’s Game: Life’s Gamble
Type: Specialization, Conjuration
Description: This ability is activated when at least two consenting individuals not including the user agree to play “Devil’s Game: Life’s Gamble” immediately once the two individuals agree in some form in the presence of the user they are teleported to an alternate space. This alternate space look like a poker room with no exits and a single table in the center. It has a very demonic theme to it and mainly uses the colors black and red. The two individuals are seated at the table unable to leave the room until the game is finished and they cash in their winnings or pay their losings. While the ability is active no individual including the user can fight. Their remaining lifespan is then measured and manifested in the form of poker chips. The individuals must decide on a style of poker they wish to play once it is decided they shall play 100 hands with the user acting as the dealer. The amount of chips earned will add to your lifespan while the amount of chips lost will take away that from your lifespan. Any winnings earned the house in this case the user will take a 15 percent cut. Once the game is completed individuals and user are teleported back to the place they were before.
Restrictions:
Devil’s Game: Cash Out
Type: Specialization, Conjuration
Description: This ability can only be used while “Devil’s Game: Life’s Gamble” is active. To activate this ability an individual must say they would like to “cash out” this can only be done once 50 hands have been dealt and completed and if the individuals agree cashing out is permitted at the beginning of the game. The user must explain this before the game begins to have this as an option. Once an individual decides to cash out they collect their winnings like normal except that they pay 20 percent of their winnings instead of 15 percent.
Restrictions:
Devil’s Game: Collateral Exchange
Type: Specialization, Conjuration
Description: This ability can be activated outside or inside “Devil’s Game: Life’s Gamble.” This ability allows the user to exchange their lifespan for the talents, hatsu’s, or other things an individual may have that is worth something to the user. The ability can only be activated if the individual is knowledgeable about the users ability and is offering the “item” of their own will, choice, free will, etc... The user can only ever offer what the user thinks the “item” is worth or more but never less.
Restrictions:
Devil’s Game: All or Nothing
Type: Specialization, Conjuration
Description: This ability can only be activated inside of “Devil’s Game: Life’s Gamble.” This ability exempts the user from the restriction of not be able to play in “Devil’s Game: Life’s Gamble” by modifying the original game. The dealer must ask the winning player of “Devil’s Game: Life’s Gamble” (or the person who won the most) if they would like to go “All or Nothing.” The player can then ask the user any question they want before the game begins as long as it concerns the game and they can only start asking questions after the user has described the game. Once agreed the user and the player play a single hand of Texas Holdem poker were both players bet there complete lifespan, abilities, talents, properties, etc...
Restrictions:
Devil’s Game: Devil’s Ledger
Type: Conjuration
Description: This ability allows the user to create a demonic looking book containing all the information of any transactions, deals, games, and such involved in any of the abilities classified under “Devil’s Game.” This ability is solely for informational purposes involved in “Devil’s Game.”
Restrictions:
submitted by DjinntheDjinn to HatsuVault [link] [comments]

[H] Encased: A Sci-Fi Post-Apocalyptic RPG, and other steam games [W] Paypal and game offers


Encased: A Sci-Fi Post-Apocalyptic RPG (Paypal: 25 USD) Non-region key, NOT accepting game trade

IGT Slots Paradise Garden
Abduction Action Plus
Telltale Texas Holdem
Mystery Masters Psycho Train Deluxe Edition
Death Track Resurrection
TRIP
Konung 3 Ties of the Dynasty
Safari Venture
Warhammer 40k: Space Marines
A Story About My Uncle
Space Farmers
Pixel Puzzles 2: Space
Fate Tectonics x2
Measurement Problem x2
The Flame In The Flood x2
Avadon: The Black Fortress
LEGO Lord of the Rings x2
Pressure
The Ship: Complete Pack x2
Perfect Universe
Pixel Puzzles 2: Radical
Two Worlds II HD
Deponia: The Complete Journey x2
ReignMaker
BlazBlue: Continuum Shift Extend
Among the Sleep - Enhanced EditionThe First Tree
Tharsis
Savage Lands
This Strange Realm Of Mine
Distrust
March of the Living
Absolver x2
MINIT x1
Tannenberg x2
She Remembered Caterpillars x2
Steel Rats x2
Dandara x2
Wandersong
Finding Paradise
The Journey Down: Chapter Three
I'm not a Monster
Others:
Grid 2
GRID 2 - Bathurst Track Pack
GRID 2 - Spa-Francorchamps Track Pack
Skullgirls
Strategy Humble Bundle
Ashes of the Singularity: Escalation
Throne of Lies The Online Game of Deceit
Sunrider Academy
Sunrider: Liberation Day - Captain's Edition
Sunrider: Liberation Day - Theme Song-
Highway Blossoms
Mountain Crime Requital
Next Up Hero
Chaos Reborn
STAR WARS The Force Unleashed Ultimate Sith Edition
Gravity Wars
METAL SLUG 2
Atlantis Pearls of the Deep
We Are The Dwarves
Backgrounds:
Can no longer get from ContactS
Bumper Cars !
Chibi Liya and Mori
Game Character Hub PE: DS Generator Parts
Game Character Hub PE: Second Story
Game Character Hub: Portfolio Edition
RPG Maker VX
RPG Maker 2003
RPG Maker XP
RPG Maker VX Ace - DS Resource Pack
RPG Maker VX Ace - DS+ Resource Pack
SYNTHETIK: Legion Rising
Evergarden x2
11-11 Memories Retold x2
Yakuza Kiwami (7 USD)
**[My IGS Rep Page](https://old.reddit.com/IGSRep/comments/drvusz/himekochans_igs_rep_page/?)**
For game trades please check my steam trades or barter page
Feel free to offer what you would pay for these games! If you have games to offer I prefer giftlinks, I will only accept keys for games I really want. I will trade first UNLESS it is a paypal transaction. I do not feel comfortable with giving out a game and waiting for a paypal transaction. This is why i posted my ebay rep which is 100% and 0 neutrals or negative feedback. You can see my reps in my IGS Rep page. I am new to trading here. Please note I will only sell legit giftlinks/keys I will refund the money if there is a problem I can not fix. Also I am in the US so all my games if region locked are to the North America region set. I also Prefer USD but paypal will translate other currencies so I do accept all regions as long as paypal accepts it! Thank you so much for taking the time to read my post! All offers are welcome too! You never know! I might say yes!
# If any of the games I listed here are currently free please let me know. I will remove them asap. I do not have all the sources where things are given away for free.
https://www.steamtrades.com/trade/X8JuJ/new-to-trading-have-some-steam-keys-humble-bundles
https://barter.vg4a54/o/
# PAYPAL RULES
  1. I have a verified US account. Make sure yours is verified too.
  2. If you have a legit negative, I'm sorry but there's no deal then. No offense.
  3. FEES ARE ON YOU IF ANY
  4. Post here first then add me.
  5. A note would be added as description in PAYPAL stating how the transaction is non refundable and final. You can copy paste this below (This is a payment for virtual items, physical shipment is not required. I understand that this is a non-refundable transaction and promise to not charge back) [PAYPAL FEES CALCULATOR](https://salecalc.com/paypal?p=0&e=4.4&f=0.3&l=us&r=0&m=0&c=1) FEES IS 4.4% transaction fee plus a fixed fee based on currency received. Please check the updated PAYPAL rules effective from 19th APRIL 2018 [here](https://www.paypal.com/webapps/mpp/ua/upcoming-policies-full?locale.x=en_US).
Feel free to DM me or comment in case you need any information.
submitted by Himeko-chan to indiegameswap [link] [comments]

