APPENDIX K HAZARDOUS MATERIALS TECHNICAL REPORT

hazardous materials table appendix b

hazardous materials table appendix b - win

Haunting farms and the servants of witches, Scarecrows are horrifying creatures of evil - Lore & History

You can read the post and see the Scarecrow across the editions on Dump Stat

The first people to use the Scarecrow were the Egyptians, as they used them to protect wheat fields from the fearsome and evil quails that would devour their crops. These Scarecrows aren’t the typical man shape horror we all know, but rather were traps, as the farmers would put our a wooden frame covered with a net in the fields, then herd the quails into the nets.
After the Egyptians, we have the Greeks, who carved Scarecrows from woods, painted them purple, armed them with a club and a sickle, and placed them in the fields to scare away birds. The club symbolized protection and was meant to scare away the birds while the sickle was meant to represent a prosperous harvest. These Scarecrows were made to look like the Priapus, the son of Dionysus and Aphrodite, who apparently was ugly as sin. Hera cursed poor Priapus with impotence, ugliness, and foul-mindedness while he was still in Aphrodite's womb because she was pissed that the hero Paris judged Aphrodite more beautiful than her, and this was her revenge. Greek gods were jerks.
Around the same time period, Japanese farmers began to use Scarecrows to protect their rice fields. These Scarecrows were known as Kakashi and were outfitted with a raincoat and a round straw hat, and instead of a club and sickle, the Kakashi wielded a bow. The Japanese book Kojiki (ca. 711 CE) tells the story of Kuebiko, a scarecrow that is actually a god. Unfortunately for Kuebiko, he cannot walk or move, trapped to forever stand in the fields and watch the world go by.
Traveling forward in time, and across the ocean, Scarecrows have a rich history amongst the cultures originally living in North America and those that immigrated here. Various Native American tribes used scarecrows to protect their fields, many times taking on an adult male's appearance. The Zuni tribe was known to have a contest to see who could make the most frightening scarecrow. The pilgrims of the northeast were known to use scarecrows created out of both straw and wood. German immigrants built scarecrows called “bootzamon,” a term we know today as the bogeyman. These scarecrows are what many people envision when they think of a scarecrow, as their attire consisted of old farmer’s clothes with a red handkerchief tied around the neck.
Modern popular culture is littered with Scarecrows. The most famous of all the Scarecrows is our straw-stuffed friend from the Wizard of Oz, who only wants a brain. One of Batman's original enemies, the Scarecrow, was introduced as a villain and enemy of the caped crusader in 1941. Marvel Comics even got into the act with its own version of the Scarecrow, who has done battle with everyone from Ironman to Wolverine to Ghost Rider. There was the godawful movie Scarecrow (2013), where a group of teens is terrorized by, you guessed it, Scarecrow. Now, let’s expore the rich history of the Scarecrow in Dungeons & Dragons… well, rich is probably stretching it a bit.
 

AD&D - Scarecrow

Frequency: Very rare
No. Appearing: 1-6
Armor Class: 6
Move: 6”
Hit Dice: 5
% in Lair: Nil
Treasure Type: Nil
No. of Attacks: 1
Damage/Attack: 1-6 plus special
Special Attacks: Charm
Special Defenses: Nil
Magic Resistance: Standard
Intelligence: Non-
Alignment: Evil (lawful, neutral, chaotic)
Size: M
Psionic Ability: Nil
Level/XP Value: IV/165+5 per hit point
The Scarecrow is introduced in the Fiend Folio (1981) and is essentially a regular old Scarecrow that someone with ill-intent enchants not only to scare you but quite possibly to kill you. No two Scarecrow are alike, as various materials will be used to create them, ranging from wood, straw, and vegetables though they will always appear evil. The creation of such a creature is not as simple as stuffing a shirt full of straw and sticking on a pumpkin as a head, however.
Construction time takes up to three weeks and requires some magic to get everything going, a simple farmer can’t just make their sentient Scarecrows to attack their rival’s farm. There are two ways to bring your creation to life. First, you could employ a high-level cleric to cast animate object, quest, prayer, and command on it. While the building materials for the Scarecrow are only a gold piece per hit point, we don’t imagine hiring a cleric to cast a 6th-, 5th-, 3rd-, and 1st-level spell comes cheap. Your second option is to use a special manual. The creature description is extremely vague about what this tome of Scarecrow creation is, but we are confident it’s not a book you can check out of the local library.
Now that you’ve built and animated your Scarecrow, it will serve you and only you to the extent that a creature with straw for brains can. Any orders given are followed to the letter, but you’ll need to keep them simple. If the Scarecrow is required to think independently, it won’t understand the command and will just stand there unable to do anything.
A creature that will do your bidding is awesome, especially when they come so cheap! You can ‘purchase’ your very own Scarecrow at only 5 gp to 40 gp, which is a great deal, especially when you learn what specifically makes a Scarecrow dangerous. For a creature that has no brain or measurable Intelligence, it’s a bit ironic that only intelligent creatures are affected by its super ability of charming creatures. If you lock eyes with the Scarecrow, and fail your saving throw against magic, you are charmed - and not because you found your Prince Charming. You just stand there, jaw agape, unwilling and unable to do anything as it begins tearing you apart.
If you think you’ll just fight the Scarecrow with a blindfold, think again as if it does get a chance to run its claw-like fingers through your hair, you have to save against being charmed by its touch. It’s kind of a crazy circumstance, this horrible Scarecrow can stare at you so hard that you stand there, probably overcome with such fear that you freeze up and can’t do anything. Then again, if you can survive staring at this horror, you then have to survive it touching you and making you paralyzed in fear again, all the while dealing 1d6 points of damage to you.
So let’s say you get stuck, staring in terror at the Scarecrow and you want this situation to end. Well, it's not going to end for at least 5 rounds, as it is similar to the hold person spell, or you have to wait for the Scarecrow to leave the area or die. That’s 5 rounds of being ripped apart by a Scarecrow while you, and your friends, watch with your mouth hanging open, unable to move, or do anything to protect you. You basically become that one generic character in a horror movie who just stands there and screams, letting the evil creature maim and murder them while doing nothing.
Maybe you decide that you’ll fight the creature with a bow and from really far away… but how far can you be without locking eyes with your Prince Scaring? Luckily for you, in Dragon #130 (February 1988), in the article If Looks Could Kill by Malcolm Bowers, we get more information on gaze attacks and their range and effects. The range of the Scarecrow’s dashing looks is only 20 feet, you need normal light to see the… straw? eyes of the Scarecrow, and you can view them from a distance with magic and not be affected! But that isn’t everything we learned about gazes, and in fact, the next bit of knowledge is likely to get some players killed. We’ll let the article talk for us:
Note that immobilized characters (those affected by the gaze of the ultrodaemon, floating eye, scarecrow, yeti, or revenant) are subject to double the usual number of attacks for automatic hits and maximum damage (plus incidental damage where appropriate), if their attacker chooses to attack.
Dragon #130 (Feburary 1988)
Well, that’s bad news for those who don’t make their save. Two attacks and 12 points of damage every round until you decide to stop standing their with your mouth all agape.
 

2e - Scarecrow (Golem)

Climate/Terrain: Any
Frequency: Very Rare
Organization: Solitary
Activity Cycle: Any
Diet: Nil
Intelligence: Non- (0)
Treasure: Nil
Alignment: Neutral
No. Appearing: 1
Armor Class: 6
Movement: 6
Hit Dice: 5
THAC0: 15
No. of Attacks: 1 + gaze
Damage/Attack: 1-6 + charm
Special Attacks: See below
Special Defenses: See below
Magic Resistance: Nil
Size: M (6’ tall)
Morale: Fearless (19-20)
XP Value: 1,400
The Scarecrow is first shown off in the Monstrous Compendium Greyhawk Appendix (1990) and later shows up in the Monstrous Manual (1993). The Scarecrow is still constructed in this edition, still takes 3 weeks, and 1 gold per hit point. Construction is slightly adjusted in that the Scarecrow must be constructed from specific materials, with the frame of the Scarecrow being made from wood bound with hemp rope - not that weird, though it gets weirder. The creator can cover the frame with whatever clothing and accessories they wish, and they can be stuffed with straw or grass if so desired. The head is a hollow gourd with a face carved into it, which means you can pick a traditional pumpkin or go more exotic for butternut squash, or go big and pick one of those creepy, long snake gourds that looks like a cross between a watermelon and cucumber. But that’s not weird.
We promised weird, and here it goes. If you dress your Scarecrow in the clothes worn by a creature, when you animate the Scarecrow you can utter the word of the spell used in its creation, quest. Doing so causes the Scarecrow to immediately move in a direct line toward the victim, and once it gets there, focuses all of its raw power and anger on the person it has been quested to kill. While it is a great tool to quickly find the lich who you killed and stole its robes and are now trying to track down's phylactery, it does have the side effect of the Scarecrow magic dissipating and collapsing to dust after killing its target - so its a one-time use creature-seeking missile if you specifically want to kill the farmer across the valley from you.
Apart from being super creepy as you are building the Scarecrow, once you animate it, it gets pretty cool… and terrifying. A magical fire burns within the gourd-head, shining through its eye sockets, giving it an incredibly creepy glow. To top that off with, while a Scarecrow is normally mute, during battle it lets loose with crazed laughter like that from an animal or a madman. If you are ever walking through a cornfield at night, during the fall, and start hearing laughter, we recommend running… or setting the whole field on fire - Scarecrows hate fire and it's probably better to ruin a farmer’s entire harvest than it is to have to deal with a Scarecrow.
Things largely stay the same for the Scarecrow with only a few minor modifications. Still requires a 9th-level priest to create the creature, though now the last piece of the creation process requires the spell quest to be cast last and under a full moon - nothing good ever comes from creating monsters under a full moon. If you are hit by the creature, you still take 1d6 damage and still must save against its charm or stand there while it cuts you open with its stick hands.
The biggest change is to the creature’s gaze attack. Once a round it can make a claw attack and then use its gaze on another creature up to 40 feet away. That’s double the distance from the last edition! While the previous edition was a bit wishy-washy when the gaze would actually goes out, this edition clarifies it can only target one creature per round, which is probably for the best. No one wants the entire table to fail their saving throw and then the other players are forced to watch as their ally is brutally murdered in front of them while they can’t attack, run, or scream.
But you might be wondering what happens if the priest who created the Scarecrow were to suddenly stop living? Probably at the end of your sword. Well, most of the time, any created Scarecrows will simply collapse and fall apart, whatever magic holding them together is lost. On some rare occasions, 10% of the time, the Scarecrow obtains consciousness and can act of its own free will. According to their own free will, they just want to murder and destroy - how typical of evil creatures created to do one thing. All they ever want to do is that one thing.
These conscious Scarecrows hide during the day, probably in the fields, and attack at night. They enjoy destroying any living creature, and even going out of their way to do so. When a Scarecrow gains consciousness, a path of death follows in its wake as it heads north, away from warmer climates, and to the cold climates as they are afraid of fire, even vulnerable to it, while they are immune to the cold. Doesn’t make the most sense to us about the cold immunity, as plants can freeze and die in the cold, but we weren’t consulted on this.
While the Scarecrows are not the smartest creatures in the world, they at least know they hate fire and will walk hundreds of miles to find some cold climate that they can haunt. Jokes on them though, there’s still fire in the frozen wastes.
The Monstrous Manual makes a few changes, and most of them are not a huge deal. The biggest change is that it now costs 100 gp to construct a Scarecrow, which is a pretty big increase compared to 1 gp per hit point. Even if you went for all 40 hit points, you’d only be looking at 40 gold - now you have to pay 100 gold! It just goes to show that gold doesn’t go as far as it used to and that inflation is ruining the golem-crafting industry.
If you find spending 100 gold a bit steep on building a rather flimsy Scarecrow, you could look at investing in different golems, though they are quite expensive. The next cheapest golem is the necrophidius, which costs a cool 8k in gold to bring to life. Despite their costs, the magic that brings the Scarecrow to life is the same magic that is used in every golem, which is an elemental spirit from the Plane of Earth. What this spirit is exactly is still a matter of debate, but one thing is for sure; it hates all other life. Once the spirit is bound to the Scarecrow’s form, it is, in turn, bound to the priest that created it.
Our last bit of lore for this edition simply describes how it walks. Their arms and legs are pieces of wood bound together by a rope, which isn’t known for being very anatomically correct. When it walks, its limbs bend forward and backward, giving it a rather gangly and uneven, jerky gait. Their heads spin freely around their neck, seemingly looking everywhere at once with those burning eye holes carved into the gourd. This doesn’t provide anything for the Scarecrow, it’s just super creepy and we thought we’d help with your nightmares.
 

3e/3.5e - Scarecrow

Medium Construct
Hit Dice: 47 (5 HD) Dslashing or blugeoning
Initiative: +0
Speed: 20 ft., (4 squares)
Armor Class: 14 (+4 natural), touch 10, flat-footed 14
Base Attack/Grapple: +3/+5
Attacks: 2 claws +5 each (1d6+2 plus cowering touch)
Full Attack: 2 claws + 5 each (1d6+2 plus cowering touch)
Space/Reach: 5 ft./5 ft.
Special Attacks: cowering gaze, cowering touch
Special Qualities: camoflauge, cold immunity, construct traits, darkvision (60 ft.), vulnerable to fire, unsettling presence aura (60 ft., DC 12)
Saves: Fort +1, Ref +1, Will +1
Abilities: Str 15, Dex 10, Con -, Int -, Wis 11, Cha 10
Skills: Search +4, Spot +4
Feats: -
Climate/Terrain: Any
Organization: -
Challenge Rating:
Treasure: -
Alignment: Neutral
Advancement: 6-10 HD (medium), 11-15 HD (large)
Level Adjustment:
Unfortunately for the Scarecrow, 3rd edition almost completely forgets about it. Though there is a spot of light as rears its ugly pumpkin head in Dungeon #84 (2001), but it isn’t until Dragon #355 (2007) that it gets any of the respect it deserves. It first appears in the adventure The Dying of the Light written by Chris Doyle - fun fact, this is also the adventure that first showed off the winged owlbear! This writer just has the best monsters… even if they are only used as side encounters. The Scarecrows, as there are only 2 of them, act as the ‘guardians’ for the vampire Haroun who has taken over a temple formerly dedicated to Pelor. He has brought the foul taint of Nerull to the temple and built some Scarecrows that attack the party. That’s it.
Their stats are pretty lackluster and if they wish to gaze lovingly into someone’s eyes, it takes their action to do so - this is only useful if the creature is 25 to 40 feet away as a Scarecrow can only move up to 20 feet. Luckily, their claws can still hold people, so if someone is within 20 feet, they are going to get hit for… 1d6 + 1 slashing damage from their claws… The character then must make a will save or become held, as if under the hold person spell, for 6 rounds. Not a lot going on, but at least they are pretty similar to the previous edition and don’t feel completely useless.
Up next, is Dragon #355 and the Scarecrow is featured in the Creature Catalog VI. The Scarecrow has an updated stat block and comes with a few new abilities to terrify your players. It gains an unsettling aura, which causes other creatures to be shaken who fail their saving throw. For those who have never played 3rd edition, when you become shaken, you take a -2 penalty on attack rolls, saving throws, skill checks, and ability checks. Not a great way to start off the encounter.
Not only does it have an aura, but it also has its old gaze ability which causes creatures to cower for 2d4 rounds, though it takes its action to do so. Maybe the Scarecrow doesn’t want to use its action to target one creature and, in fact, victims are within 20 feet of you. So what happens if they decide to hit you? Good news! For it. It now has two claw attacks, and if just one of them hit, you still have to make a save against their cowering touch or begin cowering for 1d4 rounds. Now, cowering sounds a lot better than simply being held in a hold person spell… but we’ve been wrong before. Let’s go ahead and look up what happens to someone who is cowering.
Frozen in fear and unable to take actions. A cowering character takes a –2 penalty to Armor Class and loses her Dexterity bonus (if any).
Player’s Handbook - 3.5e (2003)
Alright, it still sucks to fail the save against a Scarecrow.
The article also goes over how a character might make their own Scarecrow, and it's not cheap - then again, it isn’t incredibly expensive like most other constructs so there is that. If you wish to make your own, you will need 500 gp worth of materials, which includes two candles that have continual flame cast on them. Then, you must be a 7th level caster, you have Craft Construct, you know the spells fear, lesser geas, and mending… and you still have to pay another 2,750 gp for the crafting costs and give up 180 experience points. It’s almost like the system didn’t want a bunch of characters running around with an army of Scarecrows taking over the world.
Also, not to be too nosy on how you constructed your Scarecrow… you didn’t happen to use a gourd grown on unhallowed ground, did you?
It’s not that important, but if you did. Well… The article also provides three variants for the Scarecrow and one of them includes an unhallowed gourd. If you use gourds from evil ground, whether on purpose or not, you can create a Conscious Scarecrow that gains fiendish sentience and doesn’t follow your orders unless they choose to do so, meaning you are as evil or eviler than they are. These Scarecrows will run around causing havoc until they are destroyed.
Up next is the Dread Scarecrow, in case you thought that a regular Scarecrow wasn’t scary enough. Necromancers and evil clerics will bind an undead spirit to their straw man, thus creating a powerful Scarecrow that can summon swarms, wields a vicious sickle, and has resistance to electricity… which seems weird, but whatever kills the party faster we’re down with. These Dread Scarecrows are just a variant of the variant Quested Scarecrow, so it’s kind of Scarecrows all the way down or something.
The Quested Scarecrows are just like the ones from the previous edition and must be built with clothes that were once worn by their target. There’s no information on what happens to the poor Scarecrow if the clothes were hand-me-downs and have been worn by three different people, but we assume it gets a headache and just attacks one of them at random… or whoever wore the clothes last. That probably makes more sense.
Our final Scarecrow information comes from another Dungeon Magazine in Dungeon #154 (March/April/May 2008) where a Scarecrow attacks a priest. It's a simple one-encounter adventure and is… well, it doesn’t reveal anything. In fact, we have no idea why we are even talking about it except it has a rather creepy looking Scarecrow with a large pumpkin for its head in the artwork!
 

