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Everything we know about Persona 5 Royal so far (April 24th to June 28th). SPOILERS for the base game!

NOTE: A new "Everything We Know" post is up, containing everything we know! Check it out here!
Disclaimer: I'm trying to cram two months' worth of info in here, so please let me know if there are any important details or links I've left out. Thank you in advance for your time!
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This post will summarise everything we know so far about Persona 5 Royal. I've been using this as a master thread until now, but with it getting a bit cluttered (and also because some of the theories there have already been dis/ proven) I'm writing this to be a clean slate and starting point for future analyses. This also means that I'll try to be a bit more 'clinical' with the following write-up and keep the theorising to a minimum until the end, unless I feel there's enough evidence to make a strong case for a particular idea. If you want the unabridged run-down of everything, feel free to check out that link!
I'll be dividing this post into four main sections, which will have their own subsections. Let's begin!
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STORY
Characters
There are at least two new characters being added with Atlus confirming there will be more: Kasumi Yoshizawa and Takuto Maruki:
Kasumi Yoshizawa
Kasumi is a first year at Shujin, meaning she joins at about the same time as Ren. She's a rythmic gymnast who made a name for herself even in middle school, meaning Shujin Academy also has high expectations for her. She is represented by the Faith Arcana, which comes from the oldest known version of the Tarot, the Visconti-Sforza deck. It doesn't match any of the existing Arcana, which is why its in-game graphic has no number. While she acknowledges that the Phantom Thieves are good people, the first thing we learned about her (in the March teaser trailer) was that she disagrees with their methods; she instead thinks people should be responsible for changing themselves in order to truly make a difference. That said, she still works with the Thieves, though Atlus says she does so to reach her own ends.
As a Phantom Thief, she wields a rapier (which Atlus points out is a weapon used for duelling, i.e. fighting foes honourably) and a lever action pistol. Her Persona is Cendrillon, the French version of Cinderella, and uses Bless and Phys Skills - we know for a fact that she can use Heat Wave and Kougaon. While her Persona may be the exact opposite of Arsene in looks and abilities, her Thief outfit was intentionally designed to resemble Joker's, hence the longcoat, gloves and red/ black colour scheme.
As for her Confidant, we know from her trailer that one of her Ranks is set in the Yongen-Jaya batting cages while her Rank 4 ends outside a clothes shop in Kichijoji and unlocks the Chaines Wire ability (named after a gymnastics manouevre and allows long-range Ambushes). While her Confidant appears to cap at Rank 5, the fact that this event ends with "I feel a strong bond of trust from Kasumi" instead of "I have a deep bond of friendship/ I share a special bond with Kasumi" tells us Rank 4 is nowhere near the end. More likely is that the second half of her Confidant will unlock later in the story, e.g. after she ("truly") joins the Thieves, OR that her Arcana will transform for the second half as in P4G. Maybe the reason Rank 6+ have been hidden is because unlocking them is optional and you can only trigger an Arcana transformation through certain actions (and/ or which Arcana she changes to depends on how you treat her)? This incoming change may also be why her card appears damaged, which doesn't occur for anyone else - i.e. it's incomplete until your relationship with her heals/ fills in the gaps. (One suggestion is that the damage indicates her Arcana has been reversed, which in turn implies she represents having faith in the wrong things at the start of the story.)
Personality-wise, she's described as being stoic/ closed-off but is quite open around Ren, even playing around with him in Hawaii. She's also quite cheeky in the Metaverse, winking while performing a Follow-Up attack and having very relaxed poses when in combat, but admits to being nervous around and wanting to impress her senpais (this was also implied by her cosplayer emoting the exact same way at the end of both performances at the Persona Concert). She also has a massive appetite as shown to humourous effect in the Kasumi trailer and despite her gymnastic talent seems have slow reflexes if the batting cages event is any indicator. Her awkward posture with the bat suggests that not only is this her first time at the cages, she has no idea how baseball even works - which raises the question of what else she's been left ignorant of (either because she was too absorbed in her own activities like Makoto, or because she was never given the opportunity to try new things).