what are the texas holdem rules video

Texas Holdem Rules For Dummies! - YouTube How to Play Texas Holdem Poker - The 1st Round of Betting ... Rules For Poker Game: Texas Holdem - YouTube What Are The Rules Of Texas Hold'em? - YouTube

TEXAS HOLD’EM –THE FLOW OF ACTION Let’s take a look at the flow of action in a typical No Limit Hold’em hand. - efore any cards are dealt, mandatory blind payments known as the “small blind” and the “big blind” are contributed to the pot by the players occupying the small blind and big blind positions. Poker Regeln in nur 5 Minuten lernen und verstehen - Die Texas Hold'em Poker Regeln für Anfänger übersichtlich zusammengefasst & verständlich erklärt. Basic Rules Key Takeaways: A game of Texas hold'em feature several betting rounds Players get two private and up to five community cards Unless all players abandon the game before the showdown, you... Texas Holdem (Hold'em) is one of the world's most popular poker game. This article will teach you how to quickly master the rules and enjoy the game. At the start of the game. When playing Texas Holdem poker, every player is dealt two cards face down – these are called your 'hole cards'. Then there is a round of betting where you can Check, Bet or Fold. This stage of the game is known as pre-flop and what you should do is dependent on those hole cards, or Texas Holdem Rules. Each of the many variations of poker has its own unique set of rules for play. There are, however, some standard rules that apply across the board in regard to certain circumstances. Learning and understanding these rules will make learning different variations of poker much easier and more enjoyable. Texas Hold 'Em (or Texas Holdem) is the primary version of Poker played in many casinos, and it's the version seen on television shows like the Travel Channel's World Poker Tour and ESPN's World Series of Poker. These are the basic rules for Texas Hold 'Em Poker. The Shuffle, The Deal, and The Blinds The dealer shuffles a standard 52-card deck. How to play Texas Holdem poker: the dealer When playing Texas Holdem poker offline in private or social settings the role of the dealer is taken by one of the players and moves round the players... How to play Texas Hold’em Poker & Game Rules: Texas Hold’em Poker is a casino type game where the objective is to win the best hand out of a group of players. Players are initially given 2 cards, called “hole” cards, that they hold throughout the game (hence the name). They then try to make the best 5 card hand out of their initial holes and 5 community cards. Below is the list of hand rankings from least to greatest: No Limit Betting – No limit Texas Holdem is the most popular version played today. There is no limit to how much someone can bet. And at any time a player can push their entire stack in middle, going “all in.” Note – For the pot and no limit betting formats, raises must be the minimum of the current bet to call. Texas Holdem Buy in Rules. A Texas Holdem buy in refers to how much it costs to enter a poker cash game or tournament. There are usually specific rules for Texas Holdem buy ins, which can also differ from one poker site to another. But here's the general gist of it. Most poker rooms will have minimum buy-ins of roughly 20 to 40 big blinds for cash games. Whereas the maximum buy-in would be capped at around 100 big blinds. In deep stack games, this can increase to 250 big blind stacks - and

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Texas Holdem Rules For Dummies! - YouTube

Before you catch the bug and jump into playing Texas hold’em, you need to learn the rules of the game. In Texas Hold’em Poker, each player receives two priva... The following contains the rules for poker game texas holdem at exper t insi ght . com.http://irakechips.com/tournamentsThere are many forms of poker games s... If you're still confused about how poker works, this is the video for you! We get it, Texas Holdem Poker is quite complex to learn for newcomers and almost e... This video will run you through the basic rules of Texas Holdem Poker and the 1st Round of Betting.http://www.claremonts.comVisit our online casino and try o...

what are the texas holdem rules

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