4e - Scarecrow (Haunter)

Level 13 Lurker
Medium fey animate (construct) / XP 800
Initiative +14 / Senses Perception +9
HP 99; Bloodied 49
AC 27; Fortitude 24, Reflex 26, Will 25
Speed 6 , low light vision
Immune disease, poison, sleep; Vulnerable 10 fire
Lurking Horror When the haunter hits a creature that cannot see it, the attack deals 5 extra damage and increases any of the attack’s forced movement by 2 squares.
Claws At-Will Attack: Melee 1 (one creature); +18 vs. AC Hit: 2d6 + 9 damage.
Haunting Echoes (charm, fear, psychic) At-Will Attack: Area burst 2 within 10 (enemies in burst); +18 vs. Will Hit: The haunter slides the target 2 squares. The target then makes a melee or a ranged basic attack against a creature of the haunter’s choice.
Fluttering Straw (polymorph) At-Will Effect: The haunter shifts 6 squares and then is invisible and insubstantial until the end of its next turn.
Terrifying Gaze (fear, psychic) Recharge Attack: Close blast 3 (enemies in blast); +16 vs. Will Hit: 1d6 + 5 psychic damage, and the haunter pushes the target 2 squares.
Alignment Unaligned / Languages Common
Skills Stealth +15
Str 14(+8) | Dex 18 (+10) | Wis 17 (+9) | Con 15 (+8) | Int 11 (+1) | Cha 10 (+6)
Equipment light shield, spear
While we have to wait until Monster Manual 3 (2010) to get to the Scarecrow, it’s at least an improvement over 3rd edition. These creatures largely reside in the Feywild and are the servants and creations of hags from long ago. Scarecrows roam the Feywild and are used by various creatures, including the eladrin, gnomes, and ritualists. It should come as no surprise then that the Scarecrow appears in the adventure of the most famous of all hags, Baba Yaga’s Dancing Hut from Dungeon #196 (November 2011). While Baba Yaga doesn’t make an actual appearance in the adventure, two Scarecrows do, along with many other incredibly dangerous creatures.
While it was the hags that first created the Scarecrow, their dark secrets have leaked throughout the rest of the worlds. The Scarecrow can be a powerful guardian for cultists, hags, and others, especially those who want to watch over a specific area as Scarecrows can not leave their designated ‘haunting grounds’. The evil and cunning of the creator flow to the Scarecrow, making them an extremely dangerous creature to encounter. Even if you are successful in defeating the creator, the Scarecrow continues to exist, carrying on with the last commands of its master until the end of its days.
The Monster Manual gives us three different Scarecrows to scare our parties with. The Scarecrow Shambler is the least effective of Scarecrows, usually produced in large quantities. They are hastily put together; its body barely held together by the magic used to animate it. That does not make it any less dangerous, as upon its destruction, it’s Toxic Straw ability releases mold and spores into the air. If you are unlucky enough to end your turn in this hazardous terrain, you’ll suffer 10 points of poison damage.
The Guardian Scarecrow resembles the Scarecrow from the recent Dark Knight movies, as its head is made up of a burlap sack with two eye holes cut into it. Hags love using these creatures as lookouts and watchers, hanging them high in the air from whatever is available. From this vantage point, the Scarecrow can keep an eye over the Hags domain, hence the name Guardian Scarecrow. However, these Scarecrows do more than watch, for they will attack any unfortunate soul unlucky enough to stumble into the hag’s territory. This Scarecrow gets back their gaze attack that has two ways of being used. They can use their Horrid Gaze which immobilizes a target, making it easy to rip them apart, or they can use their Luring Gaze which pulls targets closer to the Scarecrow.
Our last Scarecrow are the Haunters who are unique in that an actual humanoid heart is placed inside it. This heart must be one that was killed by a Scarecrow, as the sheer terror the victim felt as they died fuels the Haunter and its abilities. The Haunter also gains a Haunting Echoes attack that compels a target of their choice to attack an ally with a melee or ranged attack. After that, the Haunter also has a Terrifying Gaze that targets any creature too close to them and pushes them away from them. They can then go invisible and begin attacking creatures who even more ferocity.
If having three different types of Scarecrow and uplifted lore isn’t enough for you, in Dungeon #183 (October 2010), an Ecology of the Scarecrow is released. This article, written by Steven Townshend, contains a wealth of detail and lore that includes several more Scarecrows, information on how to build your own, and augmenting existing Scarecrows with unique abilities. As with many of these articles, there’s the development of existing lore, creation of new things, and conflicting information of items found in the core text. Hags are still the birthmothers of the Scarecrow, and legend has it that one of the legendary hags, Baba Yaga, Morgan, or Iggwilv, also known as Tasha from the infamous spell, was the original creator, although the truth has been lost to time. Scarecrows are still considered constructs, although the author goes out of their way to describe them as neither living nor undead and constructs that are more powerful than those that one may traditionally think of. They are not animated by magic as much as the souls of the dead, making them a unique creature.
Specifics are given about the construction and materials that need to go into creating a Scarecrow. The creature's cloth can target the soul of a creature the maker wishes to attract and then trap the soul within it. The head is the most frightening part of the Scarecrow, whether it be the image of the soul trapped inside the body, a fiery pumpkin, or that of the demon that possessed it. The stuffing that fills the Scarecrow now takes on great importance, as it can be arcane, rags, or sand. Arcane stuffing is made up of papers covered in arcane sigils, providing the Scarecrow with the ability to teleport. Rag stuffing is soaked in the blood of murder victims or the insane, giving the Scarecrow extra protection against attacks. A Scarecrow made of sand is a silent but deadly defender. The sand must come from an hourglass owned by a necromancer and allows the Scarecrow to begin phasing in and out of our world.
With all these different construction methods, it comes as no surprise that even the thread is important. A common thread can be used, but more powerful Scarecrows are bound with the thread woven by hags from dream matter. This thread is known as Nightmare Thread, which is a powerful item that, when used outside of a Scarecrow, can be burned and a creature that you target can not get closer to you due to an overwhelming sense of fear. In a Scarecrow, it simply makes them stronger and more ‘stable’ than Scarecrow made without it.
The article continues to give as we learn how a player can make their very own Scarecrow! Who said that making friends was hard? With this 14th-level ability, you can begin a very complex and expensive ritual, though it only takes 1 hour and there is no mention of having to do it during a full moon, which is great for those who want to make friends at a more reasonable time around lunch. The only magic this ability requires is for you to gather up 5,000 gp worth of components and have a Key Skill of Arcana. At the end of the ritual, you make an Arcana check and on a success, you have built a Scarecrow that can’t leave a 60’ x 60’ area! On a fail, you make up to 6 Scarecrow Shamblers that can’t leave a 60’ x 60’ area! While their range is a bit horrendous, you can command the Scarecrow to leave the designated area, but they immediately gain their freedom and may not like you or your party and want to go out and see the world through their own gourd-eyes.
A few more Scarecrows are introduced, with the first being the Scarecrow Horror, who can turn your dreams into nightmares when you look upon the face. Its face is that of a victim whose face has been peeled off and fastened to the Scarecrow’s head with metal hooks. The Harvest King Scarecrow is the Danse Macabre leader, a parade of undead horrors including skeletons, zombies, wraiths, and ghouls. If you haven’t put your jack-o’-lantern out, this group of baddies will stop and teach you a lesson in respecting the dead… by making you join their ranks.
It’s a great article, and if you have the time and are interested in this topic, we highly recommend reading it.
 

5e - Scarecrow

Medium construct, chaotic evil
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
Str 11 (+0) | Dex 13 (+1) | Con 11 (+0) | Int 10 (+0) | Wis 10 (+0) | Cha 13 (+1)
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from non magical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 1 (200 XP)
False Appearance. While the scarecrow remains motionless, it is indistiguishable from an ordinary, inanimate scarecrow.
Multiattack. The scarecrow makes two claw attacks.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.
Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target mu st succeed on a DC 11 Wisdom saving th row or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.
The Scarecrow makes it into the big leagues and appears in the Monster Manual (2014), with such great recognition we are sure that the Scarecrow is in for a real treat in 5th edition! Of course, we’ve said that a lot about other monsters, and always ends up being wrong. We’re sure this time will be different though.
It’s not.
The Scarecrow is brought down to be a CR 1 creature, though it keeps several of its oldest abilities to help it feel special. The amount of lore for the Scarecrow can fit on a stamp and is largely just a bunch of fluff with no real substance to it. The past editions explored a lot of different themes with the Scarecrows and provided some fascinating looks into such a mundane monster. 5th edition doesn’t provide anything new and falls back on 4e’s lore.
Scarecrows are the bound spirits of demons, created by hags and witches. They drop all the cool gaze abilities of 4th edition and go back to AD&D, nerfing it a bit. Now, when you fail your saving throw against its gaze ability, you are frightened and paralyzed. Unfortunately for its claws, you are just frightened so it can’t go to town and rip you apart with its claws.
One improvement for the Scarecrow is that it is now resistant to all non-magical attacks from weapons, immune to poison, and has a wide variety of conditions it is immune to like most constructs. It’s interesting that we don’t see anything about it being immune to the cold since everyone knows Scarecrows can’t get cold. But, even with all these defenses, it is still vulnerable to fire damage and, with its horrible 36 hit points, can be easily knocked out by a sorcerer with a penchant for burning everything they come across.
This brings us to the most burning question, where else can we find out more information on these fascinating creatures? The Scarecrow pops up in a few adventures, though not really to much effect. In Tomb of Annihilation (2017), a coven of hags, known as the Sewn Sisters, have a Scarecrow servant who is magicked to look like a human and they have named Mister Threadneedle. He serves food and acts as a butler for the hags and that’s all he does.
Bit disappointing, but maybe in the spookiest adventure in 5th edition, Curse of Strahd (2016) we can get a bit more excitement! There are several Scarecrows in this adventure, all hanging out with a powerful hag, Baba Lysaga. The hag lives in solitude, creating Scarecrows whose purpose is to hunt and slaughter the ravens and the were-ravens in Sthrad’s domain. They also protect Baba Lysaga from harm, though by the time the party is dealing with Baba Lysaga, the Scarecrows are more of a pest than an actual threat. Poor Scarecrows, never getting the love they deserve.
The Scarecrow, across the editions, actually has some exciting lore wrapped around it like a set of ill-fitting clothes that wrap around some straw. If you find yourself pumpkin picking or exploring a corn maze, keep an eye on any Scarecrows - though if their eyes light up, look away and start running. You don’t want to die fascinated by the creatures coming to kill you.

Past Deep Dives

Creatures: Aboleth / Beholder / Displacer Beast / Dragon Turtle / Dryad / Flumph / Frost Giant / Gelatinous Cube / Gnoll / Grell / Hobgoblin / Kobold / Kraken / Kuo-Toa / Lich / Lizardfolk / Mimic / Mind Flayer / Nothic / Owlbear / Rakshasa / Rust Monster / Sahuagin / Shadar-Kai / Umber Hulk / Vampire / Werewolf / Xorn
Class: Barbarian Class / Cleric Class / Wizard Class
Spells: Fireball Spell / Lost Spells / Named Spells / Quest Spells / Wish Spell
Other: The History of Bigby / The History of the Blood War / The History of the Raven Queen / The History of Vecna
submitted by varansl to DnDBehindTheScreen [link] [comments]

Down Through the Darklands! Chapter 1: Nar-Voth. The first Section of the first Chapter of my Adventure Path

You may have wondered why I was posting all of these hazards and creatures and various rules questions here and in various discords. Well, here it is!
Down Through the Darklands! is a 4-Chapter Adventure Path that takes the characters on a tour of the Darklands from the upper-reaches in Isger, all the way down to the mysterious vaults of Orv and back again, all while building a new trading outpost of their own on the surface!
What you will find in the so-far 41 page document (expect the final document to be around 10-15 times that):
It's been a labor of love over the past few weeks, and I'm sure there's much to do still, but I feel it's now in a state that if someone wanted to playtest the first section, they certainly could.
I am posting this here to get feedback, so please, please do let me know if you run this or even just what you think after reading it!
As a preview for those who don't go look at the whole document, here's my intro to the geology of the Darklands:

Understanding Geology in Nar-Voth

The geological history of Avistan is highly complex. Before and after the Earthfall and Aroden’s raising of Absalom from the middle of the Inner Sea (an event that was probably more catastrophic to certain regions of the Darklands than surface-worlders know—note the large column of bedrock that extends under the Isle of Kortos and through Lake Nirthran in Sekamina) the structure of the world has changed radically. Parts of the Inner Sea that used to be highly geologically active have been fused into inactivity while other regions have become newly active (“newly,” in geological terms). Meanwhile large slabs of crust have been literally tossed up and down, resulting in chunks of biological material (such as limestone from hundreds of thousands of years of crustacean and calcium-rich plankton deposits) being plunged below slabs of bedrock.
At the same time, the upper reaches of the Darklands were infused with magma in various locations during the Earthfall, leading to the formation of magma tubes, but because this event was cataclysmic in nature and not a millions-of-years-long development, that magma was not sustained in most cases and eventually either solidified or drained away.
The settlement of Haltiskva is an example of this kind of magma intrusion. Because of this it is rich in trace minerals, but there are almost no veins of ore to be found. When magma cools quickly, there is no separation of ores and all of the crystal formation tends to be small, appearing as a coarse, black stone rather than individual crystal structures.
Update: I've begun Section 2: The Long Walk which focuses on the PCs' attempts to gain the support of a local kobold tribe with a surprisingly potent secret...
submitted by Tyler_Zoro to Pathfinder2e [link] [comments]

The Plane of Ash: We Are Not Shadows

Introduction

Welcome!
This post is part of the "Atlas of the Planes" Project. Come and stop by our announcement page here to view the full list of planes, the sign up sheet, and links to other posts of the project.

“Wrath is a natural reaction. It commands ‘change’ in roaring defiance of that which time hath delivered.”
Death, as herself

“Ash is the antithesis to Art.All tablets, arches, scrolls, scribbles, and stages fear the flames. Of that soot-tipped eraser. The greedy flames had a tendency to eat , you see, not only words and deeds, but those who would remember both.Perhaps this is why literature and other art forms shy from depiction and description of Ash. Sure, they embrace the fire, an analogy for will, or love, or knowledge; but to grip the hard truth of a handful of soot? The after ashes destined for an urn, or a scattering unto the wind? This is a greater talisman of the taboo. Search the libraries, the galleries, the temples, and you will see many vehicles of stories centered round the fire, the furnaces, the fuel, the soldiers… but to the Ash, the soot, the cinders left behind? ‘Tis a rare recognition, indeed.The dragon in the room boils down to one’s belief, which one carries at will or at heart, and it is this: do you consider Ash to only ever be a symbol of death? Of nothingness? The end of a great blaze, the last rotten chunks of skin to a carbon skeleton, adrift in the wind?Or…Do embers remain, perhaps even still lit and floating in the air?”

Table of Contents

This post was made using Google Docs. As the post currently exceeds the Reddit character limit (59,841k / 40k), it is recommended to view this content via the link here.

DISCOVERY 5
Exposition [Textbook, AKA The Only Floating Star Wars Text] 5
Cast: 6
SURVIVAL 8
Flora Table 9
THE LOCALS 11
Sports 11
Cannon Monster Table 11
Fauna Rebrew, Monster Manual Table 12
Fauna Rebrew — An Ecosystem of Smoke based Prey 13
NPCs Combat Encounters 14
MYSTERIES 17
POLITICS / FACTIONS / RELIGION / CULTURE 22
Factions 22
City-States, Towns, and Villages 23
Sports Rivalries 30
Agendas, NPC Table of Personality Traits 34
TRAVEL 38
Prominent Locations 39
Generic, frequent locations 41
Planar Escapes 42
Flight — Four Final Defog-mations 42
Additional Notes 44
Artifacts 44
Relics 46
Homebrew Class Paths 47
Druid — Circle of Smoky Horizons 47
Ranger — Scorched Earth Archer 49
Rogue — Harbinger of Arson 51
Fin — Dedication and Thanks 53

DISCOVERY

“When an adventuring party wipes, who's to say the BBEG didn’t whip out a molotov cocktail or Fireball spell at the last minute?”
Death, tapping her nose, or lack thereof
Exposition [Textbook, AKA The Only Floating Star Wars Text]
The place of Ash borders the Planes of Radiance, Dust, Ice, Magma, and indirectly, the Plane of Fire. While this plane is not an eternal resting place, it does transition the souls of the burnt to their next plane of existence. Reaching this plane can be achieved semi-permanently through death by fire, either through arson, cremation, civilian war crimes, natural disaster, or martyrdom, be it holy or a witch-hunt. Travel can be temporarily reached during the vigil and process of cremation, as well as a variety of botched attempts to travel to Elysium.
Objects and beings are not born on the plane of Ash. Instead, they are smoky reflections of what once existed on the Prime Material World. Permanent structures are uncommon throughout the grey wasteland, though settlements and ruins exist, usually through the replication and reconstruction of former buildings reforged with blocks of cinder ash, or cinderblocks. Additionally, many objects such as books, furniture, and relics destroyed by fire are found to have approximate mirrored replications within the Plane of Ash.
When speaking of structures, it is vital to discuss the layers of the Plane of Ash. The foundation of the plane rests on a bed of either ever-burning, smoldering, and / or dormant embers. While rarely in close enough proximity to the surface to provide light or heat, persistent shovelers may easily uncover the ore of living fire — even finding embers the size of boulders, mammoths, or giants. This is the UMBERLAND, the under-embers, and footsteps echo like soft crunches in the snow, as footwear treads on the scorched and fragmented remains of old tree rings.
The middle layer is a swirling vortex of smoke and soot, named ASPHYXIC. Wielders of higher intellects and temperaments are able to fly at will to, from, and within this layer, without flap or engine, simply by pointing their gaze in the direction they wish to persist. While largely free of structures, travelers must beware the sudden spire, cliff-face, or scorched husk and trunk of towering redwoods. Some regions have also reported strange black wires in the sky, though these legends of some sort of steampunk or spectral sky-spider are largely considered ridiculous by scholars. The weather of this layer remains plagued by updrafts, downdrafts, tornados, and oceanless-hurricanes, though never with precipitation. A unique bio-arcane lifeform in this layer, whose association thus far escapes explanation to scholars, is the appearance of sharks in the ashen sky, prowling between the smoke clouds.
The uppermost layer is mostly theoretical. Loss of direction is common in the layer of Asphysic, and external guidance is required to reach the horizon above the smoke. Portrayed as serene and filled with the dim glow of stars at twilight, the layer is conjectured to border a higher plane. Suggestions include Mount Celeste, a likely contender; the plane of dust, a realistic probability; the planes of steam or lightning, according to the world axis of light and heat as proposed by the Sorcerer Dejo Lee; and as an underdog theory, perhaps the intoxicating plane of Elysium. This layer is referred to as SHO ’ EL.