In terms of the story, she introduces herself to Ren on May 30th (though the May 9th Morgana Report suggests we'll encounter her at least once beforehand). We know from screenshots that she isn't in Futaba's Palace but IS in the Casino. She also complains about the public turning their back on the Thieves in the reveal trailer, which only happens after Okumura's Palace. I shared my thoughts in more detail here, but I believe Kasumi will get her Persona on September 6th (the day before the Hawaii trip) and make an alliance with the Thieves upon their return from Hawaii.
For a bit more speculative talk: Kasumi can mean "mist" while Yoshizawa is the surname of the inventor of origami folding, which could be a reference to the illusion/ wish-fulfilment theme suggested by the reveal trailer (she wouldn't be the first character to be named after a literary or historic figure). Meanwhile, Ren (Joker's canon name) means "rain," so having another wet weather-based name may be a further thematic link between the two. Also, she says she has fond memories of the aquarium in Kichijoji when you take her there as shown in the May 9th Morgana Report (and as mentioned above, Kichijoji is where her Rank 4 event ends), which implies she lives in or near the city.
Takuto Maruki
Takuto is a part-time counsellor who's hired by the school after the incident with Kamoshida, and is introduced to the students on Monday, May 9th (for context, Kamoshida confesses on May 2nd and exams start on May 11th). He will take some classes such as on the 16th, where he displaces a question you could answer for free Charm points with a lesson on the (most likely emotional) heart. He will have the Consultant Arcana, which is the El Gran Tarot Esoterico version of the Magician (which tells us he'll act as a guide/ close companion to Joker, as Morgana does). His Confidant can be advanced in the After School time slot and is stated to improve negotiation skills. He was designed to counterbalance the "teens good, adults bad" message of the core story though this hasn't stopped anyone from suspecting him to be the new big bad of the game. Of note is that Ryuji and Ann are explicitly called out as benefitting from interacting with him, though we don't know if this is purely because of their baggage with Kamoshida or if they'll continue to grow through him throughout the game.
What we've seen of him suggests he's quite clumsy - he bumps his head against his mic after his introduction - and casual immature. The latter is suggested by his unbuttoned jacket and upturned collar, along with him wearing sandals to school and a seeming fondness of apple juice cartons if his official render is any indication. However, the students are said to like him because he's a good listener and "gives tactful advice," so clearly his skill makes up for his outward appearances. The image on his Tarot card shows figures looking to an elderly sun for guidance, which helps drive home this aspect of himself.
Speculation: His card shows people seeking "him" for aid, but also shows the people above the sun falling or being upset. This could either be part of Persona 5's more cynical interpretation of the Tarot or a hint at some sort of superiority complex (i.e. anyone who considers themselves as above him are wrong/ doomed to fail).
Plot Additions/ Changes
The biggest draw is that there will be a third semester added to the game (i.e. January to April), which means Joker doesn't get arrested in this version of the story. We're also told that the Metaverse will be around "in some way," meaning it isn't destroyed for Christmas.
Stepping back a bit, we know there's a new event on May 30th where Makoto runs an event to clean up Inokashira Park that Ren, Ryuji, Ann, Mishima and Haru attend (this is also where Kasumi introduces herself). There's also a voiced scene at a pancake shop in Kichijoji with Ren, Kasumi and Akechi, which is where the dialogue in the teaser trailer comes from. Morgana Report 2 implied there would be more Akechi scenes too. As far as fluff is concerned, we know Kasumi will be in Hawaii too (however, she's in a tracksuit, which implies she's either dedicated to fitness or is just there for a gymnastics event instead of a school trip).
In terms of the main plot, not only will Kasumi be in the Casino, we know she and Joker will be alone for a segment of it, which implies the getaway sequence (and possibly the prologue) has been rewritten. Of course, for her to even be in the Casino means there's a scene inserted into the main story for her to get her Persona, which we see in her trailer. Said trailer also included a voiced scene of Ren treating her to a meal where she confesses to having "performance troubles," possibly setting up her own Palace/ story arc.