SURVIVAL

“Hey, hey, easy. You must be dead, for you to be crying out loud, carrying about like this. What did you expect, orientation? Get a hold of yourself. Take a walk. You might find another fallout spirit willing to listen for a spell. But really now, I must be going. As you can hear, someone else has just burnt to a crisp.”
Death, as herself
“Thank the Moon for Darkvision, that’s a start. The spells GoodBerry, Light, and Daylight saw immediate use. Once, we came upon a traveling warlock, whose daemon companion possessed true sight. Pandjed saw this as ingenious, and pursued study of the spell.”
Damakos, Tief. Druid
“Breathing was difficult, even through my helmet’s visor. We tore some cloth from our spare clothes, and fastened them around our mouths and faces. I had to take off my helmet, and in the two minutes it was off, my face was covered in grime, and I felt the layer coat my skin like plaque against my tongue along the metal. The air tasted like a dirty piece.”
Naeris Nailo, half-elf Paladin
“We mistranslated the word apocalypse. It is not the end of the world or plane. It is a great unveiling, a revelation. The world continues.”
Seraphina Hilltopple, halfling translator
“In Brave New Colony, there were many abandoned shops and houses. As we reached closer to the center, we began to see other people among the falling ash. Their very skin seemed made of ash, though they maintained their race and complexion from whence they originated. Some neon graffiti could be seen in the alleyways. One of them spelt “FREE HK,” and it was flanked by two animated suits of scorched armor. I asked a shopkeep about it. Apparently baffled by my ignorance, the racist, he explained they were the initials of the Ashman, that he was imprisoned, and would say no more.
Therai, Teif. Rogue
“COULDN’T SEE A [censored] THING!”
Pandjed, Db Bard

Flora Table


Name Region Abundance (1 low - 5 high) Use
Awakened Redwood RF 2 Sages of Lore, Forest Guardians, Mildly acidic / poisonous bark
Fallout Fern RF, SD 4 Bioluminescent, including underwater
Creeping Spaniard Ivy SD, SB 3 Used in high quality rope, as well as quipo accounting systems
White Ash Cyprus DV 3 It’s bark is said to prolong life among mortals, as well as produce a calming buzz to entities of ash
Conifers of Cinder SC, W 5 Lumber, durable
Black Pine SD 5 Lumber, brittle
Singed Elm SD, SB 3 Makes durable bows, sacred drums, and remains the de facto lumber used in airship construction
Anleaf Bush G, SD, W 4 A long burning wood favored in incense production, highly insect and disease resistant. Mild acidity yields a light pesticide, often dissolved with body fat to produce caulking.
Scorched Shrub SC, DV, W 4 It’s berries come in several spice varieties, and are used as paint. Subspecies include caffeine, cocoa, nutmeg, and hazelnut.
Hollow Oak G, W 2 Acidic to livestock, favored in fences guarding gardens. Makes durable weapon hilts and bows. Favored wood for storing alcohol.
Withered Willow SD, RF 2 Painkiller Bark, Prevent Soil Erosion
Ash Rose SB 1 A rare herb used in many jealously guarded alchemical recipes. It’s use is underplayed to the uninitiated.
Twilight Coral (3-5 sub-species) G, DV 3 A general herb used in alchemy, often as a bonding agent, especially key when combined with acidic ingredients.
Fallen Leaves (mutated flora-insectoid hybrids) G, W 5 Pests of mild nutritional value. Flavors are surprisingly varied, and are a favorite of culinary experts.
Whitecap W, RF 2 A mushroom capable of bio-degrading calcium. It’s known in alchemy to increase one’s resistance to Ice and cold.
Bark-Clingers RF, SD 5 A mushroom mostly used for its edible flavor and nutrition. Many specimens grow to be quite large, some growing as long as forearms.
Snowshroom G 4 A mushroom containing many anti-oxidants. Used in alchemy to soothe nausea, reduce headaches, cramping, muscle bruising and tension. Mild hallucigan.
Needleshroom SD, SC, W 3 Extreme Hallucigan. Mildly toxic to many races. Used in Alchemy for manic insight. Also used by some local religions.
Blackcap DV, SB 1 A mushroom capable of boring through chitan. An extreme pesticide. It is known in alchemy to increase one’s resistance to Fire and Heat.
“What do you mean, there isn't any vegetation on the Plane of Ash? Have you seen all the things we smoke and burn?”
Damakos

THE LOCALS

“When a soul incarnated in ash dies, it disintegrates in a cloud of ash. It reincarnates near a token of its identity on the plane, such as it’s home base of operations, it’s most prized possession, or it’s most treasured loved one. An important distinction to make, in understanding this reincarnation, is that the Plane of Ash seems to be a transitional plane from a minor afterlife to a greater afterlife, perhaps only accessible through passing the barrier of Sho’El.”
Sports
Please refer to P / R / F / C for sporting rivalries and descriptions.
  1. Ballcourt (PMW Meso-Americana)
  2. Ash Polo (Sludge Water Polo)
  3. Aerial Lacrosse (held in ASPHYXIC layer)
  4. Improv Bowl (Intellectual, Artists)
  5. Cinder Disc Golf
Cannon Monster Table (see doc).
Fauna Rebrew, Monster Manual Table (see doc)
Fauna Rebrew — An Ecosystem of Smoke based Prey Table (see doc) (covers Appendix A, pg. 317-341)
NPCs Combat Encounters -- Table (see doc)
MYSTERIES
For a table on Locations*, see Travel. Some of these locations are given expanded descriptions in this section.*
Disclaimer: No Ash was harmed in the making of this text. Much, however, was produced in the process of.
Prominent
Key: (Q): Quest; (E) Explore; (SQ) Sidequest

  1. Black Pyramid (SQ)
“It’s full splendor stays veiled behind smoke clouds. Hints of it’s dark majesty are mirrored in the interior, though even the spirits of the dead dare not study it, for in the near infinite dungeon like depths, that which eternal lies, and it is said that some abominations can not truly die, even by the cosmic inferno that set this plane asunder. What remains of the victims of these abominations is only the anti-matter of the void, conveniently beyond my own jurisdiction.”
  1. Grey Lake (E)
“It is a dead sea. A truly, truly, intentionally dead body of water. Oxygen and light do not penetrate it’s depths. And freed of thirst, the beings of ash will find little incentive for either venture or adventure along it’s shores. This is perhaps less true in the present, with the recent discovery of the Grey Lake Scrolls, and the book of San Waking.”

  1. The Tarred River (E)
“Here you will find no Charon, no ferry. One might say it is a pale reminder of what water was, is, could be, were it not for the singed sentiments polluting it’s purity. Such a reclamation would require legions of druids. And those — thankfully, I suppose — are rare indeed on this plane. For now.”

  1. Sheldon Theater (Q)
“The fiery hearts of actors — I’ve stopped saying actresses — are often found in unlikely places. Most of us are actors, in our own way, behaving according to how our ancestors wrote the lines of the great cosmic play we find ourselves in. This theater itself is in the middle of nowhere, and yet it somehow draws a full house for every show, even though both the audience and actors are a bunch of perceived hill-billies, nomads, and vagabonds. How spectacular; and how tragic, in its fall to the flames of bigotry and hate.”

  1. Throne of the Second Wind (Q)
“It was here that San Waking (San’Wa King), lord of the monkeys, was pinned under a mountain for five hundred years by the Jade Emperor. Following his pilgrimage of redemption with a mortal monk in his Journey to the West, the immortal ape returns to the plane of Ash to judge wanderers he deems commendable. He has been rumored to advise the living on how to return to the Prime Material Plane.”


  1. Burnout Dugout (SQ or E)
“Some monks and clerics perpetuate that it is faith before action that guides one’s path to the Light. If that’s true, these addicts are some of the most holy do-nothings in all the planes. Light it up, I guess, in our so-called den of hippies and thieves.”

  1. Silverwing Bat Colony (E)
“The tribal shaman kindly requests that nothing be burned in the cavern, so as not to disturb their neighbors on the ceiling. Their guano turns rather fiery when they’re annoyed. Best leave the sleeping bats lie.”

  1. The Library of Lex Andrea (Q)
“Little is known of the Lex Andrea Empire, other than their hieroglyphic depictions of the Clockwork Gate, contact with the Netherese, and the Plane of Steam. The Empire fell midway through the second age to an apocalyptic catastrophe, which turned their lands to blackened swamps and radiated deserts. At least, that is what is known to Prime Material Worlders. The location of this legendary library is not yet known, but accounting for the historical records, and the laws governing the plane, its existence is all but confirmed.”

  1. Dragon Graveyard (SQ)
“Leave sleeping Dragons lie. This goes double for a Dracolich.”

  1. Monastery of Ash (E or Q)
“As the cavalry of conquerors crossed the western sea, the ninjas of Torii looked to their grandmaster for guidance. The monastery had heard the news of these wars in years past, and of their exponential, disproportionate violence. Grandmaster Lee brandished a torch, and held it to the walls of his own domain, he said ‘they have not burned their own ships, yet they will not hesitate to burn our own homes — and so we must outdo their determination.’ As the blaze spread, it is known that some monks chose to reenter, and perish among the flames. So began the Great Conqueror's War to maintain our newfound appreciation of independence.”

  1. Circle of the Witch-Hunt (SQ)
“Led by the cries of ‘It’s all just a witch hunt, It’s all just a witch hunt,’ cults of inquisitors form around many a demagogue. At first glance, it’s perhaps ironic that they too fall to the flames. But you must remember, the plane of Ash is not a refuge for the moral or informed, that is, enlightened, but for all who burn. At best, it’s a timeless refuge where one may still attain these traits. At worst, it is akin to Carceri, or Tartarus, where a riot has broken the peace between guard and detainee. On this hilltop, their political ring of stones is occasionally assaulted by specters of these hags derived from their own personal, psionic paranoia.”

  1. Coven of the Wyrd Sisters (SQ) (Terry Pratchet, full animated video available online for free.)
“The Wise Woman Ny’alana Moore taught me several lessons, a few of which I even remember. The first was that the older one got, the less magic they tended to use. The second lesson was that there comes a point where rules must be broken. And that there was a kind of spell that triumphed over magic in a different way, and that was the way of words. She also divined the location of my teenage journal reincarnated on the plane of ash, which my mother the dragon-queen Tethis burned in my youth.”

  1. Vaporized Facades of Wrath (VFW) Post 451 (E)
“If only laying the dead to rest /was as easy as cremation.”“If only peace could replace this battle fatigue /my only sacrifice -- a single burnt offering /Charred bones spread among the ash /Could they, would they, if only, reignite”

  1. Slaughterhouse Six — (E)
“Near an abandoned city lies this building within a meat shipping center. Notable spirits have been disappearing around here for weeks, and unless there’s been some sort of second wave of religion I don’t know about, I don’t think they’ve ascended. I passed a wandering Pilgrim raving about the Cult of the Djinni. Can’t say I’ve heard of them”

  1. Brave New Colony (E or Q)
“BNC is the main hub of the Ashen wasteland — both the Geechago Central School and Sheldon Theater are landmarks there. As far as landmarks can go in a plane of smoke. The citizens there are largely of a decent alignment, with notable outliers. A small faction broke away to form the New Richmond suburb, though recent reports indicate that it’s been pretty much destroyed.”

  1. Redwood Maze (E)
Vermin is a broad term. Many imagine them as only rodents, but it encompasses almost all wild animals, including insects, worms, and parasites. In many societies, the term may refer to people.”
Seraphina Hilltopple

  1. New Richmond Town Hall (SQ)
“They called us what? Dead? Honey, not only has that ship sailed, it was burned by savages on another world. Sure we’re dead, but the jury’s still out on where we’re at.”

  1. Dridma Royal Palace (E)
“No señor cook, you don’t quit, you’re fired! What’s that? The Chief of Staff resigned? But that’s the tenth one in three years! Well get an acting employee to fill the position for now. What’s that? A crystal ball call for me? Oh, hey [REDACTED]. Hey, you had my back with that testimony, right? Oh yeah? Well [bleep] you too, you [bleep] Sonderland!”

  1. Geechago Central School (E)
“‘Who conceived of the attack?’ I bellowed, my bow’s length pinning him to the wall outside. ‘No, fuck that. Who said to torch the place?’ And the little twit had the nerve to roll his eyes. ‘You cannot judge us,’ he self-righteously replied, before looking skywards and somehow slipping from my grasp, as he rapidly launched upwards. With hardly a twitch of effort, he ascended with such speed and precision, on such a straight trajectory, the likes of which I'd never witnessed before.”

  1. Ocean Avenue (E or Q)
“Bartender, another round. Bard, another song. Friends, another hug. Tonight, we feast like it’s Valhalla.”

POLITICS / FACTIONS / RELIGION / CULTURE

Factions
Professional and Belief-Oriented Factions
Materialist’s Haven
  1. Cinderblock Concrete Alchemists
  2. Artifact Accountants
  3. Newground Engineers
  4. Big D Construction
  5. Bull Market Stock Trade Guild
Academy of Manifests
  1. Circle of Many Pantheons
  2. Alt-left Archaeologists
  3. Theater Troupe Union
  4. Cinderblock Artists of Inscription
  5. Word of Mouth Writer’s Guild
Governing Bodies
(KS) Keepers of the Soot (imperial bureaucrats)
(GD) Grey Deji (grey jedi)
(MCC) Mushroom Cloud Confederacy (indegenous)
(RBC) Raiders of the Burnout Crusade (pastoral nomadic pirates)
City-States, Towns, and Villages Table (see doc)
Sports Rivalries






Rivalry Table (see doc)
“Riots fill the streets. Arson be the smoke signals of the mobs' parades. The Playoffs must be over. Now, once more, the Plane of Ash is filled with Fire — Walk with Me.”
- Therai, Harbinger of Arson Rogue subclass (homebrew)

Agendas), NPC Table of Personality Traits (see doc)

Inspired by Sid Meyer’s Civilization 6, and DLCs
TRAVEL
The geography of the plane resembles a crossroads. A misconception of the plane is that the place remains incarnated as pure ash, pure darkness. Not even death wishes life as so easily snuffed out. Are not the planes of lightning and steam at their darkest a dim grey?
As such, the travelers and inhabitants either live a nomadic,diasporic lifestyle, or live subterranean lives akin to hibernation below the smoldering ruins of once great cities. The four regions are as follows:
  1. (U) Umberlands — Default, including four subregions, as follows:
  1. (SC) Sunset Canyon — Borders Plane of Radiance
  2. (G) Greywaste — Borders Plane of Ice
  3. (DV) Duerma Volcana, aka, Ridge of Craters — Borders Plane of Magma
Prominent Locations Table (see doc)
Generic, frequent locations Table
Name Location Category: RPG, Dungeon
Scorched Towers of Lore all both
Razed Theaters SD, SB, RF, G Dungeons, small
Blackstone Amphitheaters DV, W, SB RPG, events, encounters
Netherese Greenhouses SB, G, DV, SC RPG
Firewatch Towers (Stations) (shelters) SB, W, RF, G both
Watchtowers SB, RF, G, DV Dungeons, small
Whitepaint Mineshafts SC, W Dungeons
Ruined Temples all both
Toppled Steeples all both
Singed Sepulchers all both
Ghost Town all Dungeon, surface
Mostly Abandoned City all both

Planar Escapes

“Regardless of how the information is gleaned, there are four logical directions of escape from the Plane of Ash: through the three planar border regions of Sunset Canyon (Radiance), Greywaste (Ice), and Duerma Volcana (Magma); a fourth is thought to exist about the Whitecaps, in the upper atmospheric layer of Sho’El. Of these routes, only two seem survivable to living entities existing on the Plane: travel to the Greywaste by means of expedition, and travel to the Sunset Canyon in hopes of divine intervention. The puzzle of it boils down to one’s thermal resistance to ice and fire. Travel to the Plane of Fire or Magma usually leads to one’s incineration, unless in a spectral form or under powerful Magiks. And travel to the Plane of Ice is often as equally deadly. If there is a fourth escape above the Whitecaps, it seems reserved for the dead.”

“The only escape we knew was through the Greywaste.”

Flight — Four Final Defog-mations


Exhaustion: “All living and spectral entities suffer 1 level of exhaustion for every ten miles they travel this way, refreshing upon a long rest.” [Hardmode: refreshing only 1 level of exhaustion per day.]
Conrad Ungin
Skill Check: “...Comparable to those required to cast Fly. I.e. 5th level wizard, 6th level sorcerer, 13th level rogue, 9th Ranger, etc. Note: fly does not require specific classes to access on this plane. Only “Wielders of higher intellects and temperaments are able to fly at will,” eg. spellcasting modifier (CHA, WIS, INT). Specialists of the modifiers STR, DEX, and CON may still cast flight with approximately a +2 modifier. Final homebrew ruling.”
Eagin Sungerain
Survival: “The largest threats to the living include atmospheric inhalation and encounters. Those, and sudden cliffs or towers. Pay attention, and don’t daydream.”
Death
Encounters: “By the sound of those screams, it seems that little runaway twit forgot about the Ash Sharks and Sky Spiders.”
Naeris Nailo

Additional Notes

Cannon materials from the 5e DMG and Player’s Handbook, with their currently rumored resting spots.
Artifacts (Table) (see doc)
Relics (Table) (see doc)

Homebrew Class Paths (3) Druid, Ranger, Rogue

Druid — Circle of Smoky Horizons

Druids of the Circle of the Smoky Horizon are active conservationists. While other circles may favor a certain environment, or bend to the whims and needs of a species or apex predator, this circle actively attempts to preserve all ecosystems as they are, despite the inevitable change brought by cycles of the natural order. In doing so, they strive for harmony and negotiation before all other recourses.
Not all attempts at pacification are successful — in combat, a CotSH druid prevents environmental harm and sacrifices healing utility in order to end a conflict swiftly. They may invoke spells to repair the landscape and their party outside of combat, though while in the thick of it, they create temporary spectral mutations to their original or wild shape form. They may still wish to cast earth, magma, or root-based spellcasting, though their mutations lend aid to their desires of self-harm before external harm.
DISCLAIMER: This homebrew attempts to compete with the Circle of the Moon and Circle of the Shepherd in terms of tier list rankings covered by Youtubers “Dungeon Dudes.” [citation: youtube.]
Leveling
Peace Pipe: At the 2nd level — as your party and opposing humanoids roll for combat, you attempt to renegotiate, passing a peace pipe of tobacco to all members of the encounter. You gain a bonus of +5 to your initiative roll, and all non-undead entities within a 120ft radius sheathe their weapons upon a lower initiative roll than your own. Opposing enemies may likewise attempt to coerce their aggressive allies into compliance, or choose to exit the encounter individually. Shapeshifters, such as metallic dragons, may attempt to revert to their humanoid form, based on the DM’s interpretation of compliance.
Spectral Claws: At the 2nd level, you learn to mutate your forearms to replace your fingernails or similar appendage to grow spectral claws, adding 1d5 damage die to successful melee attack rolls. You gain 1d6 die at the 6th, 10th, and 14th level. Spectral claws are only considered magical by DM discretion.
Thick Skin: Beginning at the 6th level, you gain the passive ability to mutate your skin with a scaly, earthly (mud, rock), or crystalline substance. You gain an AC rating of +3. Additionally, surprise attacks against you are made with disadvantage.
Horns: Beginning at the 10th level, you learn to mutate your head with ashen horns or tusks, which vanish outside of combat. You gain 2d12 damage die, which you make seperate attack rolls for, as an additional double-swipe free melee attack. These horns are considered magical weapons.
Wings: Beginning at the 14th level, you learn how to mutate wings, which are granted 20 temporary hit points and can only be targeted with magical weapons. As a bonus action, you may attempt to grapple a target, lifting them up between 5 to 25 feet. Grappled targets may only be subject to successful attempts on targets equal to or smaller than your original or wild shape form.
Circle of Land Update — Table
Environment: Volcanic (Umberlands)
Druid Level Circle Spells
3rd Gust of Wind, Feign Death
5th Scorching Ray, Gaseous Form
7th Dominate Beast, Polymorph
9th Counter Spell, Leomund’s Tiny Hut

Ranger — Scorched Earth Archer

Description: The Scorched Earth Archer hears the sacred drums of war and shoulder their spears, javelins, and polearms to answer the call. These rangers have a predisposition against mages, save for druids and clerics, often seeking justice or vengeance against a sorcerer, warlock, or wizard for a past spellcast gone wrong. As such, they are sometimes nicknamed “mage hunters” by the common folk of the PMW.
In combat, a scorched earth ranger utilizes their proficiencies with long handled ranged weapons, as well as drawing their blade tipped staves as melee weapons. Polearms may become a necessity in situations where a mage successfully calls a barrier or ward to discourage their missiled shots. While refusing to cast direct damage spells, a ranger may still cast spells of utility from the Driudiac schools of magic to gain an advantage. This subclass of ranger additionally draws upon Psionic energies in their secular crusade against harmful magics, though perhaps guided by — or swearing fealty to — a deity of the wild or natural order.
Leveling
Psionic Missile: At the 3rd level, rangers gain a variant of the Magic Missile spell, retyped as Psionic energy. In opposition to gaining additional darts per expended spell slots, an additional dart is added at the 7th, 9th, 13th, and 17th levels. The number of times a SE ranger may cast Psionic Missile is congruent to the number of 1st level spell slots they currently have available at their level, per long rest.
Psionic Enchantments: Beginning at the 7th level, your non-magical weapons may be imbued with the choice of 1 out of 4 augmentations, which you may switch upon a long rest, requiring a 1 hour ritual. Your spears, javelins, and polearms are now considered magical weapons once they are enchanted in this way. Alternatively, you may choose to retype this damage as a sacred fire, causing fire damage against non-magical creatures and humanoids.
Spell Evader: Beginning at the 11th level, gain a passive bonus of +5 to all spellcasting based saving throws, but not against a creature’s legendary actions.
Conjure Shield Guardian: At the 15th level, once per long rest, gain the ability to conjure a shield guardian made of psionic energies, lasting for 5 rounds before dissipating.

Rogue — Harbinger of Arson

Description: The harbinger of Arson rogue specializes in civilian rioting, whether through the instigation, suppression, or prevention of said mob rule. The HoA rogue is not necessarily an anarchist, but rather a political or religious extremist. The leave negotiations to others as a whole, while still utilizing their charisma to recruit the like-minded to their cause. Assuming them to be a one-man army with or against a melee mob would be erroneous, as many policing forces deploy HoA rogues to assassinate the key targets of an embroiled riot, often attacking at a range in the shadows before leaping in to secure the mission.
In combat, HoA rogues observe from the shadowy outskirts and vantage points before announcing their attack with a Spear Banner, perhaps following after a decisive sneak attack. These banners rally or provoke a mob outbreak by the banner’s predetermined coat of arms, inciting others to join in on their political or religious cause. They may continue their attack from a distance or elevation with the Flame javelins, or leap into the battle fray relying on their dexterity. Additionally, they may use their flame javelins to mark or light flammable environmental hazards and boundaries, augmenting their encounter to their favor by means of zoning, smoke signals, direct or collateral damage through a successful arson spread.
Leveling
Spear Banner: Beginning at the 3rd level, the rogue plants a banner as a bonus action, or launches it from a range of up to 60 feet. While in it’s range, this banner adds 3d6 die to the rogue, which may be expended as a bonus to landing attack rolls. These die are treated similarly to the superiority die of the Fighter Battle Master’s subclass, where a rogue regains these die after a short rest.
Flame Javelin: Beginning at the 3rd level, gain 3 charges of a fire-typed ranged attack of javelins, causing 2d12 damage on successful attack rolls. Alternatively, you may attempt to use your javelins to hold a target in place, replacing your attack roll with a dexterity saving throw and forgoing damage to non-cloth AC ratings (leather, mail, scale, plate). Regain your charges of the flame javelin ability upon a short rest.
Riot Paver: At the 9th level, you ignore all melee attacks of opportunity by tiny, small, and medium humanoids, as well as domesticated creatures (DM’s discretion on the latter).
Mob Maker: Beginning at the 13th level, your Spear Banner forces all onlookers and bystanders within a 120ft. radius to make a wisdom saving throw against joining the fray with bloodlust. Targets of bloodlust gain a +5 bonus to their initiative rolls, and act as conjured minions for the purpose of control by the rogue. After 3 rounds, the minions make another wisdom saving throw, whereby they may break free of the rogue’s commands of control (and go off looting), choosing to flee, or continue to fight of their own volition. Usable once per long rest.
Fireball Finisher: At the 17th level, you may cast the spell Fireball as if you have 2 spell slots of the appropriate level, regaining these charges upon a long rest.

Fin — Dedication and Thanks

Thank you all so very, very much for reading. May we all play together some time in another life.
submitted by foen7 to DnDBehindTheScreen [link] [comments]

What are the guidelines to present an excellent coursework writing for business studies?

What are the guidelines to present an excellent coursework writing for business studies?
Introduction:
Many studies incline toward coursework since it's an opportunity to feature your scholastic capacities from the high-constrained climate of the test room, making it ideal for the individuals who don't perform as well as could be expected in tests for Assignment Writing Help. Notwithstanding, the time you have accessible for coursework, interestingly with the time imperatives of the test room, can quiet a few understudies into a misguided sensation that all is well and good. Coursework is seemingly similar to trying tests, only in various ways – and, given the way that you have additional time, a lot better expectations are anticipated from you in coursework than in tests. Cautious arranging and examination are required for fruitful coursework, just as trustworthy information assembling and paper composing aptitudes. In this article, we see how to deliver excellent coursework, from intending to editing for Essay Writing Service. Tutors India gives a few tips to present a perfect assignment writing about business studies.
📷
Pick your theme shrewdly
In a perfect world, pick something you're genuinely intrigued by, as your eagerness will run over and you'll see it more pleasant to compose. If there's something you've been taking a shot for course, you might have the option to zero in addition on this as a component. For science coursework, you'll have to pick something to research that you can gauge, change and control. It should be what's known as a 'reasonable test', implying that you need to recognize all the controls you use in the trial and why using Coursework Writing Services. Do whatever it takes not to pick a point for which the degree is excessively huge, as you'll battle to explore it appropriately. You're probably not going to do it equity, and it'll be not easy to keep inside as far as possible. Approach your instructors for some direction on picking your subject when you don't know what to expound on; they may even disclose to you somewhat about what past understudies have done to give you some motivation using Coursework Writing Help
Plan what amount of time it will require
Never leave your coursework until the latest possible time, regardless of whether this is your ordinary way to deal with papers and it usually works for you. Ensure you comprehend when the cutoff times are, including time for presenting the first draft for remarks from your educator that is useful for Dissertation Research Proposal. At that point, plan squares of time for dealing with it, permitting a lot of time before the cutoff time to provide food for any startling deferrals. Permit adequate time for making redresses dependent on educator input on your first draft, and keep some time aside before the cutoff time for definite altering and editing. Since real cutoff times are rare, you'll have to assume liability for the creative cycle and force a few cutoff times on yourself to guarantee it's done as expected. Record your cutoff times on a schedule, with the coursework broken into stages and dates allocated to each, by which time each undertaking should be finished. You can put together your steps concerning the following not many focuses in this article – examination and information assembling, a structured plan for the bit of work, reviewing, etc.
Leading your exploration and social event information
As coursework is principally an exploration work out, the examination stage is critical, so don't be enticed to hold back on it and go directly to reviewing. Use the same number of various assets as you can to assemble information: books, diaries, papers, TV, radio, the web and whatever else you think may be applicable. For science and Geography coursework, you'll have to put together your work concerning speculation, so the examination stage should begin by concocting at any rate one theory, in any case, your exploration will need bearing for Dissertation Research Proposal Writing. The exploration stage for specific subjects may include site visits for get-together information, so permit a lot of time for this, especially on the off chance that you need your folks to drive you someplace to do as such. Suppose it's a logical trial you're directing for your coursework. In that case, you'll have to give careful consideration to arranging the test utilizing thorough, analytical strategies just as finding out about the foundation and hypothesis. So you have a thought of what's in store from the result of your examination. In the exploration stage, cause notes about what you to hope to occur, so you can later contrast your desires and what happened. The test itself likewise shapes part of the exploration and information gathering stage for your science coursework; in the review stage, which we go onto instantly, you examine and review the outcomes.
Plan your structure
Whenever you've finished your exploration, you must start to the way toward reviewing. Before you get down to the real composition, notwithstanding, it's prudent to compose an arrangement for how you will structure it –an article plan for English coursework and different subjects for which the coursework depends on an all-encompassing paper. It'll appear to be somewhat unique from an exposition plan for science subjects and others that spin around venture work, yet the guideline is the equivalent: plan out what request you will introduce your data in the book. For large tasks, this is especially significant, because, with a great deal of data to pass on, you hazard being confused and wavering.
Reviewing your undertaking
For any coursework, however primarily coursework based around an all-encompassing article, you'll have to consummate your exposition composing capacities. For science coursework, reviewing your task likewise includes information examination, as you decipher the consequences of your analysis and work your notes into formal logical language.
Supporting materials and pictures
For certain subjects, in particular technical disciplines and Geography, it is fitting to incorporate pictures, diagrams, outlines, tables, etc. in your coursework. For instance, for Geography coursework, your additional material could contain explained images and guides of the site you're discussing, in addition to tables, diagrams and graphs. A supplement could then detail your crude information; if, for instance, your coursework zeroed in on the aftereffects of a study, you could place the natural overview reactions in an appendix and give rundowns and examination in the principle body of the coursework.
Commentaries and catalogue
As we said before, it's significant that you generally utilize your own words in your coursework to stay away from the chance of falling foul of counterfeiting rules. Notwithstanding, it's adequate to cite from another source, as you would in any bit of scholarly composition, yet you should ensure that you state where it is from and use quotes to show that it's a statement from elsewhere using Dissertation Research Proposal Writing Services
https://preview.redd.it/kugkk66t8d361.jpg?width=800&format=pjpg&auto=webp&s=c0c4c1769b54796c95807c68846b7d26ac32b6e7
submitted by LylaAnnabelle to u/LylaAnnabelle [link] [comments]

Some stats on how the silent e rule is so inconsistent!