The reveal trailer also suggests there's now a stalker the group has to deal with, with the English dialogue heavily implying it to be Kasumi (i.e. Morgana asks "Isn't she acting suspicious?" while Kasumi is on-screen, though admittedly this could just be trailer misdirection). This trailer also showcases a different version of the "Akechi shoots Ren" cutscene, though since Ren snaps into/ out of a vision it could just be a warped recreation of the original event. However, not only does the trailer spoil his role as the traitor but Akechi looks much more malicious on the boxart too, which implies he/ the story will be much more open about his true intentions. (His character trailer will be very interesting!)
Coming back to the completely new material, we have the ominous threat from the trailer that Kasumi "crushed [a] dream" along with screenshots of a human Morgana and alive Wakaba, with the Ryuji trailer ending with members of the track team - who seem much friendlier with him than in the original game - telling him he's been scouted by a university. This all leads to a popular theory right now that some or all of the third semester is just an illusion that the cast has to break out of.
Onto more definite details however, among the new story content is a shrine visit on January 1st featuring all the Thieves including Kasumi but excluding Akechi. There will also be a new Palace for the end of the game, and eagle-eyes viewers of the reveal trailer spotted Black Mask!Akechi's sleeve in a shot set here, suggesting he'll be returning after his ambiguous demise in the Cruise Ship.
In addition, Joker has the line "Did you know? We can all change ourselves...if we just believe." at the 1:55 mark of the reveal trailer (it's easier to identify him in the Japanese version). He rarely talks more than one sentence at a time in anime cutscenes and the tender tone of his voice in both languages suggest he's trying to soothe someone - which implies a teammate(s) is on the receiving end. What's telling is that he's paraphrasing Morgana's line about cognition post-Yaldabaoth, but given the trailer has Ann and Makoto asking about changing people's cognitions, it's possible this aspect of the Metaverse will be introduced sooner than it was in the original story.
Finally, Atlus has stated that while Kasumi will be around from the beginning of the game, she won't impact the original story too much. That said, the English reveal trailer implies she'll at least have a cameo in the Kamoshida arc as he can be heard warning someone about Ren and Ryuji (and who else would he talk to than a pretty girl who's new to the school?)
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GAMEPLAY
School Life
The biggest change to the overworld half of the game is the addition of Kichijoji which Atlus has hyped up as being a huge new region to explore with lots to do. You first visit it on June 5th (the day Madarame confesses) with Ryuji as you look for Penguin Sniper, the place where you play darts and billiards (Ryuji is specifically looking for the former in this instance). This isn't an ordinary hangout spot, as you will be able to invite multiple teammates: we've seen Ren invite the full team sans Kasumi and Goro to play darts and also invite just Ann, Ryuji and Yusuke to play billiards (all in the reveal trailer). We don't know if the player invited everyone possible in both instances, if there's a hard limit to the number of invitees to each game, or if there's an option to invite specific members (for example, maybe Kasumi and Goro were left out of the first group to avoid spoilers), nor what the benefits of doing so are.
Kichijoji also has the aforementioned aquarium, which functions as a hangout spot for single Confidants, and an old temple - presumably where the shrine visit takes place. There's a new theme park with a Disney-styled castle too, though it's unclear if this location is new or just a new region of the existing Destinyland.
Speaking of this new locale, the twins can now be taken outside of the Velvet Room (like Elizabeth in P3 FES) and this is one of the places you can take them, Big Bang Burger being another. We don't know if this replaces their Confidant from the base game or if these are part of a separate series of requests (again, as with Elizabeth).
There seem to be some customisation options for Ren's appearance in the overworld this time around, as we've seen him with gold (such as in the scene with Kasumi and Goro) and brown (in the Ryuji trailer) versions of his school bag. For confirmed customisation options we have guns, which can now be modified to increase their individual stats (ammo count, damage, accuracy) OR gain elemental effects/ the ability to inflict technical damage at the cost of ammo capacity and damage. Morgana Report 2 also showed Makoto as able to inflict technical damage with her melee attack, though it's unknown whether you can now mod melee weapons or if it was Makoto's own Skill that let her do so, since she's the Nuke member of the team and Nuke is the only element that can inflict Technical Damage (save Wind getting a bonus against burning enemies). We also don't know if Iwai can mod weapons other than his own, so I'd greatly appreciate anyone fluent in Japanese looking at the footage we have and letting me know! To facilitate this added utility, ammo will now be replenished between fights. Have fun with your new tools, everyone!