Long and short a, e, i, o, u
Doubled consonants are supposed to show when the letters a, e, i, o, u in words of more than one syllable have a short sound, as in matter, hemmed, hidden, dotty, tubby, rather than long, as in mate, theme, hide, dote, tube. When followed by just one consonant, or several consonants and a vowel, a, e, i, o, u are meant to be 'closed' , with a short sound, as in: am, ample; ten, tender; pin, pinked; pond ponder; bun bunker.
When followed by a single consonant and a vowel, they are ‘open’ and meant to be long; male, halo; peter, period; fine, final; sole, solo; tube, tubular'.
If a stressed short vowel before a single consonant and another vowel is to be short, or is to stay short, it should be followed by a doubled consonant: allergy, petty, Finnish, dolly, butter.
Schoolchildren spend much time learning to apply this rule when adding suffixes to short words: cut + er → cutter, prefer + ed → preferred; but: cute + er→ cuter, enter +ed → entered.
Sadly, at least 1,700 words of more than one syllable disobey the ‘closed /short' - 'open / long’ vowel system in 5 ways: 1. At least 567 common words fail to double the consonant after a short, stressed vowel, e.g. 'habit, very, similar, body, study'. 2. 219 words have needlessly doubled consonants after unstressed vowels, e.g. 'account, terrific, immense, occur, hurrah', undermining their regular use, as in: accurate, terror, simmer, occupy, hurry. 3. Nearly 200 words end with a surplus –e: (give, promise – cf.spiv drive; surprise tennis). 4. Around 200 words have irregular spellings for a, e, i, o and u (plait, bread, pretty, cough, touch), sometimes with missing doubled consonants as well (many, women, sausage, money). 5. At least 665 words do not use the long vowel method, of 'male, mere, mile, mole, mule': 87 for long a (late - wait, straight, eight), 373 long e (eke – seek, speak, shriek) - [e-e is used just in 86 words], 79 long i (while - style, whilst, island, height), 100 long o (mole – bowl, roll, soul), 26 long u (use - youth, juice, feud, lewd, beauty, Tuesday). All common words affected by the five irregularities are shown below in the following order: 1) Omitted consonant doubling; 2) Needless consonant doubling; 3) Surplus -e endings; 4) Exceptions to a, e, i, o, u; 5) Exceptions to a-e, i-e, o-e, u-e and 459 unpredictable spellings for the /ee/ sound. The exceptions dilute the English 'long/short' system so much that hundreds of spellings simply have to be learned word by word, instead of being spelt systematically, like 'pal, pale, pallid'. They were made irregular mainly with careless changes to the original English spelling system and are now most responsible for making learning to write English exceptionally difficult and time-consuming. Most of them cause reading difficulties as well, not just spelling ones: e.g. hide, hidden – hideous; arrow - arrive (cf. arise); save - have; ouch - touch. --------------------------------------------------------------
1) Words of more than one syllable without doubled consonants after their short, stressed vowel (which undermine the 500+ words with doubling, e.g. cabbage, chicken, adder...). (Only one-syllable words lengthened with suffixes have systematic consonant doubling: e.g. beg – begged, beggar, begging; fat – fatten, fatty).
Cabaret, cabin, cabinet, distribute, elaborate(X2), fabulous, habit, inhabit, liberal, liberty, nebula, probable, prohibit, rebel(noun), robin, tribute.
Articulate, binoculars, crocodile, decade, decorate, document, executive, faculty, placard, recognise, record(n), ridiculous, second(n), secondary, secular, vacuum, vicar. Accurate, broccoli, hiccough, hiccup, occupy, piccolo, soccer, succulent, tobacco. Echo, mechanism. Chequered, lacquer, liquor, liquorice.
Academy, adequate, body, credit, deciduous, edible, edit, educate, federal, graduate(X2), hideous, idiot, madam, medal, medical, moderate(X2), modern, modest, pedal, pedigree, produce(n), product, radical, radish, ridicule, shadow, study, video, widow.
Café, certificate, magnificent, Pacific, profit, reference, refuge, refuse (n), significant, specific,
agony, brigand, dragon, flagon, frigate, hexagonal, jaguar, negative, regular, sugar, vigorous, wagon,
Ability, abolish, analysis, apologise, astrology, balance, bilious, calendar, celebrate, celery, chalet, civilian, colony, column, delegate(X2), deliberate(X2), delicacy, deluge, demolish, develop, element, elephant, eligible, expel, facilities, felon, galaxy, helicopter, holiday, invalid(adj), italic, knowledge, lapel, lily, melody, melon, metropolitan, military, morality, motel, olive, palace, palate, pelican, policy, polish, politics, polythene, probability, qualify, quality, reality, relative, relevant, relic, salad, salary, salmon, salon, skeleton, solemn, solid, solitary, talent, talon, telescope, theology, tolerate, valentine, valiant, valid, value, ventriloquist, vitality, volume, voluntary.
Abominable, academic, amateur, atomic, barometer, calamity, camera, camouflage, cemetery, chemical, chemistry, comedy, comet, comic, criminal, damage, democrat, dominate, domino, dynamic, economic, eliminate, emerald, emigrate, epidemic, family, famished, feminine, glamour, image, kilometre, laminate(x2), lemon, limit, memorise, memory, plumber, preliminary, premier, premise, primitive, prominent, promise, remedy, semi, similar, simile, thermometer, timid, vomit.
Aluminium, animal, anonymous, anorak, astonish, astronomy, banish, banister, benefit, canopy, cinema, clinical, conifer, continue, degenerate(x2), economy, electronic, enemy, energy, finish, granary, honest, honour, January, lieutenant, linear, manage, manor, manual, manuscript, menace, menu, mineral, minimal, minimum, minister, minute(n), monarch, monastery, monitor, monument, opinion, organic, panic, penalty, penetrate, planet, punish, senate, sinister, spaniel, spinach, strenuous, supersonic, tenor, tonic, vanish, venison, vinegar.
Capita, capital, capitol, copy, deputy, dilapidated, epic, episode, leper, opera, operate, popular, proper, property, rapid, separate(x2), tapestry, tepid, topic, tropics.
America, Arab, arable, arid, asparagus, authority, baron, beret, caramel, caravan, caricature, carol, ceremony, chariot, charity, cherish, clarity, comparative, comparison, conspiracy, coral, derelict, empirical, experiment, florist, foreign, forest, garage(UK), herald, heritage, heroin/, heroine, heron, historic, horoscope, inherent, inherited, majority, merit, minority, miracle, moral, necessarily, numerical, orange, origin, parasol, parish, peril, periscope, perish, popularity, primarily, priority, quarantine, sheriff, sincerity, spirit, sterilise, therapist, transparent, very.
Acid, adolescent, anticipated, capacity, decimal, discipline, electricity, explicit, fascinate, glacier(UK), municipal, oscillate, pacifist, participate, precipice, prosecute, publicity, recipe, simplicity, solicitor, specify, specimen, velocity; glisten, listen; convalescent, crescent.
Gratitude, aquatic, athletic, atom, baton, botany, British, catalogue, catapult, category, citizen, city, compatible, competitive, critic, critical, dedicate, diplomatic, lateral, latitude, literal, literary, magnetic, mathematics, metal, monotonous, obliterate, pathetic, petal, pity, platinum, platypus, poetic, political, satin, saturate, Saturday, Saturn, static, strategy, tetanus, veteran, yeti.
Avenue, average, cavalry, cavern, cavity, civic, civil, clever, controversy, crevice, deliver, devil, driven, eleven, equivalent, ever, evidence, given, gravity, havoc, hover, javelin, lavender, navigate, never, novice, poverty, privilege, proverb, providence, quiver, ravenous, reverend, river, rivet, savage, scavenge, seven, shiver.
Hazard, lizard, lozenge, wizard, wizened; deposit, closet, desert, designate(x2), desolate(x2), hesitate, miserable, positive, presence, present, president, prison, resident, risen, visible, visit; scissors.
56 words have irregularly spelt short vowels and missing doubled consonants:
Any, berry/bury, burial, endeavour, heaven, heavy, heifer, jealous, jeopardy, leopard, many, meadow, peasant, pheasant, pleasant, ready (already), steady, threaten, weapon, zealous,
busy, chrysalis, cylinder, cynical, lyric, physical, physics, synagogue, synonym, syrup, typical, tyranny, women,
colour, courage, cousin, covenant, cover, covet, covey, dozen, govern, honey, monetary, money, nourish, onion, oven, shovel, slovenly, somersault, stomach, thorough. Sausage. Courier.
2) Words with needlessly doubled consonants (i.e. not after a stressed short vowel; the stressed syllable is underlined). - Compare: abridge, acute, adrenalin, afar, alone...
Abbreviate.
Accompany, accomplish, accord, accordance, accordion, account, accrue, accumulate, accuse, accustom.
Address(uk). Affair, affect, affection, affectionate, affluent, afford, chauffeur, differential, diffusion, effect, efficient, effluent, effusive, giraffe, graffiti, offence, offend, offensive, official, officious, paraffin, sheriff, sufficient. Aggravate, aggressive, suggest.
Alliance, allotment, allow, allowance, allowed/aloud, ballistic, balloon, caterpillar, collage, collapse, collect, collection, collide, constellation, controlled, excellent, hello, illegal, illegible, illiterate, illuminate, illusion, illustration, installation, intellectual, jewellery, llama, marvellous, parallel, pastille, roller, satellite, swollen, tonsillitis, traveller(UK), virtually, wholly, woollen.
Accommodation, ammunition, command, commemorate, commence, commercial, commission, commit, commodities, commotion, communication, communion, community, commuter, immaculate, immediate, immense, immersion, immortal, immune, programme, programmer, recommend.
Anniversary, announce, annoy, annul, connect, Finn/fin, inn, mayonnaise, personnel, questionnaire, tyranny.
Appal, apparatus, apparent, appendix, applaud, applause, appliance, apply, appoint, appreciate, apprehensive, apprentice, approach, appropriate(x2), approve, approximate(x2), hippopotamus, opportunity, oppose, sapphire, supply, support, suppose.
Arrange, array, arrest, arrive, barricade, correct, correlation, correspond, curriculum, erratic, hurrah, interrupt, irregular, irrigation, occurrence, serrated, surrender, surreptitious, surround, terrific, torrential, verruca.
Assail, assassin, assassinate, assault, assemble, assert, assessment, assessor, assign, assist, assistant, associate(x2), assort, assume, cassette, dessert, embassy, essential, lasso, moose/mousse, necessarily, necessary, possess, possessive, possibility.
Attach, attack, attain, attempt, attend, attention, attorney, attract, attributed, battalion, cigarette, mattress, omelette, palette, silhouette.
3) Words with surplus –e endings which obscure the vowel-lengthening function of –e in words like 'define, bone, care, endure, advise, inflate, ignite, drive, save, survive'.
Destine, determine, discipline, doctrine, examine, engine, famine, feminine, genuine, heroine, imagine, iodine, intestine, jasmine, masculine, medicine, urine,
gone, shone. Are, (cf. care, endure, mature). Conjure, exposure, failure, figure, fissure, injure, measure, pleasure, pressure, procedure, treasure. Adventure, agriculture, architecture, capture, caricature, creature, culture, departure, expenditure, feature, fracture, furniture, future, gesture, lecture, legislature, literature, manufacture, miniature, mixture, nature, picture, puncture, scripture, signature, structure, temperature, torture, venture, vulture. Purchase, premise, promise, purpose. (cf. atlas, devise, propose). Accurate, adequate, affectionate, candidate, chocolate, climate, considerate, corporate, delicate, desperate, extortionate, fortunate, frigate, illiterate, immaculate, immediate, intermediate, intricate, laureate, legitimate, obstinate, palate, passionate, pirate, private, proportionate, senate, Composite, Definite, exquisite, favourite, granite, infinite, opposite. In 25 words the –ate endings are used for two different words (to deliberate a deliberate act). Advocate, alternate, appropriate, approximate, articulate, associate, certificate, co-ordinate, degenerate, delegate, deliberate, designate, desolate, dictate, duplicate, elaborate, estimate, graduate, intimate, laminate, moderate, separate, subordinate, syndicate, triplicate (cf. inflate, dilate, obliterate). Give, forgive, have, live (cf. drive, save, alive), abrasive, abusive, adhesive, aggressive, apprehensive, comprehensive, compulsive, conclusive, creative, cursive, decisive, defensive, depressive, derisive, detective, dismissive, divisive, effusive, elusive, evasive, excessive, exclusive, expensive, explosive, expressive, extensive, fugitive, impressive, impulsive, incisive, inclusive, initiative, intensive, invasive, massive, motive, narrative, objective, obtrusive, offensive, oppressive, passive, pensive, permissive, perspective, persuasive, possessive, productive, progressive, prospective, radioactive, repulsive, respective, responsive, selective, sensitive, subjective, submissive, subversive, successive.
4) Words with irregular spellings for short /a/, /e/, /i/, /o/ and - (Letters in red are redundant.)
A - (bad, cat, rang, chav) - plaid, plait, meringue, have.
E - (bed, bend) – but : Bread/bred, breadth, breast, breath, dead, deaf, dealt, death, dread, dreamt, head, health, lead(x2), leant, leapt, meant, read(x2), ream, spread, sweat, thread, threat, wealth. Breakfast, cleanliness, cleanse, endeavour, feather, heather, heaven, heavy, instead, leather, measure, stealthy, treacherous, treadmill, treasure, weather. Friend, every, said, says, Wednesday.
Some lack doubled consonants as well (c.f. jelly, teddy, penny): Berry/bury. Any, many. Jeopardy, leopard. Heifer. Jealous, meadow, peasant, pheasant, pleasant, ready, (already), steady, weapon, zealous.
Different in US and UK: Leisure, lieutenant [leesure/lesure, lutennant/leftennant].
I – (in, it, sit ) - except: Build, built, busy, English, pretty, sieve, vineyard, women. Abyss, crypt, crystal, cyclical, cygnet, cymbals, cyst, eucalyptus, gym, hymn, hypnotise, lynch, lynx, mystery, myth, Olympics, rhythm, syllable, symbol, symmetry, sympathy, symptom, synchronise, syndicate, syndrome, synthesis, system. Without doubled consonants as well (unlike ‘syllable’ and ‘symmetry’): Chrysalis, cylinder, cynical, lyric, physics, synagogue, synonym, syrup, typical, tyranny.
O – (on hot spot) – irregular mainly just after w and qu: Swallow, swamp, swan, swap, waft, wand, wander, want/wont, wanton, warrant, warren, warrior, was, wash, wasp, watch, watt, wattle, what. Quality, quadrangle, quantity, quarantine, quarry, squabble, squad, squander, squash, squat. + Cough, trough; laurel, sausage.
U – (up, under) - Next to m, n , v and w, the short sound is often spelt o or o-e.
(* quite often without doubled consonants too, e.g. money– cf. funny).
Among, Monday, money, monger, mongrel, monk, monkey, month, mother, smother. Comfort, company, compass, pommel/pummel, stomach. Come, some/sum. Front, son, ton/tonne , tongue, sponge. Done, none/nun, nothing. Honey, onion. Above, cover, covet, covey, covenant, dove, glove, govern, love, oven, shove, shovel, slovenly.
Won/ one, wonder, worry. Once. Country, nourish, young. Enough. Not next to m, n or v: Double, couple, trouble. Rough, slough(x2), tough. Brother, colour, courage, cousin, dozen, does, hiccough/hiccup, other, Southern, thorough*, touch. Blood, flood.
5) Words with irregular spellings for a-e, i-e, o-e, u-e, followed by e-e (because e-e is no longer the main spelling for the /ee/ sound, as it used to be until the 15th century).
A-e (late, tale) Ale/ail, bale/bail, male/mail, pale/pail, sale/sail, tale/tail, whale/wail, assail, cocktail, detail, fail, hail, jail, nail, prevail, rail, retail, snail, trail, Main/mane, pain/pane, plain/plane, rain/reins(reindeer)/reign, vain/vein, Abstain, brain, chain... (in 31 words) Skein; deign, feign; campaign; champagne. Crane, lane, sane, membrane. Made/maid, aid, braid, laid, paid, raid, afraid. Brake/break, stake/steak. Aim, claim, exclaim, maim, proclaim. Place/plaice. Haste, paste, taste, waste/waist; Daisy, praise, raise, raisin. Traitor, waiter. Ate/eight, bate/bait, grate/great, straight/straits, wait/weight. Fête, freight. Faith. Halfpenny, neighbour. Able, cable, cradle, fable, gable, ladle, sabre, stable, table – (cf. label).
I-e - (ice) - except: I /eye/aye/ay, bite/bight(bay), knight/night, lite/light, mite/might, rite/right/write,
slight/sleight(trick), sight/site/cite. Alight, blight, bright, delight, fight, flight, fright, frighten, lightning, mighty, tight. Height; indict. Behind, bind, blind, find, grind, hind, kind, mind, ninth, pint, rind, wind (x2); Bible (cf. libel), bridle, disciple, idle, rifle, stifle, trifle. Child, mild (cf. children, mildew), wild, whilst; island; climb. Eider-down, Fahrenheit, kaleidoscope. Either, neither (UK pronunciation). Choir. Resign, sign. Tire/tyre, asylum, cycle, cypress, dyke, dynamic, dynamite, dynamo, hyacinth, hydrangea, hydrogen, hyena, hygrometer, hypothesis, nylon, paralyse, psychology, pylon, python, rhyme, scythe, style, thyroid, type, tyrant.
O - e, -o - (open, so) – quite regular in more recently imported words: Alcove, associated, chrome... video, volcano, zero. Except: Bungalow. Cocoa. Oboe. Pharaoh. Depot.
In older English words, the o-e/-o sound is spelt very unpredictably:
Approach, boast, boat, broach/brooch, cloak, coach, coal, coast, coat, coax, cockroach, croak, float, foal, foam, gloat, goal, goat, groan, load, loaf, loan, loathe, moan, oaf, oak, oath, oats, poach, road, roam, roast, shoal, soak, soap, stoat, throat, toad, toast.
Bold, cold, fold, gold, hold, old, scold, sold, solder, soldier, told. Folk, yoke/yolk. Holster.
Bolt, colt, dolt, jolt, revolt. Mould, moult, sole/soul, shoulder, smoulder.
Knoll, pole/poll, role/ roll, scroll, stroll, toll, troll, swollen, holy/ wholly. Control, enrol, patrol.
Host, most, post, postal, poster. Both, gross, noble, only, sloth. Goes. Mauve. Blown, bowl, grown, growth, known, mown, own, shown, sown/sewn, thrown, rowan. Blow, bow(x2), crow, flow, glow, grow, know, low, mow, row(x2), show, slow, snow, sow(x2), stow, throw, tow. Arrow, barrow, bellow, below, billow, burrow, elbow, fellow, follow, gallows, hollow, marrow, narrow, pillow, shadow, shallow, swallow, sorrow, sparrow, tomorrow, wallow, widow, willow, window, yellow.
Doe, floe, foe, hoe, roe, sloe, toe, woe. Oh/owe. So/sew. Dough, though. Ago, also, fro, go, hello, no. Alone, arose, bone, bony, broke, choke, chose, chosen, close, clothes, clover, code, cone, cope, cove, dole, dome, dose, doze, drone, drove, froze, frozen, grocer, grope, hole, holy, home, hope, hose, joke, lone, mole, nose, open, over, poke, pony, pope, primrose, rode, rope, rose, scope, slope, smoke, spoke, stoke, stole, stolen, stone, strode, stroke, tadpole, throne, tone, whole, woke, wove, wrote, yodel.
U - e, -ue – (use, tuba; cue, due) – In the stem of words, few exceptions: you/ewe/yew, Eucalyptus, ewer, youth. Feud, feudal, neutral, pneumatic, pseudo, rheumatism. Lewd, newt, pewter, sewage, jewel, steward. Juice, nuisance, suicide, suitable, suitcase. Beauty. Nuclear. Tuesday.
In endings unpredictable: Cue/queue, due/dew, sue. Argue, avenue, barbecue, continue, imbue, issue, pursue, rescue, revenue, statue, subdue, tissue, value, devalue, venue, virtue. Chew, few, Jew, knew, new, pew, spew, stew, askew, curfew, curlew, mildew, nephew. View, interview, review. Emu, menu.
E - e / ea / ee ... – (deed, lead, concede, siege, conceive, police, people, key, ski ...) The spellings of the /ee/ sound were made unpredictable mainly in the 15th C, when court scribes were obliged to switch from French to English. They changed most e-e spellings (like Chaucer's 'seke, speke, shreke, beleve') to the many different ones we still use now. Johnson's dictionary of 1755 made them even worse by giving 48 words 2 spellings: Bee/be, beech/beach, been/bean, beet/beat, breech/breach, cheep/cheap, creek/creak, deedear, discreet/discrete, eerie/eyrie, eve/eaves, feet/feat, flee/flea, freeze/frieze, jeans/genes, Greece/grease, heel/heal, heahere, key/quay, leech/leach, leek/leak, meet/meat, need/knead, pee/pea, peace/piece, peek/peak, peel/peal, peepier, reed/readx2[reed/red], reek/wreak, reel/real, sealing/ceiling, seamen/semen, see/sea, seem/seam, seen/scene, serial/cereal, sheeshear, sheikh/chic, steel/steal, sweet/suite, tee/tea, teem/team, wee/we, week/weak, wheel/weal. In UK also: geezegeyser, leavelever.
Open e : Adhesive, arena, cafeteria, cedar, chameleon, Chinese, comedian, compete, complete, concrete, convene, convenient, decent, demon, equal, era, even, evil, experience, exterior, extreme, female, fever, frequent, genie, genius, hero, hyena, imperial, inferior, ingredient, intermediate, legal, legion, lenient, material, medium, mere, meteor, meter, millipede, mysterious, obedient, period, peter, polythene, precede, previous, query, recent, recess, region, relay, scheme, sequence, sequin, series, serious, serum, species, sphere, stampede, strategic, superior, supreme, swede, tedious, theme, theory, these, torpedo, trapeze, vehicle, Venus, zero. He, me, she. Beef, beer, beetle, between, bleed, bleep, breed, breeze, career, cheek, cheer, cheese, cheetah, creep, deed, deep, eel, exceed, feeble, feed, feel, fleece, fleet, geese, greed, green, greet, indeed, jeep, jeer, keel, keen, keep, kneel, meek, needle, peep, pioneer, preen, proceed, proceedings, proceeds, queen, queer, reef, screech, screen, seed, seek, seep, seesaw, sheep, sheet, sleek, sleep, sleet, sleeve, smithereens, sneer, sneeze, speech, speed, squeeze, steep, steeple, steer, street, succeed, sweep, sweet, teeth, teetotal, thirteen, tweed, tweezers, weed, weep, wheedle, wheeze, wildebeest. Appeal, beacon, bead, beak, beam, beard, beast, beaver, beneath, bleach, bleak, bleat, breathe, cease, cheat, clean, clear, colleague, conceal, congeal, cream, crease, creature, deal, dean, decrease, defeat, disease, dream, dreary, each, eager, eagle, ear, ease, east, Easter, eat, fear, feast, feature, freak, gear, gleam, glean, heap, heat, heath, heathen, heave, increase, leadx2, leaf, league, lean, leap, lease, leash, least, leave, meagre, meal, mean, measles, near, neat, ordeal, peach, peat, plead, please, pleat, preach, queasy, reach, really, reap, rear, reason, release, repeat, retreat, reveal, scream, seal, sear, season, seat, sheaf, sheath, smear, sneak, speak, spear, squeak, squeal, squeamish, steam, streak, stream, teach, teak, tearx2, tease, theatre, treacle, treason, treat, treaty, veal, wean, weary, weasel, weave, wheat, wreath, year, yeast, zeal. Open i: Albino, antique, aubergine, bikini, clementine, fatigue, guillotine, machine, magazine, margarine, marine, mosquito, plasticine, police, prestige, ravine, regime, routine, sardine, suite, tambourine, tangerine, trampoline, unique, vaseline, pizza.
Achieve, belief, believe, brief , chief, diesel, field, fiend, fierce, grief, grieve, hygienic, medieval, niece, pierce, priest, relief, relieve, shield, shriek, siege, thief, thieve, tier, wield, yield. Caffeine, codeine, protein, seize, weir, weird, conceive /coneit, deceive /deceit, receive /receipt. Assorted variants: People; cathedral, secret; pizza, ski, souvenir; debris.
Learning to read and write English could be made much easier by merely correcting some of the above irregularities which make it exceptionally difficult and time-consuming.
Posted 1st July 2010 by Masha Bell (http://improvingenglishspelling.blogspot.com/2010/06/long-and-short-vowels.html?m=1)
submitted by gray-matterz to EnglishLinguistics [link] [comments]

The Best 17 Recommended References to help you pass the Electrical Power PE Exam

As the lead instructor of an online review course and live class for the Electrical Power PE Exam since 2014, one of the questions I get asked the most is:

"What books do I need to pass the PE exam?"

Take a look at this email:
"I've already spent so much on registering and applying for the exam and on some of the books I already purchased. Do I really have to buy any others or can I get away with what I have? What if it turns out to be a waste of money?"
The PE exam is already cost prohibited, especially if you purchase a review course. You don't want to buy books and references that aren't going to help you.
To help you decide which books are best for you, here are our top recommended references with more information to help you decide which books to purchase.

Electrical PE Review's Recommended References for the Electrical Power PE Exam - Updated for 2020 and 2021:

  1. Texas Instruments TI-36X Pro Scientific CalculatorOur Recommendation: The TI is the most intuitive calculator and fairly inexpensive. Buy two to take with you in case one breaks. Honorable Mention: Some engineers prefer the Casio fx-115ES PLUS. Both calculators are capable of handling complex numbers with ease, however, we find the Casio to be much less intuitive with a greater learning curve if you are already used to the Ti family of calculators. You may prefer this calculator if you are already familiar with it, if not stick to the TI-36X Pro.
  2. Electrical Engineering PE Practice Exam and Technical Study Guide by Electrical PE Review and Zach Stone, P.E. (NEW! – Updated for 2020 and 2021)Our Recommendation: This is the best educational content to date for the electrical power PE exam written and illustrated by Zach Stone, PE. It is designed to help you identify the subjects unique to you that are most likely to prevent you from passing the PE exam. The solutions are extremely detailed with graphs and illustrations to help you learn through your more difficult subjects the fastest. Get the hard copy if you want the best practice exam currently on the market.
  3. NCEES® Practice ExamOur Recommendation: This is the official practice exam by NCEES®, the organization that oversees the administration of the exam. This should be one of the first books you purchase since it is the closest you can get to the real PE exam.
  4. 2017 National Electrical Code® Handbook Edition (NFPA70, NEC®) (2017 NEC® will be tested on until 2021)Our Recommendation: You're going to have a hard time passing the PE exam without the NEC® handy. The Handbook is much easier to use for answering code questions you're not familiar with. It is expensive, but most employers will pay for code books to keep in the office, so talk with your boss first to see if they will pick up the tab.
  5. Electrical PE Review.com Practice Questions and Course NotesOur Recommendation: A online review course is a good investment if you want to ensure that you have the best chance of passing on your first attempt, or, if you've already taken the PE exam before and did not pass. Compared to competitors, our online program is the most thorough and accurate that is updated every semester. Watch out for competitors that offer courses on all PE exam subjects that are either watered down or not as accurate. We ONLY focus on the electrical power PE exam. Our online program includes:
    • A separate self-paced approx. 800-page online review course
    • 46 hours of weekly online live class covering every subject with an accompanying live class workbook approximately 385 pages long
    • over 400 videos of worked-out examples in the self-paced online review course
    • over 450 practice problems covering every subject in the self-paced online review course
    • 200 page 80 question full-length practice exam to test your knowledge
    • Power Fundamentals Bootcamp - video boot camp to improve your power fundamentals (the #1 most common mistakes that result in wrong answers)
    • Circuit Analysis Fundamentals Bootcamp - video boot camp to improve your circuit analysis fundamentals (the #2 most common mistakes that result in wrong answers)
    • Unlimited email help with typically the next business day response for when you need it or get stuck.
  6. Power System Analysis and Design by Glover, Sarma, and Overbye (NEW! – Updated for 2019)Our Recommendation: Protection is an extremely in-depth topic and is now the largest subject on the exam. Most protection books are either too in-depth for the PE exam or do not have enough (or any) worked out example problems. This book is not only the best for protection related questions specifically for the PE exam, but it also covers about 50% of the subjects on the EP exam. If you can find the solution manual to this book it will be one of your greatest assets.
  7. Electrical Machines, Drives and Power Systems by WildiOur Recommendation: This is one of our favorite books and has really aged well for the PE exam. It is the absolutely best reference for motors, generators, and transformers while also covering many other subjects that appear on the PE exam. It has plenty of easy to follow worked out examples, end of chapter exercises, and a fantastic amount of theory to help you answer qualitative questions.
  8. Linden’s Handbook of Batteries (NEW! – Updated for 2020 and 2021)Our Recommendation: The subject of batteries continues to play a more significant role on the PE exam in terms of number of both qualitative and quantitative questions. Batteries can be an extremely in-depth subject, especially electro-chemical properties and theory, and applications (which battery is the best/worst for specific uses). This book is costly, but it can surely answer any question you run into the PE exam on batteries. Consider it the battery bible.
  9. The Electrical Engineer’s Guide to Passing the Power PE Exam by GraffeoOur Recommendation: A good book that has aged well for the PE exam that is a mix of a practice exam and study material. It is a little on the simple side which is actually useful if you use this book when approaching new topics for the first time before diving deeper into more challenging examples.
  10. Power System Analysis by Grainger and StevensonOur Recommendation: Another book that has aged well for the PE exam that is fantastic in areas of Transmission Lines, Phasor Diagrams, Transformer Connections, Symmetrical Components, and many other subjects that appear on the PE exam. Good number of worked out examples plus end of chapter exercises.
  11. 2017 National Electrical Safety Code® (ANSI C2, NESC®)Our Recommendation: This should be the second codebook you should purchase after the NEC® You'll likely only to see a few NESC® questions but you'll likely be unable to answer them correctly without having this codebook to reference the information. Like all codebooks, see if you can get your employer to purchase the updated version for the office that you can use to study with and take with you as it is expensive. The 2017 version will be tested on until 2021.
  12. Engineering Economic Analysis – Newnan, Lavelle, EschenbachOur Recommendation: Engineering Economics is a minor topic in the exam subject of applications. While you're only likely to see a few number of engineering economic questions on the PE exam, most engineers are not very familiar with cash flow diagrams and the formulas required to solve these questions. Engineering economics is actually a very simple topic once you get the hang of it so if you want to make sure you get each of these questions right on the PE exam, this is a great book to use that is very easy to follow with good worked out examples. It is a fairly inexpensive book and also includes intrest tables in the appendix to speed up your calculations. If you are uncomfortable with engineering economics, buy this book.
  13. 2018 Standard for Electrical Safety in the Workplace: Shock and Burns® (NFPA 70E®)Our Recommendation: This is the third codebook you should purchase after the NEC®. As with the NESC®, you're likely to see just a couple NFPA 70® questions but you'll likely be unable to answer them correctly without having this codebook to reference.. Like all codebooks, see if you can get your employer to purchase the updated version for the office that you can use to study with and take with you as it is expensive. The 2018 version will be tested on until 2022.
  14. Power Reference Manual for the Electrical and Computer PE Exam – John A. Camara PEOur Recommendation: Camara's book has been around for a long time and is quite large. However, a lot of users online have commented that it is starting to become dated and not an accurate reflection of what is on the PE exam. It is a good "jack of all trades" reference book but you may end up spending time learning things that you'll never see on the exam. This book is expensive, so only purchase if you know what you're buying or if you're looking to fill in gaps in your references and already have the books further up on this list.
  15. Hazardous Area Classification (NFPA 497, 499, 30B)Our Recommendation: These are the last codebooks you should purchase. You're likely to see a very small number (one to two) of hazardous area classification code questions and there is no telling which of the three books they will come from. Purchase this set if money is not an object, you have a large budget, or your employer will cover the cost. Otherwise, consider spending money first on reference books that will help you answer a larger number of questions first.
*Don't forget you can find many of the international versions of these books on Amazon for significantly less money. The international editions are typically softcover and sometimes come in black and white but compared to their $300 hard copy editions they are usually in the affordable price range of $20 - $40.
submitted by ZachStonePE to PE_Exam [link] [comments]

Latest Report Hazardous Waste Market 2015-2027 Companies, Revenue, Size, Forecast, Production Analysis And More

Reportscheck.biz has presented a detailed study on “Global Hazardous Waste Market Research Report” for a period of 2015-2026. The growth trends, development aspects, sales, revenue, and Hazardous Waste industry size is provided. The significant insights on Hazardous Waste Industry SWOT analysis, regional diversification, competitive landscape, and profit margin are covered at depth. The Hazardous Waste industry demand, opportunities for existing and new market players, and feasibility study. The report begins with an introduction, classification, applications, market prospect for regions namely the United States, Canada, Germany, France, UK, Russia, Spain, Italy, China, India, Japan, Singapore, Korea, Australia, and the rest of Southeast Asia. Also, complete analysis of the Middle East, Africa, Mexico, Brazil, Central America, Chile, Peru, Colombia and the rest of the world.
Check Complete Coverage Or Request A Free Sample Report (company Email address will be given priority): https://reportscheck.biz/report/30219/global-hazardous-waste-industry-market-research-report/
The next significant and most important Hazardous Waste Industry segment is Key manufacturers analysis. In this part, complete company profiles, product specifications, capacity, revenue, sale, price, gross margin and contact information of every top Hazardous Waste Industry aspirant are offered. The sales, price, revenue analysis of Hazardous Waste Market on a global, regional level for every product type, application, and manufacturers are offered from 2014-2019.
The top manufacturers analysis is as follows: OC Waste & Recycling Clean Harbors Inc Veolia Environment Sa Republic Services Inc Biomedical Waste Solutions Remondis Medison Sharps Compliance Inc Daniels Sharpsmart Inc Stericycle Inc Waste Management Inc Suez Environment Sa
The Key Product Types Are As Follows: Solid Hazardous Waste Disposal Liquid Hazardous Waste Disposal
The Key Applications Are As Follows: Chemical Production Machine Made Others
The sales and revenue forecast, upstream major raw material and equipment suppliers, Hazardous Waste downstream major consumer analysis is provided from 2020-2026. The investment feasibility in Hazardous Waste Market, new entrants SWOT analysis, Porter’s Five Forces analysis, and supply chain structure is presented. The market drivers, restraints, development status, import-export details, industry chain structure and growth projections are offered.
Know More About This Report Or Ask Any Queries https://reportscheck.biz/report/30219/global-hazardous-waste-industry-market-research-report/
Table of Contents:
Market Overview and Introduction
The Hazardous Waste competition is presented based on business strategies of Hazardous Waste players, product offerings, development factors, market share, positioning structure, SWOT analysis, and latest trends. The Hazardous Waste industry demand in different regions, acceptance, demand, prospects, consumption and supply statistics are offered. The concentration ratio, raw materials, upstream raw material suppliers, downstream buyers, target audience are studied deeply.
Reasons for Buying Global Hazardous Waste Market Research Report 2020-2026:
• The report offers complete entry-level as well as deep research to study the growth rate, size, top players, products and application analysis
• It highlights the crucial Hazardous Waste market driving forces, growth opportunities as well as constraints which can hamper the industry growth
• Our report will highlight the key Hazardous Waste marketing strategies and business tactics followed by leading market players
• The investment feasibility, new entrants SWOT analysis, regional level analysis as well as growth trajectory with import-export details are presented
• The expansion, development plans, mergers & acquisitions, trends, and Hazardous Waste business outlook is offered
• Sales, revenue, growth rate, investment strategy, business policies, and plans are presented
If you have any queries pertaining to the current report scope, please email us and we will provide you the best assistance. We also offer custom reports as per the requirements mentioned by our client. Regional and country-level reports are also available.
Contact Us
ReportsCheck.biz
Olivia Martin
Marketing Manager
Call: +1 831 679 3317
Email: [email protected]
Website: www.reportscheck.biz
submitted by Reportscheckbiz to u/Reportscheckbiz [link] [comments]

2019 Books, Portraits, Summaries and Quotes

2019 Books, Portraits, Summaries and Quotes
In 2019 I set out to read 36 books and create a portrait for each author. By the end I read 88 books and created 52 author portraits. Reddit, goodreads, the Libby app and the local library, helped keep a steady flow and variety of book suggestions.
The image below is the additional portraits beyond the “first 36” that I shared earlier in 2019.