The School Life half of the game has also had a QoL mechanic added in the form of the Play Assist system. Not only can you check what actions other players took as before, the game will now list available Confidants and places to boost your Social Stats, let you fast travel to them and can give you recommendations on what to do. The example given by the developers is the game noticing Charm is your lowest Social Stat and advising you to visit the bathhouse (complete with a fast travel prompt).
We have screenshots of Ren having lunch with Kasumi in the school cafeteria on at least two separate occasions. While these could be plot related (Kasumi's made lunch for Joker in the former and is confessing to being uncomfortable around her senpais in the latter), they could also indicate the return of the ability to have lunch with your Shujin-based Confidants, a feature cut from the original game. The dialogue for those were generic unlike the Kasumi examples though - and considering how small this subset is, quite unfair to the other Confidants - so take this with a huge grain of salt.
Thief Life
The Thieves now have grappling hooks (referred to as Wires) for use in traversal and the aforementioned long-range Ambushes, with this new tool deemed important enough to be used with the game's logo both times it appeared in the reveal trailer. The screenshots accompanying the reveal also confirmed the addition of new stronger enemies called Kyouma (devils) in Japanese that appear as early as the Castle. These take the form of Shadows from the current Palace covered in shadows and have the chance to immediately counter any attacks directed at them. However, defeating them causes them to explode and damage surrounding Shadows, which gives an incentive to defeating them first despite the risk. Doing this also unlocks one of the new trophies for P5R, "Let's get flashy".
Another new mechanic is the addition of Ishis, sets of three skull-shaped items hidden in each Palace. Collecting all three combines them into a new accessory; for example, the Castle trio forms the "Chromatic Crystal" which lets the user cast Dia. Incidentally, we know the general locations of two of the Ishis in the Castle: one in the underground prison area and one atop one of the castle towers. The name can mean both "stone" and "willpower," so I'm unsure how the English version will translate this (or if they'll even bother adapting the wordplay).
There are now more Shadows to fight in the Metaverse. Jatayu, a fusion-only Persona in the base game, appears as a new enemy in the Casino (so far we've seen it in the Joker and Kasumi only sections) while Byakhee (who last appeared in Persona 2) and Macabre (who has only been in the mainline SMT games until now and was first seen in Ryuji's trailer) appear in the new Palace(s). Byakhee also doubles as the Shadow Kasumi Awakens in front of, though her ability to land Critical Hits on it makes me wonder if it really is a mini-boss (if anyone can confirm whether or not you can do so and launch AoAs on them, I'd again be very grateful).
The Phantom Thieves have new ways to fight too. Futaba gets an All Out Attack, though we still don't know how to activate it, and the Thieves as a whole now have Unison Attacks as seen in P4G and PQ2. Thankfully, each party member has multiple options for Unison partners like the latter game (the three examples we know of so far being Haru/ Morgana, Ryuji/ Makoto and Ryuji/ Yusuke) and these are unlocked by interactions between the characters in the real world. The Ryuji/ Yusuke example we saw was voice-acted and took place without Ren's presence, so these could be unlocked automatically as the story progresses (though I suspect it's related to how much time each pair spends together at hangouts like Penguin Sniper).
Third Tier Personas are also back from P4G. So far we know of only Ryuji's, William, whose birth is visualised as a fusion between Captain Kidd and Seiten Taisei. The Ryuji trailer showed him alone at home when William was formed, which suggests these new Personas may be locked behind story beats as in Persona 3 (or, if they're unlocked by hanging out with your teammates after reaching Rank 10, after a short delay). That William is a modern reimagining of Ryuji's first Persona implies the other Tier 3s will also be updated versions of one of the owner's prior Personas, though presumably we'll have to wait for subsequent character trailers to confirm or deny this.