https://preview.redd.it/1yfbziwnvzc41.jpg?width=2048&format=pjpg&auto=webp&s=8294f543e76fa3689fad46ca2a6df250afe77ec7
**Authors Pictured by Grid*\* 1A. Rachel Carson 1B. Maria Popova 1C. Delia Owens 1D. Jorge Luis Borges 2A. Sylvia Plath 2B. Ruth Benedict 2C. Dan Ariely 2D. Ryszard Kapuscinski 3A. Blake Crouch 3B. Edith Hall 3C. Scott Hawkins 3D. Michael Diamond 4A. Joseph Heller 4B. Ann Leckie 4C. Becky Chambers 4D. Madeline Miller
Link to the First 36 Portraits: https://www.reddit.com/52book/comments/ch3vdx/36_books_36_portraits_this_year_i_challenged/?utm_source=share&utm_medium=web2x
**The Break Down*\* Non-fiction: 37 Science Fiction: 25 Other Fiction: 26
**Some Favorites*\* Best Non-Fiction Investigatory: Bad Blood Best Non-Fiction History: The Edge of the World Best Non-fiction Memoir: Lab Girl or Shoe Dog Best Science Fiction: The Dark Forest Best Fiction: A Gentleman in Moscow Best Short Stories: Exhalation
**All 2019 Books*\*
  1. The First Fifteen Lives of Harry August, North, Claire
  2. Too Like the Lightning (Terra Ignota, #1), Palmer, Ada
  3. Ancillary Justice (Imperial Radch #1), Leckie, Ann
  4. Seveneves, Stephenson, Neal
  5. Lincoln in the Bardo, Saunders, George
  6. The Awkward Thoughts of W. Kamau Bell: Tales of a 6' 4", African American, Heterosexual, Cisgender, Left-Leaning, Asthmatic, Black and Proud Blerd, Mama's Boy, Dad, and Stand-Up Comedian, Bell, W. Kamau
  7. The Woman Destroyed, de Beauvoir, Simone
  8. Sapiens: A Brief History of Humankind, Harari, Yuval Noah
  9. Gratitude, Sacks, Oliver
  10. Born to Run, Springsteen, Bruce
  11. Station Eleven, Mandel, Emily St. John
  12. Siddhartha, Hesse, Hermann
  13. Hiking with Nietzsche: On Becoming Who You Are, Kaag, John
  14. A Room of One's Own, Woolf, Virginia
  15. Better: A Surgeon's Notes on Performance, Gawande, Atul
  16. To Say Nothing of the Dog (Oxford Time Travel, #2), Willis, Connie
  17. The Story of My Teeth, Luiselli, Valeria
  18. Educated, Westover, Tara
  19. We Have Always Lived in the Castle, Jackson, Shirley
  20. Guns, Germs, and Steel: The Fates of Human Societies, Diamond, Jared
  21. Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch, Pratchett, Terry
  22. Noir, Moore, Christopher
  23. I Am Dynamite!: A Life of Nietzsche, Prideaux, Sue
  24. Hazards of Time Travel, Oates, Joyce Carol
  25. The Coaching Habit: Say Less, Ask More & Change the Way You Lead Forever, Bungay Stanier, Michael
  26. Good Leaders Ask Great Questions: Your Foundation for Successful Leadership, Maxwell, John C.
  27. The Moon and Sixpence, Maugham, W. Somerset
  28. Lab Girl, Jahren, Hope
  29. Aristotle’s Way: How Ancient Wisdom Can Change Your Life, Hall, Edith
  30. The Long Way to a Small, Angry Planet (Wayfarers, #1), Chambers, Becky
  31. The Art of Controversy: Political Cartoons and Their Enduring Power, Navasky, Victor S.
  32. Amsterdam: A History of the World's Most Liberal City, Shorto, Russell
  33. Shoe Dog: A Memoir by the Creator of NIKE, Knight, Phil
  34. Dune (Dune Chronicles, #1), Herbert, Frank
  35. Walk Through Walls: A Memoir, Abramović, Marina
  36. The Light Brigade, Hurley, Kameron
  37. Between the World and Me, Coates, Ta-Nehisi
  38. The Spirit of Science Fiction, Bolaño, Roberto
  39. Exhalation: Stories, Chiang, Ted
  40. Theory of Bastards, Schulman, Audrey
  41. Use of Weapons (Culture #3), Banks, Iain M.
  42. The Chrysanthemum and the Sword: Patterns of Japanese Culture, Benedict, Ruth
  43. Beastie Boys Book, Diamond, Michael
  44. The Library at Mount Char, Hawkins, Scott
  45. Catch-22 (Catch-22, #1), Heller, Joseph
  46. Recursion, Crouch, Blake
  47. Dept. of Speculation, Offill, Jenny
  48. The Dark Forest (Remembrance of Earth’s Past, #2), Liu, Cixin
  49. Figuring, Popova, Maria
  50. Payoff: The Hidden Logic That Shapes Our Motivations, Ariely, Dan
  51. The Colossus and Other Poems, Plath, Sylvia
  52. Travels with Herodotus, Kapuściński, Ryszard
  53. The Edge of the World: A Cultural History of the North Sea and the Transformation of Europe, Pye, Michael
  54. The Sense of Wonder, Carson, Rachel
  55. Collected Fictions, Borges, Jorge Luis
  56. Broad Strokes: 15 Women Who Made Art and Made History (in That Order), Quinn, Bridget
  57. NOS4A2, Hill, Joe
  58. Late Fame, Schnitzler, Arthur
  59. Death's End (Remembrance of Earth’s Past #3), Liu, Cixin
  60. Summer Frost, Crouch, Blake
  61. You Have Arrived at Your Destination, Towles, Amor
  62. Nothing But the Night, Williams, John
  63. The Song of Achilles, Miller, Madeline
  64. Never Split the Difference: Negotiating As If Your Life Depended On It, Voss, Chris
  65. Where the Crawdads Sing, Owens, Delia
  66. The Power, Alderman, Naomi
  67. Selected Shorts: New American Stories, Space, Symphony
  68. Silent Spring, Carson, Rachel
  69. No-Drama Discipline: The Whole-Brain Way to Calm the Chaos and Nurture Your Child's Developing Mind, Siegel, Daniel J.
  70. Doctor Sleep (The Shining, #2), King, Stephen
  71. Stoner, Williams, John
  72. Give and Take: A Revolutionary Approach to Success, Grant, Adam M.
  73. Senlin Ascends (The Books of Babel, #1), Bancroft, Josiah
  74. Underground: A Human History of the Worlds Beneath Our Feet, Hunt, Will
  75. The Nickel Boys, Whitehead, Colson
  76. Six Wakes, Lafferty, Mur
  77. The Order of Time, Rovelli, Carlo
  78. Leaving the Atocha Station, Lerner, Ben
  79. Slaughterhouse-Five, Vonnegut Jr., Kurt
  80. The Man Who Planted Trees: Lost Groves, Champion Trees, and an Urgent Plan to Save the Planet, Robbins, Jim
  81. Kallocain, Boye, Karin
  82. Bad Blood: Secrets and Lies in a Silicon Valley Startup, Carreyrou, John
  83. The Bluest Eye, Morrison, Toni
  84. A Gentleman in Moscow, Towles, Amor
  85. Galileo's Error: Foundations for a New Science of Consciousness, Goff, Philip
  86. Down and Out in Paris and London, Orwell, George
  87. Mostly Harmless (Hitchhiker's Guide to the Galaxy, #5), Adams, Douglas
  88. Die Wand, Haushofer, Marlen
**Collected Summaries/Quotes*\* **The Song of Achilles, by Madeline Miller*\* A prince in exile tells his story of Achilles and the Trojan War. “He said what he meant; he was puzzled if you did not. Some people might have mistaken this for simplicity. But is it not a sort of genius to cut always to the heart?” **Where the Crawdads Sing, by Delia Owens*\* “...judgement had no place here. Evil was not in play, just life pulsing on, even at the expense of some of the participants. Biology sees right and wrong as the same color in different light. Nothing seemed too indecorous as long as the tick & the tock of life carried on. She knew this was not a dark side to Nature, just inventive ways to endure against all odds.” **Collected Fictions, by Jorge Luis Borges*\* “A book is not an isolated being: it is a relationship, an axis of innumerable relationships.” **Payoff, by Dan Ariely*\* “If we can learn to embrace the Homer Simpson within us, with all our flaws and inabilities, and take these into account when we design our schools, health plans, stock markets, and everything else in our environment, I am certain that we can create a much better world. This is the real promise of behavioral economics.” **Travels With Herodotus, by Ryszard Kapuscinski*\* An intimate account of a journalists years, in the 1950s, traveling for the first time beyond the Iron Curtain to India, China, Ethiopia, and other exotic locales. Kapuscinski describes his awakening to the intricacies and idiosyncrasies of new environments and how the Greek historiographer Herodotus' Histories influenced these views. “Cultures are edifices with countless rooms, corridors, balconies, and attics, all arranged, furthermore, into such twisting, turning labyrinths, that if you enter one of them, there is no exit, no retreat, no turning back.“ **The Sense of Wonder, by Rachel Carson*\* A short treatise on exploring nature and exposing our youth to the joys and mysteries on the journey to discovery. Rachel Carson is an American biologist who’s writings made environmental concerns accessible, spurring bans on DDT and other pesticides, leading to the creation of the EPA. “I sincerely believe that for the child, and for the parent seeking to guide him, it is not half so important to know as to feel. If facts are the seeds that later produce knowledge and wisdom, then the emotions and the impressions of the senses are the fertile soil in which the seeds must grow. The years of early childhood are the time to prepare the soil. Once the emotions have been aroused - a sense of the beautiful, the excitement of the new and unknown, a feeling of sympathy, pity, admiration or love - then we wish for knowledge about the object of our emotional response. Once found, it has lasting meaning. It is more important to pave the way for the child to want to know than to put him on a diet of facts he is not ready to assimilate.” **Sylvia Plath, The Colossus and Other Poems*\* This series of poems gave a feeling of warmth in a decomposing summer. “Of the ear, old worrier. Water mollifies the flint lip, And daylight lays its sameness on the wall. The grafters are cheerful, Heating the pincers, hoisting the delicate hammers. A current agitates the wires Volt upon volt. Catgut stitches my fissures. A workman walks by carrying a pink torso. The storerooms are full of hearts. This is the city of spare parts. My swaddled legs and arms smell sweet as rubber. Here they can doctor heads, or any limb.” **Maria Popova, Figuring*\* Maria mines personal experiences and connections of influential figures throughout history. “Beyond any human lifetime, and often within it, what is recorded is what is remembered, the records gradually displacing the actuality of lived events. And what is recorded is a fraction of what is thought, felt, acted out, lived - a fraction at best edited by the very act of its selection, at worst warped by rationalization or fictionalized by a deliberate retelling of reality.” The historical figures Maria selects to present come from a variety of backgrounds, successes and marginalization. The account spans from Johannes Kepler to Rachel Carson and includes the stories of a number of women scientists in between. “It is not cowardice but courage to acknowledge the superior role chance plays in steering the course of life, and at the same time to take responsibility for the margin of difference our personal choices do make within the parameters of chance.” **Ruth Benedict, The Chrysanthemum and the Sword*\* An American anthropologists account of Japan and its culture from 1989. “The tough-minded ... respect difference. Their goal is a world made safe for differences, where the United States may be American to the hilt without threatening the peace of the world, and France may be France, and Japan may be Japan on the same conditions.” “The Japanese are, to the highest degree, both aggressive and unaggressive, both militaristic and aesthetic, both insolent and polite, rigid and adaptable, submissive and resentful of being pushed around, loyal and treacherous, brave and timid, conservative and hospitable to new ways.” **Blake Crouch, Recursion*\* People begin to experience false memories, whole constructs that otherwise seemingly never occurred. “He thinks perhaps there’s a reason our memories are kept hazy and out of focus. Maybe their abstraction serves as an anesthetic, a buffer protecting us from the agony of time and all that it steals and erases.” “Life can only be understood backwards; but it must be lived forwards. —SØREN KIERKEGAARD” **Joseph Heller, Catch-22*\* An absurdist WWII novel following an air force squadron in the Mediterranean. The story structure is connected through free association lending itself to quick dialogue and tempo. The banter is comedic often circular and repetitive mirroring the overarching theme of the novel. I would suggest this to fans of Vonnegut, Adams, and/or Pratchett. Amazon also recently released a miniseries based on the novel. “It was miraculous. It was almost no trick at all, he saw, to turn vice into virtue and slander into truth, impotence into abstinence, arrogance into humility, plunder into philanthropy, thievery into honor, blasphemy into wisdom, brutality into patriotism, and sadism into justice. Anybody could do it; it required no brains at all. It merely required no character.” **Ann Leckie, Ancillary Justice*\* This was supremely imagined but not in the way I expected. This is not a space romp or your typical military sci-fi type of story. The story succeeds more at the interactions between interconnected characters and subtle culture cues. “Thoughts are ephemeral, they evaporate in the moment they occur, unless they are given action and material form. Wishes and intentions, the same. Meaningless, unless they impel you to one choice or another, some deed or course of action, however insignificant. Thoughts that lead to action can be dangerous. Thoughts that do not, mean less than nothing.” **The Library at Mount Char, by Scott Hawkins*\* This novel is bizarre in an enthralling way and is set in a mysterious and expansive world. The story unravels following Carolyn, a “librarian” with a focus on the study of languages. “It’s the notion that the universe is structured in such a way that no matter how many mysteries you solve, there is always a deeper mystery behind it.” **The Beastie Boys Book, by Michael Diamond*\* The book is a collection of short stories that paint a picture of the era, nostalgia, lives, and career of the Beastie Boys. The stories were written by various people. The audiobook takes advantage of its many authors with a wide range of animated readers.
I mostly enjoyed hearing of the early years and the groups influences. Adam Yauch is a very inspiring character. There are also a lot of good music references and playlists.
**Iain M. Banks, Use of Weapons*\* A Culture Novel. The Culture Series is a post scarcity space opera. The Culture is made up of advance A.I. Ships, space colonies and humans and other societies to be indulged. The series deals with exploring, contacting other societies, and the special circumstances that arise in a society of influence and excess. “But in Special Circumstances we deal in the moral equivalent of black holes, where the normal laws — the rules of right and wrong that people imagine apply everywhere else in the universe — break down; beyond those metaphysical event horizons, there exist . . . special circumstances.” She smiled. “That’s us. That’s our territory; our domain.” Each novel is self contained, but some are better at introducing certain aspects of the universe. I like recommend starting with Consider Phlebas or Player of Games. Use of Weapons deals with the mechanisms of war and how they could still be used in a post-scarcity setting. **Audrey Schulman, Theory of Bastards*\* Audrey’s novel is fiction with science at its roots, feeding a story with personality. It focuses on a scientist who lived her life suffering from physical limitations, her history, her study of Bonobos in a not too distant future, and the unexpected events that surround her study.
**Ted Chiang, Exhalation\*
A new collection of thoughtful short stories by Ted Chiang. His speculative fiction stories often explore language, human challenges, the quest for knowledge, and investigate across a variety of disciplines. **Roberto Bolãno, The History of Science Fiction*\* Young poets coming of age in Mexico City are enchanted by unknown potential. They are further encouraged while investigating the breadth and variety of creative activity throughout the city. The admiration for the city and place in life shines. “But sunrise came, and the fear went away. It was a sunrise that said, ‘Hello, hello, little cowards, hello, hello. Do you know who I am?’ As it pushed on the windowpane and pressed our shadows against the wall. ‘Of course’ I said. Five minutes later, half asleep and pulling the sheet over his head, Jan said ‘Of course, you're the incredible sunrise that promised to show up every three days.’ ‘Exactly, exactly’ said the sunrise, and we yawned, made tea- ‘Kind of a pain in the ass, this sunrise, don't you think?’ -we smoked, we told each other our dreams. ‘Hello, hello, yippee! I’m the Mexican Sunrise that always beats death.’” **Kameron Hurley, The Light Brigade*\* A nonlinear military science fiction with a effective mix of themes from Forever War, Slaughter House Five, All You Need is Kill, and Starship Troopers. Fighting against Mars, soldiers are broken down into light to get them to the front lines. A ride of a novel in first person narrative that keeps you in the dark, takes you to even darker places and slowly sheds light on pieces of the bigger story. “What I learned, as I looked back on those times, was that the lies are what sustained us. The lies kept us going. Gave us hope. Without lies we have to face the truth long before we are ready for it. Long before we are prepared to fight it.” **Ta-Nehisi Coates, Between the World and Me*\* Coates takes readers along on his journey through America's history of race and its resonances. A mix of personal narrative, reimagined history, essayistic argument, and reportage -- Coates provides readers a new framework for understanding race: its history, our contemporary dilemma, and where we go from here. “And still I urge you to struggle. Struggle for the memory of your ancestors. Struggle for wisdom. Struggle for the warmth of The Mecca. Struggle for your grandmother and grandfather, for your name. But do not struggle for the Dreamers. Hope for them. Pray for them, if you are so moved. But do not pin your struggle on their conversion. The Dreamers will have to learn to struggle themselves, to understand that the field for their Dream, the stage where they have painted themselves white, is the deathbed of us all.” **Frank Herbert, Dune*\* A far future setting with sprawling feudal interstellar empire. The story focuses on young Paul Atreides after his family accepts control of a desert planet Arrakis. Arrakis, the only source of the 'spice', the most valuable substance in the cosmos. The story explores the complex, multi-layered interactions of politics, religion, ecology, technology, and human emotion as the forces of the empire confront each other for control of Arrakis. “My father once told me that respect for truth comes close to being the basis for all morality. 'Something cannot emerge from nothing,' he said. This is profound thinking if you understand how unstable 'the truth' can be.” **Victor S. Navasky, The Art of Controversy*\* As the past editor for The New York Times and The Nation, Victor provides a sweeping history of political cartoons their influences, impacts, and historical reactions. I enjoyed his personal account of his discussions with the staff, examining the interpretation and connotation of various controversial cartoons, and what made them so. The book includes references and career histories of a wide range of cartoonists. And offers a timeline in an appendix. The book mostly covers caricature, propaganda posters, and traditional political cartoons. I would love to see a book with this detailed of a discussion on the increasingly controversial use of (and access to) art and memes in the age of the internet. **Marina Abramović, Walking Through Walls*\* Serbian Performance Artist Her memoir covers over four decades of an incomparable artistic career that involves pushing her body past the limits of fear, pain, exhaustion, and danger in an uncompromising quest for emotional and spiritual transformation. She shares her thought process of various pieces, what spurred them, challenges that arose, and how they were received. She recounts spending time with Indigenous Australians, Tibetan Monks, the Dali Lama, a risky but fruitful real estate deal in the heart of Amsterdam, getting approval and walking the Great Wall of China, moving to New York, her MoMA retrospective The Artist is Present, Lady Gaga and starting her own educational institute. The method Marina developed through these experiences is an exploration of being present in both time and space. It incorporates exercises that focus on breath, motion, stillness, and concentration. **Phil Knight, Shoe Dog*\* Phil Knight and his band of Shoe Dogs: Bill Bowerman and Jeff Johnson, all runners, were focused on innovation of the running shoe. They went on from 1962, selling and tinkering with Tiger brand shoes out of Knight’s garage, to developing Nike and taking it public in 1980. Venerable with a focus on creativity, they were on the brink of bankruptcy for those first two decades: fighting for distribution rights, working with manufactures on improvements, protecting their innovations, balancing finances with lenders, transitioning from selling someone else’s brand to developing their own, branching out from the running shoe, establishing themselves from other top brands, developing relationships with athletes, and finding their edge.
**Russell Shorto, Amsterdam: A History of the World’s Most Liberal City*\*
In his book Russel Shorto provides Amsterdam’s history of tolerance and liberalism as a hub for commerce and the arts. Sprinkled with his personal experience moving to the city with his family, detailed historical accounts of the city’s beginnings and regions complexities. “For liberalism is a delicate thing. It encompasses so much -- constitutional government, democratic elections, freedom of worship, civil rights, free trade -- that we think of it as timeless and universal. But liberalism came into being in a real place and time, like a flame it has wavered in various eras, and it can be snuffed out.” **W. Somerset Maugham. The Moon and Sixpence. 1919*\* “Why should you think that beauty, which is the most precious thing in the world, lies like a stone on the beach for the careless passer-by to pick up idly? Beauty is something wonderful and strange that the artist fashions out of the chaos of the world in the torment of his soul. And when he has made it, it is not given to all to know it. To recognize it you must repeat the adventure of the artist. It is a melody he sings to you, and to hear it again in your own heart you want knowledge and sensitiveness and imagination.” A writer takes an interest in the life of a painter, based on Paul Gauguin. This novel offers advice for aspiring writers, shows the ironic humor of life, and nature of art. It focuses on a painters unquenchable desire to create art. I picked this up in the Libby App, based on a list of recommendations for books on and for artists. The writing and characters stood out, making me excited to revisit Razor’s Edge, by Maugham. **Hope Jahren, Lab Girl*\* My true potential had more to do with my willingness to struggle than with my past and present circumstances
Once people begin to roll their eyes and gently tell you that you’re crazy, laugh with gratification. When you’re a scientist, it means that you’re doing it right.
Science lectures dealt with social problems that still could be solved, not defunct political systems for which both the proponents and the opponents had died before my birth. Science didn't talk about books that had been written to analyze other books that had originally been written as retellings of ancient books; it talked about what was happening now and of a future that might yet be. The very attributes that rendered me a nuisance to all of my previous teachers - my inability to let things go coupled with my tendency to overdo everything - were exactly what my science professors liked to see. They accepted me despite the fact that I was just a girl, and assured me of what I already suspected: that my true potential had more to do with my willingness to struggle than with my past and present circumstances.
People will tell you that you have to know math to be a scientist, or physics or chemistry. They’re wrong. That’s like saying you have to know how to knit to be a housewife, or that you have to know Latin to study the Bible. Sure, it helps, but there will be time for that. What comes first is a question, and you’re already there. It's not nearly as involved as people make it out to be.
Science has taught me that everything is more complicated than we first assume, and that being able to derive happiness from discovery is a recipe for a beautiful life. **John C. Maxwell, Good Leaders Ask Great Questions*\* This book had some great insights into what it takes to be a leader. “People do not care how much you know, until they know how much you care.” The author stresses the value of questions and strategies for using questions to reach goals. In this later portion, the author shares questions he has been asked as a way to talk about how questions impacted his life. Then focuses on his experience leading leaders as way to fulfill his goal to leave a legacy. **Connie Willis.To Say Nothing of the Dog*\* A clever, humorous, and entertaining time travel mystery novel that deals with free will, chaos theory, and how events influence history. Set along the Thames River. Pays homage to Jerome K Jerome’s Three Men in a Boat in style and setting. “History was indeed controlled by blind forces, as well as character and courage and treachery and love. And accident and random chance. And stray bullets and telegrams and tips. And cats.” **Christopher Moore. Noir*\* This was books Bookclub selection for April 2019. Set in 1947 San Francisco. This book is full of jokes and snappy exchanges. Following a noir theme on a surface level, the book opens with a death and mystery. True to form Moore takes the adventure into the extraordinary and absurd. Moore does not disappoint. The snake narrating and alien element offered a welcomed further lightening of mood and exploration into the absurd. The afterword was a nice bonus. It was great to get some insight into the creative choices and research that was done for the novel. **Joyce Carol Oates, Hazards of Time Travel*\* Set in an extreme totalitarian and surveillance states of America of 2039. A 17-year-old approaching graduation begins to question her intentions to go against unspoken policies. Setting off an unexpected change in her situation. **Sue Prideaux, I Am Dynamite!*\*
This book provides the life of Fredrick Nietzsche from his childhood to the archiving of his works by his sister after his death. His life story is the backbone of the book. His philosophy is presented as it applies to events in his life. It also provides context to the interconnections of other notable figures in his life. His life shows the dangers of individualism leading to an anxiety towards self overcoming, perhaps. “Here the ways of men divide. If you wish to strive for peace of soul and happiness, then believe; if you wish to be a disciple of truth, then inquire.” “You must have chaos within you to give birth to a dancing star.” Nietzsche goes on to promote finding fulfillment, peace with oneself, joy in earthly purpose, rejoicing in existence, and content with mortality, perhaps. Prideaux has also done a biography on Edvard Munch which I am excited to read. **Neil Gaiman & Terry Pratchett, Good Omens*\* Angels and demons embrace the coming apocalypse with a couple exceptions. This novel is packed with social and religious commentary within the humorous banter of its wide cast of characters. A collaboration of Neil Gaiman and Terry Pratchett who’s styles complement each other well. They would talk daily and exchange disk throughout the novels development. Published in 1990. The mini-series adaptation is released on Amazon Prime. **Shirley Jackson, We Have Always Lived in a Castle*\* This odd ball of a book is engrossing. Shirley takes us into the meandering mind of an eighteen year old Mary Blackwood after her family dies of a poisoned laced meal. She is survived by her sister Constance and Uncle Julian. They are left to manage the estate and their own devices. Things escalate when a visitor arrives and the towns-people’s inquiries persist. This is a book of isolation, family, and festering thoughts. **Jared Diamond, Guns Germs and Steel: the fates of human societies\*
Jared uses a multidisciplinary approach to analyze the factors that influence societies, combining the scientific method and years of experience interacting with a wide variety of cultures working in New Guinea. He shows how geography is at the root of what historically causes societies to rise and fall. Geography played a role in the development of guns, impact of germs, and access to steel and ingenuity. This includes: Climate, natural barriers, transportation access, availability of food sources, access to raw materials, biological diversity’s effects on germ cultures, population and cultural diversity’s effects on leadership, social organization, innovation through idea diffusion and cost benefit analysis. I picked this one up after enjoying Yuval Harari’s Sapiens. **Tara Westover, Educated*\*
Tara reveals in her memoir, parents that sometimes have misguided preconceived dangers while being blind to dangers on other fronts. In her case, her devout Mormon and survivalist father, a remarkable but selectively passive mother, and an abusive brother provide a unique perspective but stunt her conception of the world. Encouraged by other family members Tara sets to educate herself. **George Saunders. Lincoln in the Bardo**
I was drawn to his work when hearing it compared to Kurt Vonnegut satirical tone and the fact his novel’s audiobook was read by Nick Offerman and a whole cast of characters. Lincoln in the Bardo is an experimental novel dealing with the space between life and death through the voices and accounts of those around Lincoln’s sons sickness. **Kamau Bell, In The Awkward Thoughts of W. Kamau Bell: Tales of a 6'4, African American, Heterosexual, Cisgender, Left-Leaning, Asthmatic, Black and Proud Blerd, Mama's Boy, Dad, and Stand-Up Comedian*\*
Kamau recounts his life with a good mix of comedy, politics, and pop culture. I enjoyed hearing about the development of his comedy career from developing his original standup routines up to his most recent show on CNN, United Shades of America. **Neal Stephenson, Seveneves*\*
Speculative Fiction Writer. In Seveneves, a well researched hard science fiction epic, Neal explores the answer to the question: what could happen if the moon were to fracture into multiple chunks? Then takes it 5,000 years into the future for the last part of the book. It’s a trip. If you enjoyed the by-the-moment problem solving in Andy Weir’s The Martian, this book has that on a much larger scale. **Simone de Beauvoir, The Women Destroyed*\* The Partially Examined Life podcast episode on Simone de Beauvoir’s Ethics of Ambiguity lead me to seek out her work. The Woman Destroyed, her collection of novellas, includes three stories of women struggling with a crisis of identity brought about by a failure of expectations and/or crises of those around them. **Yuval Noah Harari, Sapiens*\* In Sapiens Yuval Noah Harari recounts a high clip history of humans through our biological beginnings to our current social and political conditions. It is an approachable presentation of the expanding and shifting of power and priorities within our species. Throughout the book he questions the impacts of theses stages on the human quality of life and ecology. Overall, with this history of our biology, religions, industry, economy, and politics, we are given context to better question the social, humanitarian and environmental implications of our efforts. He begins to scratches the surface speculating where we might be headed. By the end he leaves us to question for ourselves where and how we might want to steer our future. **Oliver Sacks, Gratitude*\* British Neurologist. Gratitude is a collection of essays by Oliver Sacks, written as a reflection on a life well lived, his attachment to the periodic table, and a sort of manifesto for his life after being diagnosed with a recurrence of cancer. Oliver’s open and kind nature shines through in this quick read. **Bruce Springsteen, Born to Run*\* American Songwriter. Bruce takes you on a journey through his autobiography, Born to Run. In a story that, when listened to on audio, can make you feel like you are riding shotgun on a road trip with the man himself. These vividly described moments throughout his adventure to stardom include a sprinkling of small moments that pull you into his experience. His focus and dedication starting at as young performer along with the ups and downs, developing a band, touring, rediscovery, studio and family life. **Emily St. John Mandel, Station Eleven*\* Canadian Novelist. Emily’s award winning novel, Station Eleven, explores the value of various forms of creation and what survives when a civilization collapses after a plague/virus hits fast and hard. There is more focus on the people and after effects than details on the plague itself. This story follows a Hollywood actors life before the plague and a group of traveling performers as civilization starts to rebuild. **Hermann Hesse, Siddartha*\* German Writer. Siddartha (1922) is Hermann Hesse’s novel dealing with eastern philosophy and a character’s search for enlightenment. Siddhartha explores many roles understanding early in his journey that he must find personal meaning through experience. **John Kaag, Hiking with Nietzsche*\* Philosophy Professor. Hiking with Nietzsche provides Kaag’s personal experience with the works of Friedrich Nietzsche. Specifically, Kaag’s two journeys to immerse himself in the Swiss Alps, where Nietzsche wrote Thus Spoke Zarathustra: once as a young student and again in his mid thirties with his wife and daughter. Given Nietzsche’s focus on the individual in his writings, this first person narrative was fitting. It was interesting to hear how Kaag’s interpretation and reflection of Nietzsche works and life, and how those differed at these two stages of his life. He reflects on solitude, companionship, marriage, parenthood, and return to childhood.
He also provides consideration for Schopenhauer’s influences on Nietzsche and Nietzsche’s influence on Hesse. The value of making time to walk and think. His call for reassessment of the values. His struggles with doubt. The dangers of individualism to lead to an anxiety towards self overcoming. Not to love thy neighbor as a denial of the self.
**Virginia Woolf, A Room of One’s Own (1929)*\* Woolf takes on the persona of various Marys, in A Room of One’s Own, to examine and consider the place of Women and Fiction. These reflections encourage writers to write for oneself and that to do so effectively requires independence and solitude. She playfully reflects on the barriers to do so in a piercing analysis thru history. To name a few: availability of time and space to focus, education, community, oppression, patriarchy, and emotional frustration from these circumstances. She promotes a separate identity, showing Equality is not about sameness. How could it be given these circumstances. She writes specific to gender. However, it is easy to see this applied to other struggles. Although these barriers can be a fuel for the writer, she warns not to let these barriers impact the integrity of the writing. “What one means by integrity, in the case of the novelist, is the conviction that he gives one that this is the truth. Yes, one feels, I should never have thought that this could be so; I have never known people behaving like that. But you have convinced me that so it is, so it happens. One holds every phrase, every scene to the light as one reads—for Nature seems, very oddly, to have provided us with an inner light by which to judge of the novelist’s integrity or disintegrity. Or perhaps it is rather that Nature, in her most irrational mood, has traced in invisible ink on the walls of the mind a premonition which these great artists confirm; a sketch which only needs to be held to the fire of genius to become visible. When one so exposes it and sees it come to life one exclaims in rapture, But this is what I have always felt and known and desired!” **Atul Gawande, Better*\* In his book Better, Atul dissects contentious medical issues in the US, including the development, implementation, and varied success of ingenuity within this complex industry. These examples show “A readiness to recognize problems and a determination to remedy them, arriving at meaningful solutions, is an inevitably slow and difficult process. Nevertheless, better is possible. It does not take genius, it takes diligence, moral clarity, ingenuity, and above all a willingness to try.” **Ada Palmer, Too Like the Lightning*\* Ada utilizes her experience as a historian and understanding of how the world has changed over the past four centuries to develop a world four centuries from now. The story take place over a short period of time but is full of twists and turns. It also is dense with thoughts on culture, language, gender, philosophy and religion. The narrator breaks the fourth wall throughout book in a way that adds another layer, questioning its intentions and your reactions. The world of Too Like the Lightning has a transportation system that allows travel anywhere in the world in under two hours. This has lead to globalism to the point only small percentages associate with their nationality. Gender is not spoken and religion is individual and private. These are only a few features of the world Ada has built. ‘Observe, Chagatai, the protagonist of every work of fiction is Humanity, and the antagonist is God.’ **Valeria Luiselli, The Story of My Teeth*\* Valeria examines the gap between the art gallery and an industrial district in Mexico with humor, wit, and consideration, through the voice and character of Gustavo ‘Highway’ Sanchez Sanchez. Highway applies his love of objects, collections, and storytelling to become an auctioneer. “I was not just a lowly seller of objects, but, first and foremost, a lover and collector of good stories, which is the only honest way of modifying the value of an object.” “He fell into a solemn silence, which he only eventually broke to say, “I think I’ve become a terrible person. In fact, I’ve become a reptile. Do you know that reptiles are stupid because almost their entire brain capacity is used to feel fear?”
submitted by BerSTUzzi to 52book [link] [comments]

hazardous materials table appendix b video

How to Add an Appendix to a Word Document - YouTube modular laboratory furniture manufacturer Safety Construction - YouTube Classify & Identify Hazardous Materials - Segment 1 - YouTube CDL Hazmat Endorsement Test Questions & Answers AUDIO VERSION Morphology Codes — What Are They Used For? Hazardous - YouTube formation of calcium corbonate precepitate

TABLE 2-1 HAZARDOUS WASTE/CONTAMINATED MATERIALS INVENTORY IDENTIFIED MATERIALS Former American Malting Company Buildings 1 & 2 Material Identified Location Item Size / Description Est. Number of Items Notes Building 1 Building 2 Gas Cylinders See floor location table in Appendix B Hazardous Materials Table 172.101 HMT Appendix A (Hazardous Substances) Appendix A AP A Appendix B (Marine Pollutants) Appendix B AP B Special Provisions 172.102 SP PR Shipping Papers 172.200 SHP PAP Certification 172.204 CERT Hazardous Waste Manifest 172.205 MANFST Marking 172.300 MRK Labeling 172.400 LBL Placarding 172.500 PLAC 172.101 Purpose and use of hazardous materials table. § 172.101 Purpose and use of hazardous materials table. Link to an amendment published at 85 FR 83374, Dec. 21, 2020. The effective date of this amendment was corrected to read January 21, 2021, at 86 FR 2504, Jan. 13, 2021. HAZARDOUS MATERIALS GUIDE §172.101 172--25 §172.101 HAZARDOUS MATERIALS TABLE, Continued Sym-bols (10) Vessel stowage (9) Quantity limitations (8) Packaging Special (§173.***) provisions (§172.102) Label PG Codes Identifi-cation Numbers Hazard class or Division Hazardous materials descriptions and proper shipping names Cargo Location Other Part 172 - Hazardous Materials Table, Special Provisions, Hazardous Materials Communications, Emergency Response Information, Appendix B to Part 172 - Trefoil Symbol: 49:2.1.1.3.9.11.25.1.5: APPENDIX Appendix C Appendix C to Part 172 - Dimensional Specifications for Recommended Placard Holder: Hazardous Materials; Standard Number: 1910.120 App B Title: (See Part B of this appendix for further explanation of Levels A, B, C, and D hazards.) I. Level A - To be selected when the greatest level of skin, respiratory, and eye protection is required. Hazardous Materials Table from the information provided in Tables 1 and 2 to Appendix A of the HMT. 4. Identify marine pollutants and severe marine pollutants using Appendix B of the HMT. Purpose and Scope The HMT lists alphabetically, by proper shipping name, those materials Appendix A Sites of Concern Priority Ranking Table Appendix B Sites of Concern Priority Maps Appendix C Potential Environmental Concern Maps Appendix D EDR I-495 & I-270 Managed Lanes Study Reports: – I The purpose of the Hazardous Materials Technical Report (HMTR) is to present the existing conditions The information in this article applies solely to the classification of a marine pollutant subject to the U.S. regulations of the PHMSA/USDOT . It is not to be used for international transportation by vessel or by air. The definition of marine pollutants at 49 CFR 171.8 refers to Appendix B of the Hazardous Materials Table found at 49 CFR 172.101. (a) The Hazardous Materials Table (Table) in this section designates the materials listed therein as hazardous materials for the purpose of transportation of those materials. For each listed material, the Table identifies the hazard class or specifies that the material is forbidden in transportation, and gives the proper shipping name or directs the user to the preferred proper shipping name.

hazardous materials table appendix b top

[index] [7140] [1119] [3199] [5296] [7824] [1967] [1600] [9449] [9355] [1236]

How to Add an Appendix to a Word Document - YouTube

See more: http://www.ehow.com/tech/ I don’t see them in any of my coding materials. None of my class work covers them. Nobody seems to use them but they are prominent in the ICD Index and there is a whole appendix all about them ... Modular Lab Limited provides laboratory turnkey project service all of the word. When design a lab, we need confirm what kinds of lab furniture and lab equipment. For lab furniture worktops, lab ... My name is Erik and on my channel you can find funny videos of games I love to play! Mostly GTA 5! Subscribe today to never miss an upload! George Fox University's Portland Writing Center This first of six videos will take you through fictional employee "Andy" and his first day on the job in shipping and receiving.The trainer demonstrates how ... It is commonly used medicinally as a calcium supplement or as an antacid, but excessive consumption can be hazardous.The vast majority of calcium carbonate used in industry is extracted by mining ... Pipeline and Hazardous Materials Safety Administration Recommended for you 21:43 Intro to Chemistry, Basic Concepts - Periodic Table, Elements, Metric System & Unit Conversion - Duration: 3:01:41. If the word forbidden appears in the hazard class column of the Hazardous Materials Table, You must not transport the material. 21. Explosives A and B must never be parked within 5 feet of the ... Woodworking Tips: Table Saw Safety Tips by WoodWorkers Guild Of America. 6:51. Play next; Play now ; Workplace Accidents - Prevent-It.ca (All 5 Ads) by Dark Umbra. 3:07. Play next; Play now ...

hazardous materials table appendix b

Copyright © 2024 hot.realmoneygames.xyz