Baton Passing has been buffed as well. Not only do buffed characters get a flame aura around them depicting the strength of their boost (red for Level 1, yellow for Level 2), the characters also maintain the boosted status after taking an action. The example we saw had Joker passing to Ryuji who attacked right after, yet retained the red aura on his own turn and could still pass on the Level 2 boost to Morgana. This also confirmed that either Morgana unlocks Baton Pass during the Kamoshida arc OR that you can now Baton Pass to Thieves who don't have the Skill for themselves.
The Velvet Room has seen a change too: at certain points it can go into high alert, during which Persona Fusions require "greater effort". We don't know what this means (either Fusions now get additional EXP boosts or accidents are more likely) or how it occurs, but it may be related to sending Calling Cards, since Palaces also go on high alert when this happens.
Mementos has also been changed. There is now a bright yellow counter on the side of the screen as you traverse the tunnels. We don't know what this is (maybe it counts the number of items picked up?), but the counter is the same colour as the plinths that can be found in new rooms there. Furthermore, at some point streamers appear throughout Mementos. Makoto comments on this so we know this isn't the new default look of the place, but the cutscene we saw has her do this only after Haru and Kasumi - but not Goro - have joined the party (note that this could simply mean the player only visited new!Mementos after recruiting both). Finally, there are now white lines that appear in the corners of the screen when roaming the Metaverse that become kaleidoscopic patterns at certain points (such as in the aforementioned plinth room and this automated segment of Okumura's Palace). However, these patterns are absent from cutscenes and combat encounters.
Smaller tweaks include a new, more jagged text box for Shadows. However, Palace Rulers don't get this effect until after they transform into their boss forms as seen with Kamoshida. Also, a new song - Take Over from the Kasumi and Ryuji trailers - will play during Ambushes while Last Surprise will be used for regular combat encounters.
In terms of QoL changes, Atlus has confirmed that it's now easier to level up. Also, it was recently confirmed that Dream Needle has been changed from a Phys Skill to a Gun Skill, which opens the door for other changes down the line - possibly all of them converting Skills to the Gun "element" since there are only four of those in the original game.
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OTHER
While we didn't see it in action, Morgana Report 2 confirmed that an event/ cutscene viewer would be added to the game. We also know that there are over 20 new music tracks in Persona 5 Royal, covering both vocal (like the new theme Colors Flying High and the aforementioned Take Over) and instrumental pieces such as the track heard during Takuto's introduction and the end of the teaser trailer.
Atlus has said that the game has been revamped to a greater degree than other releases like P4G, but this means that you will be unable to transfer save data from the original game. However, having a save from the game will unlock a bonus that will "help you early on" (PS3 players can upload a save to the network and get the bonus that way). The changes also extend to the trophy list, which has been almost completely revamped as well. You will be able to access the DLC you already bought for the original P5, but will have to pay a 10 Yen handling fee per item (which equates to ~£0.07 and $0.09).
The game is being developed exclusively for the PS4 and is PS4 Pro enabled, but this also means visual improvements for owners of the original console. For example, character models are more detailed with more intricate body and facial animations - such as how Kasumi's eyes dart left and right while being accosted in Shibuya Square and how her head twitches after missing each ball in the batting cage at the start of her trailer. As seen at other points in that trailer, each character's face can now match the expression of their current sprite art as soon as it appears too.
There's more activity in the background of events too. For example, we can now see cars moving about in the background of cutscenes - such as when Kasumi is accosted - and backdrops of locations while using the train. The cars in the first example seem to be 2D images, but you'd only notice it if you were actively looking at them and it's still impressive stuff regardless!
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THEORIES (including information from the June 28th update) are provided in this comment due to a lack of space in the main body of this post.
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Thank you again, everyone! And again, let me know what I can add and improve!
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UPDATES:
submitted by Theroonco to Persona5 [link] [comments]

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